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3.0.2.0
  • The 3.0.2 push is mostly a version bump. Some experimental performance enhancements needed to be reverted.

    One new bug fix - the Other science ship now begins with evasive fleet stance. Some other fixes surrounding Bubbles for a more consistent experience (may need to change a bit).
     
    3.1.1.1
  • - Some more AI improvements from StarNet (Salvor)
    - More of my own AI improvements (Ariphaos - mostly to resolutions)
    -- Notably, the AI takes into account how much it likes someone for targeted resolutions. Could probably use a bit more nuance but should suffice for consistency.
    - Fixes for killed/disbanded limited troops (corsairmarks)
    - Manifesti Autonomous Munitions demand fix (corsairmarks)
    - Moon sky fix (corsairmarks)

    Thanks to @corsairmarks for some of the fixes this patch.
     
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    3.1.2.0
  • - end_war_effect fix (FireGolem)
    - Fix for auto-surveying on station destruction (FireGolem)
    -- Excluded dormant marauders from this effect.
    - Caravaneers and Xenophile FEs treat amoebas and crystals as pacified (there were situations caravaneer pathfinding couldn't resolve). (Ariphaos)
    - Stop AI from filling the planet with city districts. (Ariphaos)
    - More AI improvements (some from StarNet, some of mine)
    - Shine Divine would spare bugged robots (Ariphaos)
    - Bombardment policy fix (FireGolem and Inny)
     
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    3.1.2.2
  • - Fixed Nomad hostility (FireGolem)
    - Restricted Gray goo planet events (FireGolem - performance fix included in 3.2)
    - AI checks no longer applied to fortress upgrades.
    - Can again see city district slots on unowned worlds (this was always a cosmetic issue)

    And prior fixes in 3.1.2.1 (released October 7th):

    - Reduced or implemented opinion maximums for declining war and voting against proposals. (Ariphaos)
    - Prevent the Great Khan from leaving his fleet. (FireGolem)
    - Fixed privateer sabotage for empires with >= 200000 fleet power. (Ariphaos)
    - Blocked bureaucratic buildings on slave/resort colonies. (Ariphaos)
    - Lowered weight for decadent pops to take soldier jobs (ends up being a high enough priority for them to ignore 'respectable' work). (Ariphaos)
    - Ecumenopoli add 36 building slots, instead (for people with mods adding more building slots). (Ariphaos)
    - Fixed some bugs in my AI work.
     
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    3.2.x
  • Apparently I missed putting up 3.2.x updates here. Derp

    ## January 18th
    - All starbases marked as shipyards (SirBlackAxe)

    ## December 23th
    - Fixed Pirate Thalassocracy spawn point find (FireGolem)

    ## November 18th

    - Fixed Nomad hostility (FireGolem)
    - Restricted Gray goo planet events (FireGolem - performance fix included in 3.2)
    - AI checks no longer applied to fortress upgrades.
    - Can again see city district slots on unowned worlds (this was always a cosmetic issue)
     
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