Call me ridiculous, but i think that
- human walking and running animations of the mechs should be replaced with animations of what an actual Mech would move like; Stiff arms, no swinging while walking/running, see MechWarrior 3&4. (that includes the "gets hit" animations) The animations from the base game were closer to an (what i think is) authentic style of movement already, than the newer ones.
- no kicks to the leg of another mech, which makes its cockpit explode.
- and no kung fu kicks in general, especially not this: small mech jumps and kicks tall mech in the head. (stomping vehicles is fine of course).
- also; please don't fool people into thinking some mission objectives are optional (by making them look optional and not actually telling us, they are critical), while in reality, you lose the mission (flashpoint), if you ignore them.
I mean, these are battlemechs and not yaegers (Pacific Rim for example), with cockpits where you sit in a chair und use joysticks, but don't transmit your body's movement to the mech's.
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Oh, and here's is what some of your missions sometimes look like;
Objectives:
- defend base, until reinforcements arrive
- OPTIONAL (for bonus rewards): ALL buildings must survive
But what happens in ROUND ONE (their first moves), is:
- mech 1 moves into sight range of buildings
- mech 2 gets into weapon range, destroys building; optional objective failed - LOL
Capiche ?
Merry Christmas!
PS: I love the game nontheless!
- human walking and running animations of the mechs should be replaced with animations of what an actual Mech would move like; Stiff arms, no swinging while walking/running, see MechWarrior 3&4. (that includes the "gets hit" animations) The animations from the base game were closer to an (what i think is) authentic style of movement already, than the newer ones.
- no kicks to the leg of another mech, which makes its cockpit explode.
- and no kung fu kicks in general, especially not this: small mech jumps and kicks tall mech in the head. (stomping vehicles is fine of course).
- also; please don't fool people into thinking some mission objectives are optional (by making them look optional and not actually telling us, they are critical), while in reality, you lose the mission (flashpoint), if you ignore them.
I mean, these are battlemechs and not yaegers (Pacific Rim for example), with cockpits where you sit in a chair und use joysticks, but don't transmit your body's movement to the mech's.
-------------------------------------------------------------------------------
Oh, and here's is what some of your missions sometimes look like;
Objectives:
- defend base, until reinforcements arrive
- OPTIONAL (for bonus rewards): ALL buildings must survive
But what happens in ROUND ONE (their first moves), is:
- mech 1 moves into sight range of buildings
- mech 2 gets into weapon range, destroys building; optional objective failed - LOL
Capiche ?
Merry Christmas!
PS: I love the game nontheless!
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