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Balthagor

BattleGoat Studios
32 Badges
Aug 11, 2007
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www.supremeruler.com
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Our day zero update is now available...

We're just putting the updater into the autoupdate queue, but here's a link to the file.

www.battlegoat.com/downloads/SRCW-Update-7-0-71.exe

Resolves some issues, and adds some content, especially to the Retail build.

Primary change - game speed improved.
 
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We'll try to get a bit of a changelog out, but I don't have that on hand right this second. But we did want to get the Update link out as soon as we could.

The update will be added to the install-update check and the in-game update check shortly, hopefully Wednesday morning (have to wait for the rest of the team to wake up to stage it - plus the fact that the heatwave in Southern Ontario (Canada) has taken our internet connection as one of its victims ...
 
Our day zero update is now available...

We're just putting the updater into the autoupdate queue, but here's a link to the file.

www.battlegoat.com/downloads/SRCW-Update-7-0-71.exe

Resolves some issues, and adds some content, especially to the Retail build.

Primary change - game speed improved.
Oh thank you thank you thank you, the game was going so slow for me it took me hours to go one month, September to October in 1950. The proxy war in Korea might have had something to do with it, but if this helps game speed thanks :)
 
Where should I put the update to?
edit: Ho, it's an installer... Fine then.



"Game speed improved"- Thank you SOOOO much!
 
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Update 0 "Change log"...

Since Update 0 came out within a day of the street date there didn't seem to be a need for a full change log (it's not as if anybody spent weeks learning workarounds for the original versions), but since this request has come up a few times here are the major changes from the release versions. Not sure it will help much with the heat, but anything to take your mind off it! (PS - I've never seen anyone in Wisconsin use Celsius before - it must the be the proximity to the Canadian border! :) and yes, it's 36 C here right now... )

Update 0 (version 7.0.71) changes:

- Fixed Load Game crash bug from Retail (boxed copy) version
- Fixed Line-of-sight bug in Retail (boxed copy) version
- Garrison reductions improved for "low priority" theatres and battlezones
- Colonial Parents better respond to the assistance requests of their colonies
- AI improvements to defensive & offensive situations
- Game speed improvements, especially when large numbers of units are active
- Pathing and Path-finding AI improvements
- Better use of memory for certain situations
- Economic model improvements
- Improvements and fixes in strategic pool usage by AI
- Some minor GUI fixes
- Elimination of "lost" and stuck merchant transport missions
- Greater use of send-to reserve by AIs not in active combat
- Resolving traffic jam issues during rush hour in Suez Canal (the "Suez Traffic Crisis")
- Units will not usually attempt to go to inaccessible locations
- bases in same theatre/battlezone given priority during pathing/return to base
- Auto-sea transport code improved
- Resolved crash in the "Tech browser" (popup) when looking at certain space techs.
- Many minor tweaks & adjustments & data updates
- Added new scenarios into "Custom" scenario section.

There ya go... enjoy.