You failed to tell us, how the deadlines fix the yet unknown bugs, whose total number is not known to anyone.
Yes, budget is good (just find the money), workforce is good (how much more are you going to hire? How about your budget after that?)
But just tell us the exact details, how these will tell you the total number of yet unknown bugs and time required to fix all of them.
Bugs don't appear magically, they're mistakes made by humans. That's why there are good pros and not so good pros, just like in any trade. That's also why some games are bugfests and others are reasonably bug-free. Part of managing a team is also to make sure you hired the right people for the job. And being a pro is knowing what you can do and what you can't. Obviously CO has bitten off more than they can chew with CS II. I don't blame the developers, I blame the management and whoever planned and designed a game seemingly impossible to achieve in 7 years . Anyway, a lot of the current bugs were already reported by beta-testers before the release. They never were unknown.
Everything is tied to money. Just like movies, some games are cancelled before their release because they can't meet their deadline and they would go way over their budget. In projects like this, the deadline is purely the moment you'll start to earn money instead of spending it. The difference between movies and games is that you can't fix a movie with 14 patches along the first years after its release.
This is a moot point, anyway. If you don't want a deadline and you don't have any idea how much more time you need, then don't release your software. If you must because you need money, then release it in early access, don't pretend anything is "coming soon" and don't ask for money for a product you can't be sure to deliver (still 8 DLCs not released among those bought by a lot of people in 2023).
All games are released with some bugs and most of them, like CS1, are mostly fixed 3 months later. CSII should have been released in 2020, was delayed to 2023 and is still incomplete and bugged in 2025 with no ETA for the full modding support, the console release, the most serious bugs fixing, the missing simulation mechanics, the graphic bugs, the bikes, the animations etc. The list is endless.
When CO said they were there designing CS II to last 10 years, everybody understood this in a good way, which is "
we'll add features to the game for 10 years by releasing optional paying DLCs and some free new features with the odd patch". Not "
pay now then wait for 10 years for the game to be complete and fixed".