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A second patch with balance changes and still no yurt nerfs, herd decay, or anything similar addressing the same concerns?
This development direction towards casual low- or no-consequences Sims gaming and powercreep is more of a problem than performance or than anything else in the game.
Well, let's just keep posting about it, and putting reactions, again & again.

P.S. there should be a dynasty map mode, I've wanted one for ages, that would be an easy & good addition :)
Hey I'll keep posting with you. I stopped buying the dlcs to this until they fix it. As one dev said, 'once you beat the game you've solved the puzzle'

The game is essentially unplayable due to its lack of AI presence in the game. Ck3 is the best implementation of a foundation I have ever seen, along with the worst balance and AI I have ever seen.

1) introduce warpacks for warmongering players and AI.
2) add game option to hide stats to reveal with intrigue and diplomacy. Instead of my godlike powers to know everything about everyone.
3) balance everything with negative modifiers items, dynasties, events, traits, etc.
4) have ai make decisions, like convert their wife's religion, spend gold properly, get in wars they can win.

They say it's too hard to do, but they have done similar in almost all their other games including ck2, Imperator Rome, Stellaris... Hmm
 
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A second patch with balance changes and still no yurt nerfs, herd decay, or anything similar addressing the same concerns?
This development direction towards casual low- or no-consequences Sims gaming and powercreep is more of a problem than performance or than anything else in the game.
Well, let's just keep posting about it, and putting reactions, again & again.

P.S. there should be a dynasty map mode, I've wanted one for ages, that would be an easy & good addition :)
Agree about the yurt stuff, but they have already said multiple times that unfortunately they are not gonna be doing herd decay. Like I said do want an update on yurt nerfs.
 
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There is on already but it only shows the dynasties for lieges, not vassals.
that is the house map mode. i'm talking about a dynasty map mode.

it's true that house map mode doesn't allow ctrl+click to expand to vassals, when it should
 
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liege_modifier and subject_modifier seem to have no effect in subject contracts for tributaries. Working as intended?

joins_suzerain_wars = yes under _subject_contracts.info seems to have no effect in subject contract or subject contract groups.
 
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Agree about the yurt stuff, but they have already said multiple times that unfortunately they are not gonna be doing herd decay. Like I said do want an update on yurt nerfs.
They also said there wont be landless when ck3 released and here we are. So we might just continue to push for it - make it proportional to your herd, that way you avoid most of the deathspirals.
And (almost) no yurt nerfs is still really bad.
 
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It's great to see the updates, but I was hoping for a few more changes and perhaps a shorter wait time for the update.

I notice that the bug I reported regarding Turkmens having incorrect ethnicities and not using the 'turkic_west' ones still persists. I hope this gets fixed soon or that EPE overrides it so I can enjoy my playthrough.
 
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2) add game option to hide stats to reveal with intrigue and diplomacy. Instead of my godlike powers to know everything about everyone.

Yes, this please! Football Manager games became infinitely better when the stats got hidden and you have to work out the effects for yourself... Attributes masking.

I really don't understand why every granular number has to show ('this will incur +22 stress').
 
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If reindeer herding was really so rare in the middle ages, reindeer could be replaced by hunter hut, for skilled hunters to hunt sables for their precious fur in forests.
 
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I also worry about performance, but you do need to check your geography.

Most of Asia up to Tibet and Western Mongolia is already in game. China, Japan, Southeast Asia and Indonesia are like a 30% increase of what we have.
To be fair, the Chinese Coast, Japan and Java were some of the most densely populated areas in this timeframe, so they do warrant more granular baronies than Mongolia and Tibet.
 
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So at this point you can't fix the performance issue, but still you want to add entire Asia to the game. Can we trust Paradox not to ruin the entire game?
 
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Why is culture head now being determined by herd size without the Khans of the Steppe DLC? Culture Head is now bouncing around different rulers every so often because they all have 0 herd size. Doesn't matter how many counties you hold of a specific culture. Very frustrating.
 
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Reindeer herding was not really practised by nomads but by more sedentary groups. Reindeer were used for stuff like decoys and sleds but also animal products, but it wasn't in such a dominant status as it is today.

I don't know if steppe nomads should have a building to boost their fertility in taiga counties because the area was not suitable for steppe herds.
 
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Steppe-culture castle and city holdings will now use art associated with their geographical region, and the steppe will use MENA holding art
What is the reasoning behind making holdings and backgrounds depend on these med/west/mena geographical regions and not on local culture? I don't understand why a province in northern Europe populated by Arabs would have European architecture no matter what.

Ideally, this would allow to make particular versions of graphical cultures specific to areas with different environments, but for the most part this just isn't being done, and all it means is that culture graphics only apply in certain areas or revert to default when the culture wasn't intended to be present in that area. It would make more sense to get rid of these large areas and just make graphics depend on local culture, like it was in CK2.
 
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What is the reasoning behind making holdings and backgrounds depend on these med/west/mena geographical regions and not on local culture? I don't understand why a province in northern Europe populated by Arabs would have European architecture no matter what.

Ideally, this would allow to make particular versions of graphical cultures specific to areas with different environments, but for the most part this just isn't being done, and all it means is that culture graphics only apply in certain areas or revert to default when the culture wasn't intended to be present in that area. It would make more sense to get rid of these large areas and just make graphics depend on local culture, like it was in CK2.
I suspect that's because of rapid culture shifting in the steppe. Cities being graphically "rebuild" every time an oghuz tribe migrates into mongol county and wise versa is not very immersive
 
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I suspect that's because of rapid culture shifting in the steppe. Cities being graphically "rebuild" every time an oghuz tribe migrates into mongol county and wise versa is not very immersive
Unless I'm mistaken this only applies when the county culture has steppe building graphics and is feudal/iqta. Nomadic or tribal holdings still have their respective graphics no matter what, so the situation you propose would not happen.
 
Unless I'm mistaken this only applies when the county culture has steppe building graphics and is feudal/iqta. Nomadic or tribal holdings still have their respective graphics no matter what, so the situation you propose would not happen.
i dont think feudal/clan was mentioned in the note. What was mentioned is castles and cities, and nomadic counties can have cities, there's a decision for that, not to mention that they can just invade someone's feudal holding and since AI never revokes cities the cities will stay even if they burn the castle to the ground