Hey Paradox team, credit where it's due with a strong update that has improved the game in a number of areas for me.
On Xbox series X a few problems arise :
- buildings don't always load in street view
- half a squad can get stuck inside when leaving a building, they load in on the street view map, but are stuck in the zone of the building.
- 95% of the time I can't possition a character next to an Ally in a fight , selecting the square results in nothing. Usually next to walls.
- run and gun when selected can often just end the turn , not sure if it's cos of shotgun, but it should auto change to pistol If that's the case.
- when raiding a building one of my gangsters can end up in another room , not in the entrance we came in.
Please consider adding:
- a cross hair symbol on the opposition gangster you are aiming at in the turn list at the top of the screen. There's no reason to have to press up on the d pad to see, then remeber, then find that person.
- can the 2nd pistol shot stay auto targeted onto the target of the first shot. It's intuitive for it to be the same target.
- reinstate rushing , it just makes sense.
Money gets things done faster. Only faster production and word of mouth should take time
- add a button that automatically shows the description for an ability in combat, cos it seems to only automatically show once in a while.
- gangster pay percentages is too high
Idea to fix biggest flaw in gameplay:
(That u get attacked and outnumbered by a rival gang, cos they randomly generate mobsters to attack many of ur rackets, regardless of the gangs size)
I would implore you to consider district squads. You have the bosses squad, who can enter new districts and capture a presinct. You put a gangster in your safe house, 2nd n 3rd in commands if or when can afford it, and a bunch of regular mobsters who are a resource that can be upgraded. They do the defending in that district , arriving if the opposition get inside past the guards of a racket.
The squad can also attack rackets and precincts in that district with the option of having ur boss character join. Because it's not that realistic that one group do every raid in the city. You could also get a buff for leaving ur mob boss at ur original starting safe house. (Potentially passive management skills they unlock)
When you attack another mob boss's safe house. A gang war occurs with the gangsters from all your squads and ur boss. Vs the oppositions.
Add the ability to buy out opposition rackets, or squeeze remaining ones for a cut in a district u dominate.
Add accountants, lawyers, brewers, distributors, entertainers npcs that can be aqquired / found in thug rackets. Who can then buff ur own businesses.
There's a great game here but it's hard to play when repeating the same thing over and over.
Keep up the improvements , there's alot of good there.
On Xbox series X a few problems arise :
- buildings don't always load in street view
- half a squad can get stuck inside when leaving a building, they load in on the street view map, but are stuck in the zone of the building.
- 95% of the time I can't possition a character next to an Ally in a fight , selecting the square results in nothing. Usually next to walls.
- run and gun when selected can often just end the turn , not sure if it's cos of shotgun, but it should auto change to pistol If that's the case.
- when raiding a building one of my gangsters can end up in another room , not in the entrance we came in.
Please consider adding:
- a cross hair symbol on the opposition gangster you are aiming at in the turn list at the top of the screen. There's no reason to have to press up on the d pad to see, then remeber, then find that person.
- can the 2nd pistol shot stay auto targeted onto the target of the first shot. It's intuitive for it to be the same target.
- reinstate rushing , it just makes sense.
Money gets things done faster. Only faster production and word of mouth should take time
- add a button that automatically shows the description for an ability in combat, cos it seems to only automatically show once in a while.
- gangster pay percentages is too high
Idea to fix biggest flaw in gameplay:
(That u get attacked and outnumbered by a rival gang, cos they randomly generate mobsters to attack many of ur rackets, regardless of the gangs size)
I would implore you to consider district squads. You have the bosses squad, who can enter new districts and capture a presinct. You put a gangster in your safe house, 2nd n 3rd in commands if or when can afford it, and a bunch of regular mobsters who are a resource that can be upgraded. They do the defending in that district , arriving if the opposition get inside past the guards of a racket.
The squad can also attack rackets and precincts in that district with the option of having ur boss character join. Because it's not that realistic that one group do every raid in the city. You could also get a buff for leaving ur mob boss at ur original starting safe house. (Potentially passive management skills they unlock)
When you attack another mob boss's safe house. A gang war occurs with the gangsters from all your squads and ur boss. Vs the oppositions.
Add the ability to buy out opposition rackets, or squeeze remaining ones for a cut in a district u dominate.
Add accountants, lawyers, brewers, distributors, entertainers npcs that can be aqquired / found in thug rackets. Who can then buff ur own businesses.
There's a great game here but it's hard to play when repeating the same thing over and over.
Keep up the improvements , there's alot of good there.
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