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First post. :D
Jolly good show putting this up. This is very helpful for me as I am new to EU Rome having just bought the gold edition. I am not new to the EU series though. Loving the game so far. I am trying the Suebi. I have a soft spot for underdogs I'm afraid. ;)
 
Thanks. Helped me a lot since the so called manual for VV is a little bit short explaining the republics. Great Work!
 
This post is very helpful for getting started with a Republic. It should be stickied or failing that it should be 'bumped' every so often for the benefit of new players.
 
Very helpful guide. Thank you very much!

Oh, and push!^^ ;)
 
Let me just say a very big thank you to everyone who has commented on this since I first posted. It's the first time I've ever done a guide like this before, so I really didn't know what to expect, and the feedback has been awesome :)

I will at some point hopefully add to this guide some extra things relating to the 2.2 changes (particularly what to do to keep the populists out of the senate - I think I have it pretty much figured in my head, since in my 2.2 Rome game I've managed to keep them below 10 in the senate for ages now). So, expect some big edits to the Guide in the future.

Also, I still intend on doing those Tribal and Monarchy Guides as well. I just need to spend more time playing those government types to get a better idea of what works and what doesn't.

So, a big question to anyone reading this: is there anything not covered by this guide that you'd like to see in the next version? Anything covered but needs more detail? What about monarchies and tribes, are there any big things you think people would like to see in such a guide?
 
For Tribes there is a lot that would be useful. The stability hits, old or new ways? How to survive Rome or other behemoths? Etc.
Basically besides the basic setup also some longterm approaches and what ways are useful.

Monarchies are far easier to put in a guide, the Republic format is fine. With a focus on heirs, loyalty and avoiding civil wars.
Perhaps a spotlight on the different succession methods and how/when to change them?
 
What about adding this guide to the FAQ area? I think it's worth.
 
I'd be careful about adding too much to this guide. The reason it's so useful is that it's fairly short and to the point. It answers the major questions people have in only a few minutes reading.
 
The guide mentions that the popularity of the Consul is a factor in whether or not the senate will approve your actions. The question is, how much of a factor?

I am currently in a war with Carthage (I am Rome), where I have taken four provinces. I want to sue for a favorable peace, but the senate overwhelmingly will not allow me to make any peace treaty.
 
should have read this before... my Carthage has been ruled by a several populists and the populist faction is the biggest in the senate... especially i didn't realize the importance of the minor titles, thanks.;)
Anyways are populist rulers all that bad? I tend to prefer a populist ruler to a civil war...
 
There's some really good tips here.

Thank you. ;)
 
invaluable - this plus glenn's guide to vv really help me understand some of the intricacies of gameplay and help bring game to life - i love the character stuff!
 
If i may suggest you make one for monarchies. That would be quite great!

that it would be indeed. for example I wonder which skills are the best for a governors, for example I wonder if charisma is important for a governor at all (as it should due to reality). but following the ingame hints you should probably have one governor with high finesse & military^^
 
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Very nice and demonstrative guide for republics. Anyone made guides for monarchies or dictatorships`?

Whatsoever, I'm not sure to agree with you about the national ideas...

"Civic Duty" (gives all units a 50% defensive bonus) and "Citizenship" (increases the rate at which Freedmen convert to Citizens--very important if you want to conquer anything and still remain in the tech race!).

Are you sure that civic duty gives defensive bonuses for units? I always though it's only for fortifications... As also, I wouldn't recommend any ideas or laws converting freemen to citizen if you are low on manpower. However, for rome case, there should be enough population for choosing civilization instead of manpower... (Just to note, theres nothing wrong about this guide, since its for rome, whatsoever)
 
You're probably right, I might be getting confused with unit defensive stat (as opposed to the global defensive stat, which might just be for forts). In all honesty, I just haven't tested that matter extensively since I almost always choose Citizenship first anyway.

Update: I've updated the Guide to include some small changes, and added an appendix with additional ways to deal with populists. As always, comments, criticism and rotten tomatoes are welcome :D
 
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