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TotalyMoo

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Greetings Chirpies!

We wanted to share this changelog as it reverts the need for a fix that was posted by an aspiring modder.

Cities: Skylines version 1.0.5
-Fixed mods downloaded from workshop not registering
-Fixed color correction downloaded from workshop not loading properly

If builtin mods are showing 2 times:

Delete the folders UnlockAll, HardMode and UnlimitedMoney from the user folder:
On Windows C:\Users\<username>\AppData\Local\Colossal Order\Cities_Skylines\Addons\Mods
On Mac /Users/<username>/Library/Application Support/Colossal Order/Cities_Skylines/Addons/Mods
On Linux /home/<username>/.local/share/Colossal Order/Cities_Skylines/Addons/Mods/

If you have a custom mod from the workshop (like the 25 tiles) you have manually copied to the local folder according to the interwebs guidance, remove it from that folder as well as it will appear twice if you are still subscribed to that mod on the workshop.

If you have deleted or moved the workshop files from the Steam folder instead of copying it (depending which source you got that from the interwebs):
close the Steam client, go to <Steam_folder>/steamapps/workshop and rename or delete appworkshop_255710.acf
then restart the client.

-Water treatment plant clipping fixed
-Black intersection between gravel road and elevated regular road fixed
-Deluxe edition owners are now shown a deluxe patch in the main menu
-Chirper API update (SetBuildinChirperFree and SetBuildtinChirperAnchor)
-Too many trains on the tracks bug fixed
-Various localization fixes


Best,
The CSL Team
 
Has the issue when you plop buildings like Wind Turbines near the edge of the map & cannot access them if they are too close to the border been fixed yet. This came up in Arumba's PDXCON play-through in mid February when he said the bug had been posted to CO who will fix it before release. Recently, when looking at Quill18 Lets Play games in last week, the same thing was still occurring, although he must have a much recent build. I hope so as this discovered weeks before Quill18 Lets play.
 
In one of Quill18's streams it was pointed out that highway lanes that have arrows for a turn and forward weren't working properly, and were only being used for turning. Has this been addressed/brought up with the devs??

Start the video at 27:05 (don't know how to do that in the youtube link)
https://www.youtube.com/watch?v=24GTV1RuRew

I saw that too, but I think they simply didn't go straight because they didn't want to (had their way set to the off ramp), so it was more of Quill's design problem, rather than a bug in the game. I'm pretty sure in different streams the straight-right turn arrows are working just fine :)
 
Im wondering if and when the next update addressing the numerous graphic issues will be released. I cant really tell if its my monitors unsupported native resolution that is causing the poor fidelity or if its something more.
 
Need more graphical clarity

Can you please do something about Bus and Metro lines? They are very difficulty to lay out!

They are also very difficult to see! Perhaps, like in SimCity4, there could be an option to turn off all buildings and other items only viewing transportation by genre.
For example, bus lines only or metro lines only, etc.:eek:
 
It would also be nice to have zoning visable when laying down busses and maybe all mass-transit. It would make it much easier to lay down routes.

Also, is there a parks/tourism fix in the making. I was hoping that was fixed first. although I found bus stops add enough happiness to make buildings level up.
 
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