Hi guys!
Here is the change log for the update we jsut posted:
Changelog for 8.6:
1)Shockblade is replaced with powerlegs.
2)Silver Spoon's text had one line that was too long
3)Fixed crash when using stimulants on Mac & Linux
4)Fixed accuracy being shown twice in stats
5)Fixed random crash on Mac & Linux when loading a level
6)Fixed holes in walls in level2b.
7)Added 3 more bombs as starting items to prevent excessive knifing in the beginning
8)Added experimental scanlines as an hidden option
Bring down the console (F1) and enter 'settings.scanlines=true' to enable
enter 'settings.scanlines=false' to disable.
The scanline texture is at gfx/scanlines.png, feel free to modify it to your liking.
It's alpha blended by default. If you need multiply blend mode for your vision of
scanlines, enter 'settings.scanlinemult=true' to console. This is an advanced
option, so change it only if you know what you are doing.
9) Fixed the rare crash at the loading screen?
Have a nice weekend!
Here is the change log for the update we jsut posted:
Changelog for 8.6:
1)Shockblade is replaced with powerlegs.
2)Silver Spoon's text had one line that was too long
3)Fixed crash when using stimulants on Mac & Linux
4)Fixed accuracy being shown twice in stats
5)Fixed random crash on Mac & Linux when loading a level
6)Fixed holes in walls in level2b.
7)Added 3 more bombs as starting items to prevent excessive knifing in the beginning
8)Added experimental scanlines as an hidden option
Bring down the console (F1) and enter 'settings.scanlines=true' to enable
enter 'settings.scanlines=false' to disable.
The scanline texture is at gfx/scanlines.png, feel free to modify it to your liking.
It's alpha blended by default. If you need multiply blend mode for your vision of
scanlines, enter 'settings.scanlinemult=true' to console. This is an advanced
option, so change it only if you know what you are doing.
9) Fixed the rare crash at the loading screen?
Have a nice weekend!
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