• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

ThomasStockheim

Second Lieutenant
68 Badges
Feb 7, 2005
197
33
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • BATTLETECH
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Nemesis
  • Heir to the Throne
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Europa Universalis III
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron II: Armageddon
  • Majesty 2
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
Is there some requirement to get medium armor as the US, or is it impossible ? It's 1942 in my game now, my light armor rolled into Berlin - and I still cannot research medium armor 38.
Quite fun game to, SU declared war on Japan in 37, moved into Korea quickly, but then got beat back and they were stalemated for 4 years after that.
Of course Germany then rolled into Moscow unopposed in 41 ...
 
Hi,

I'm at bit unsure what your issue is as CORE does not have really have a distinction between Light and Medium Armor divisions like there is in Vanilla. Instead we have Small (6 Battalion) and Large (9 Battalion) versions activated by a pair of Land Doctrines. There is no crossover between these types, so once you make your decision that is what you will opperate with for the rest of the game.

Now the first two models of each Division type (35 Brigade and 36 Division)are basically units composed of light tanks. The following model (39 division) is a mix of light and medium tanks and allof the later version are modeled as mainly medium tanks. So if you can't go past 36 Division you need to do Medium Tank research.

mm
 
Yes, I have activated the 9-batallion version. But I don't get to research that at all, since I cannot research 1938 medium tank production model.
I just noticed I cannot research any production models in the heavy tank tree as well. Are those supposed to get activated by the industry tree ? Something must have gone wrong there for me.

Edit:
Just checked again in a new game. Britain starts off with 1935 medium tank design and development, and can research 1938 medium tank production model.
The US does not have the 1935 tech, but after researching it the 1938 tech does not become available.

Edit2: Did another test as Japan - they start in the same situation as the US, but it works for them.
 
Last edited:
ThomasStockheim said:
Yes, I have activated the 9-batallion version. But I don't get to research that at all, since I cannot research 1938 medium tank production model.
I just noticed I cannot research any production models in the heavy tank tree as well. Are those supposed to get activated by the industry tree ? Something must have gone wrong there for me.

Edit:
Just checked again in a new game. Britain starts off with 1935 medium tank design and development, and can research 1938 medium tank production model.
The US does not have the 1935 tech, but after researching it the 1938 tech does not become available.

Edit2: Did another test as Japan - they start in the same situation as the US, but it works for them.


Did you research any anti tank research? I don't have the game handy, but I remember needing to research at least 35 anti tank...
 
ThomasStockheim said:
Hm, don't think I researched any, that might be it. I'll try later.

That's the problem. My first game is as the USA, and I was a little stuck in the armor tree myself until I noticed that one of the anti-tank techs in the lower right quadrant of the armor screen is a requirement for the medium armor techs. Once I researched that, the usual techs became available.

You have to look hard for that little "R"... they are all over the place and it isn't at all intuitive.
 
As long as the requirements are on the same screen, the little "R" works quite fine for me. Only confusing thing is, when you have an OR requirement, i.e. two techs marked as prerequisite, but only one is actually needed. This should be indicated in some way (and if it is only a list in the manual).
 
I must have missed that little R. Weird, really, I was looking for that thing for a long time.
Probably because I was playing the 1934 Mod last, it has little lines all over the screen connecting each required tech with each other. Its a huge mess, and barely readable, but helps a lot to figure things out.
 
Hi,

Yes, AT research is generally required to advance your armor production model research. Doesn't do much good mounting a 20mm pea shooter on a Tiger tank. I generally tried to show on tree requirements with the wire diagram. However in some cases this just wasn't possible to do without removing any hint of legibility and so I've opted to just rely on the "R" indication.

mm
 
baylox said:
That sounds like something for the manual, if its not already in there. I'll take a look see and add if necessary.

What would be great to have in the manual is a table of all techs that have a prerequisite tech that is NOT connected directly to it with a line... i.e., all techs that require you to first research something that is on another screen or that is on a different part of the same screen but unconnected by a line.

Essentially, this is just a list of the deviations from the tree.
 
If it's on the same screen it's not a big deal to find it. You just have to look more carefully.

In addition to a comprehensive list in the manual of all techs with off-screen reqs, I'd like to see techs that have an optional prereq in another branch (IOW, typically not the immediately previous tech in the same branch) show the alternate prereq with an 'A' instead of an 'R'. That will make it much easier to tell at a glance just how many techs you *must* research.

I'd also like to see a less vague explanation on how to unlock Escort Fighters. Thus far, other than restarting the game and selecting a different choice for the lessons from the Spanish Civil War event, I still don't understand what I'll need to do to unlock Escorts.
 
ShadoWarrior said:
If it's on the same screen it's not a big deal to find it. You just have to look more carefully.

In addition to a comprehensive list in the manual of all techs with off-screen reqs, I'd like to see techs that have an optional prereq in another branch (IOW, typically not the immediately previous tech in the same branch) show the alternate prereq with an 'A' instead of an 'R'. That will make it much easier to tell at a glance just how many techs you *must* research.
We're pretty much stuck to using the 'R' IIRC. we would have liked to use different markings, but it's one of the things we can't change ourselves.

ShadoWarrior said:
I'd also like to see a less vague explanation on how to unlock Escort Fighters. Thus far, other than restarting the game and selecting a different choice for the lessons from the Spanish Civil War event, I still don't understand what I'll need to do to unlock Escorts.
Easy. Go to war... :rolleyes:
 
Questman said:
What would be great to have in the manual is a table of all techs that have a prerequisite tech that is NOT connected directly to it with a line... i.e., all techs that require you to first research something that is on another screen or that is on a different part of the same screen but unconnected by a line.

Essentially, this is just a list of the deviations from the tree.

Seconding this. Very much so.
 
Hi,

this is a pretty good idea. I'll take a look at building a list like this for the trees I've been working. I'm thinking to list:

N: Not Connected Requirement
A: Alternate Requirement
U: Unlock Requirement

I would think this would cover all of the issues.

mm
 
Hagar said:
We're pretty much stuck to using the 'R' IIRC. we would have liked to use different markings, but it's one of the things we can't change ourselves.


Easy. Go to war... :rolleyes:
This is hard-coded from Paradox and nothing we can do anything about.

ShadoWarrior said:
I'd also like to see a less vague explanation on how to unlock Escort Fighters. Thus far, other than restarting the game and selecting a different choice for the lessons from the Spanish Civil War event, I still don't understand what I'll need to do to unlock Escorts.
If you hover the mouse over the event box above the Fighter Escort doctrine you'll notice the prerequisites for it, as two "OR" statements. One is either "local_flag minor_war_experience" or "at war". You'll also need some doctrinal developments - countries like the UK refused developing escorts despite the apparent need and this is reflected in the game.

---

Good lord... pages upon pages of lists. Well if it makes everyone happy...