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Hello everyone! Today we're releasing Update 1.16.1 to address some outstanding issues with Khans of the Steppe and the associated free "Chamfron" Update. Notably, this includes a variety of balance tweaks to Nomadic characters, as well as fixes for various issues reported by the community since the release of 1.16 last week.

Check the changelog below for more information!



1.16.1 Changelog

Bugfixes​

  • Fixed Veils not being removable in the Barbershop
  • Fixed the Stand and Fight tradition giving too much Heavy Cavalry toughness %
  • Made sure that players always start with a minimum of 7 Courtiers (unless they're adventurers)
  • Made it possible to launch the special Hungarian migration via Decision even if you're nomadic
  • Fixed most instances of getting Chaotic Succession kurultai events because someone else in your family died
  • Fixed a crash that could happen if a domicile is spawned without a valid location
  • Fixed a crash that could happen if you manage to switch to an unplayable character
  • Fixed the conditions for the MENA throne room to appear, that caused some Steppe cultures to use the Byzantine throne room instead
  • Fixed the effects of the Peace of the Great Khan decision that caused some steppe counties to be turned into republics

Balance​

  • Lowered efficiency of reinforcing MaA with Herd from 0.75 to 0.4 (1 MaA is now 2,5 Herd, up from 1,3)
  • Lowered efficiency of reinforcing MaA with Gold for Nomads from 4 to 1.5 (1 MaA is now 0.66 Gold, up from 0.25)
  • If suffering from a Chaotic Succession, it's now a 3/4 chance of receiving the Major consequences if you qualify for them (up from 1/4), and a 2/3 chance to suffer from medium consequences if you qualify for them
  • Made the 'Realm Split' outcomes of Chaotic Succession more common
  • Made non-nomads care about fewer positive Tributization modifiers, and made them less likely to want to willingly submit to nomads in general (tribals are slightly more likely than feudals)
  • Added a -25 County Control penalty to Counties gained via the Demand Pastureland interaction
  • Added Growth penalties to Herders and Settled Rulers during a Severe Drought (-0.5), White Zud (-2) and Cold Zud (-1) to make it harder to keep high fertility by releasing/demanding pasture land
  • Increased the Fertility Decline from White Zud (40% to 80%) and Cold Zud (30% to 40%) for Nomadic rulers
  • Reduced the Fertility Growth percentage during a White Zud (-40% to -80%) for Herders and Settled Rulers
  • Added an immediate Fertility reduction for Herders when a bad season starts (-50 during a White Zud, -25 during a Cold Zud, -10 during a Severe Drought)
  • Added County Control reduction when a bad season takes over for Nomadic rulers in all held counties: -25 for a White Zud and Havsarsan Zud, -10 for Cold Zud
  • Added Herd loss during a White Zud for Nomadic rulers: 10% of their current herd during a White Zud, 20% during a Havsarsan Zud
  • Increased the Herd Gain penalty for Nomadic rulers during a Severe Drought (-5% to -10%), White Zud (-10% to -40%) and Havsarsan Zud (-30% to -80%)
  • Added Prestige loss to the failure outcome of the Steal Herd scheme
  • Reduced the initial max success chance of the Steal Herd scheme (from 40 to 30)
  • Reduced base acceptance for the Negotiate Obedience character interaction (from -50 to -95) and added a medium Prestige cost scaling with Dominance level
  • Removed White Zud from the possible initial seasons on game starts, and rebalanced the chances for the others (40% Abundant Grazing, 20% Severe Drought, 20% Cold Zud, 20% Everlasting Summer)
  • Reduced the base Prestige gain from a Great Nerge from 300 to 250
  • Reduced the base Prestige gain from an Excellent Nerge from 400 to 350, and the Gold from 350 to 250
  • Halved the values of all Herd gained through the Raid Intents and fixed the tooltips to reflect this: from 400% to 200% for Pillage, from 200% to 100% for Capture, from 600% to 300% for Plunder and from 400% to 200% for Adventure
  • Reduced the base reluctance of the recipient for the Pledge Tribute character interaction (from -100 to -50)
  • Added new Cultural Traditions to the Hunnic culture: Pastoralists, Horse Breeders and Recognition of Talent
  • Lowered the exchange ratio obtained through the Summon Wealthy Visitors decision if the Herd Barter domicile building is constructed: from 6:1 to 10:1 in levels 1 and 2, from 4:1 to 8:1 for levels 3 and 4 and from 2:1 to 6:1 for levels 5 and 6



As always, if you encounter any issues after today's update, please disable any mods and post a thread in our Bug Report board if the issue persists. We hope today's update improves your experience in the Great Steppe and beyond!
 
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Still no passive herd decay?... And no plague impact on herd?..

AND most importantly - no nerfs to yurt buildings and no nerfs to tributaries?
 
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also no fix for the travel ui -UI bug when you select a province with a long name while traveling, preventing you from deleting it or selecting the next province.
 
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you could have changed the negative malus text color from green to red for fertitility in the process, which is actually really confusing
 
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can we reduce razing cooldown? 5 years is too long, especially considering you raze one level at a time which will take 40 years to raze a level 8 building
 
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@Paradox CK3 Dev Team, thank you for listerening and making it once again possible to play completely landless with my mod. You have my thanks for that. Wishing you all a great week.
 
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Was the "Expand the Steppes" decision fixed? It seemed somewhat random on whether or not the options would appear.

The "summon fair courtiers" decision also seems to only grab one character instead of three (at least when selecting women).
AND most importantly - no nerfs to yurt buildings and no nerfs to tributaries?
They did nerf tributary acceptance from landed rulers it seems.
 
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Was the "Expand the Steppes" decision fixed? It seemed somewhat random on whether or not the options would appear.

The "summon fair courtiers" decision also seems to only grab one character instead of three (at least when selecting women).

They did nerf tributary acceptance from landed rulers it seems.
In expand the steppes, I found If once requirements arent met and decision is disabled,(like infirm traits), those status are "inherited". So once we lose decision, we can't use it permanently.
 
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Seems like those changes do not include negative herd growth for low fertility?

It is necessary for the herd to actually decrease in extremely low fertility to encourage migrations and to make the zud impactful on already established hordes.

The malus for herd growth should be proportional to the herd's size against the domain fertility (total fertility of the horde's lands) so that the herd decreases until it is small enough for the land available to it.
 
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Also, please make it so non-steppe nomads, particularly those in the Sahara, Somalia or Scandinavia (whenever those game rules are on) do not have access to any of the horde MAA as those are clearly steppe-specific. They would still use herd to recruit the normal MAA available to them.
And rename Kurultai to "elders" for non steppe nomads. This is not a matter of adding new content but rather restricting content to add immersion.
 
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