Hi,
It's been a long time since I posted. I've been playing for a couple of days right now and I must say the game is fare more appealing and playable than on its dark days. Also, I managed to change my fast paced style of Sots prime to a more calm approach required for Sots 2 (specially after understanding the economical and development approaches). Still, I don't manage enough the system to have a healthy development xd (I struggle to research and span my empire in the first 100 turns, so any advice should be appreciated).
Also, I wanted to state some possible improvements just to know if anyone agrees, any developer sees it or to know if is already though of implementing.
The ideas should be:
Fleet blueprint: Just as we make our favourite invoices, a similar approach could be linked to the fleet once its created. In this way the production of the fleet (and the casualties refill after battle) could be made autonomously by the planet holding the fleet. I feel it could help to drop the micromanagement and also help to stablish easily a management fleet on a "capital of province" of constructors, colonizers and stuff like that.
Planetary blueprint: Same idea than before but aimed for the production of destroyed defenses (such as police cutters or platforms). This would help to avoid the application of invoices in each planet to set this, along with the innapropiate overproduction, etc.
Then, for the perfect version, if stations could be implemented in the same blueprint, being autonomously build and upgraded by the nearest construction fleet iddle, that would be awesome
.
I know some of the stuff is challenging and complex but I say that because is were my 70% of the game time is adressed to that (being the other 25% the waiting pirate/i.a between-turn battles and 5% mine). In addition, I think this would fix the overburdened feeling of managing a big and expanded empire :sad:.
As always, opinions are very much appreciated
It's been a long time since I posted. I've been playing for a couple of days right now and I must say the game is fare more appealing and playable than on its dark days. Also, I managed to change my fast paced style of Sots prime to a more calm approach required for Sots 2 (specially after understanding the economical and development approaches). Still, I don't manage enough the system to have a healthy development xd (I struggle to research and span my empire in the first 100 turns, so any advice should be appreciated).
Also, I wanted to state some possible improvements just to know if anyone agrees, any developer sees it or to know if is already though of implementing.
The ideas should be:
Fleet blueprint: Just as we make our favourite invoices, a similar approach could be linked to the fleet once its created. In this way the production of the fleet (and the casualties refill after battle) could be made autonomously by the planet holding the fleet. I feel it could help to drop the micromanagement and also help to stablish easily a management fleet on a "capital of province" of constructors, colonizers and stuff like that.
Planetary blueprint: Same idea than before but aimed for the production of destroyed defenses (such as police cutters or platforms). This would help to avoid the application of invoices in each planet to set this, along with the innapropiate overproduction, etc.
Then, for the perfect version, if stations could be implemented in the same blueprint, being autonomously build and upgraded by the nearest construction fleet iddle, that would be awesome
I know some of the stuff is challenging and complex but I say that because is were my 70% of the game time is adressed to that (being the other 25% the waiting pirate/i.a between-turn battles and 5% mine). In addition, I think this would fix the overburdened feeling of managing a big and expanded empire :sad:.
As always, opinions are very much appreciated