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Just uploaded version 1.5. One major change made is that you should see the AI start more diplo plays without requiring a massive force disparity, South Africa can also progress towards a dominion now. Ideology penalties have also been temporarily disabled since they break legitimacy under the current system.

The mod also has a discord channel now : https://discord.gg/sZEXNTUz
 
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With this mod enabled (even only this mod enabled), I can do the thing where I put every party in government for 100 legitimacy. Surely that's not intended.
Actually it is, the ideological penalties were disabled temporarily because otherwise big parties would crash your legitimacy and there is nothing you can do to stop that. This is a temporary workaround till paradox fixes the legitimacy system.

I could revert back to the 1.06 system but that requires much more complex changes.
 
Actually it is, the ideological penalties were disabled temporarily because otherwise big parties would crash your legitimacy and there is nothing you can do to stop that. This is a temporary workaround till paradox fixes the legitimacy system.

I could revert back to the 1.06 system but that requires much more complex changes.
Would it be possible to make it so ideology penalties don't apply to IGs in the same party, in the same way that the original government size penalty counted multi-IG parties as a single IG for legitimacy purposes? That feels like a good compromise between avoiding forced low legitimacy and still keeping the mechanic meaningful, though I have no idea how hard it would be to implement.
 
Would it be possible to make it so ideology penalties don't apply to IGs in the same party, in the same way that the original government size penalty counted multi-IG parties as a single IG for legitimacy purposes? That feels like a good compromise between avoiding forced low legitimacy and still keeping the mechanic meaningful, though I have no idea how hard it would be to implement.
Unfortunately not, its hardcoded to check for all parties in government.
 
Is it intended that the moral goes down really fast? I think it's because of the improvement that battles are much more faster and more battalions are fighting in one battle.

But it's really horrible trying to fight a major power when both have much battalions. After one month (in-game) I loose half of my battalions because of the moral impact.
 
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Is it intended that the moral goes down really fast? I think it's because of the improvement that battles are much more faster and more battalions are fighting in one battle.

But it's really horrible trying to fight a major power when both have much battalions. After one month (in-game) I loose half of my battalions because of the moral impact.
Lethality in battles (damage) in the mod is a fixed 10%, in vanilla its 1-5%. If you want to tweak it, open up Documents\Paradox Interactive\Victoria 3\mod\pdx_52798\common\defines and edit the text file there, search for "lethality". The change was made before they introduced the morale loss modifier, and defenders could stalemate battles for months by constantly reinforcing.

Moral shouldnt be the main limiting factor if you are managing the fronts properly, just make sure not to attack unless you have a good advantage and you can always set them to defend to recover their morale. You should be fighting wars in a way that minimize your losses as well because the impact on your work force ratio can be devastating if you lose millions of troops in a war.
 
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Great Britain is back to colonizing Patagonia each playthrough I've tried so far, not sure if from mod or from something paradox changed. They do this with or without another mod, Improved Migration and Colonization.
 
I'm assuming this mod is not compatible for the 1.2 open beta? I'll play around with it today and see if it works though.
It wasnt updated for the beta but it -may- be compatible. Unlikely to be 100% compatible though.

Great Britain is back to colonizing Patagonia each playthrough I've tried so far, not sure if from mod or from something paradox changed. They do this with or without another mod, Improved Migration and Colonization.
It is impossible to stop the AI from colonizing certain areas only, the UK starts with colonial laws in vanilla, and they may decide to colonize any area they can reach. You cannot currently tell the AI to colonize X but not Y.
 
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