I made a series of little tools to assist me in the making of a mod, and I wanted to share them with those it might interest...
The idea is that you make a handful of (simplified) bitmap and text files that provide all the basic info about your world, and it creates the files necessary to make it actually run into the game. And hopefully look good.
Here is a preview of the results in-game, and the image I used to generate this in the corner : https://imgur.com/a/cF6HW
Here is an overview of how it works :
First you need Java to run this, which you can download here https://java.com/download/ if you don't have it already.
Secondly, you can download the package here : https://www.dropbox.com/s/llhmb2xps1l8nns/CK2MapTools.zip?dl=0 Unzip anywhere you like.
What's inside :
Read the readme included, because that's a big wall of text. But in a few pictures, this is what it does : https://imgur.com/a/9xc1W
The idea is that you make a handful of (simplified) bitmap and text files that provide all the basic info about your world, and it creates the files necessary to make it actually run into the game. And hopefully look good.
Here is a preview of the results in-game, and the image I used to generate this in the corner : https://imgur.com/a/cF6HW
Here is an overview of how it works :
First you need Java to run this, which you can download here https://java.com/download/ if you don't have it already.
Secondly, you can download the package here : https://www.dropbox.com/s/llhmb2xps1l8nns/CK2MapTools.zip?dl=0 Unzip anywhere you like.
What's inside :
- At the root of the CK2MapTools folder, there's a few batch files. See below for how it works.
- There is also a zip file containing a mod to test your map. It was made with the files generated by the example included. You can extract it into <your documents>\Paradox Interactive\Crusader Kings II\mod\
- The input folder is where you put the source data, mostly bitmap files. It contains example files but you can delete them once you get how it works.
- The output folder will be created automatically. Once you're finished, copy the content of the output folder straight into your mod folder.
- The src folder contains the source code, if you can make sense of it you might want to improve / customize it...
Read the readme included, because that's a big wall of text. But in a few pictures, this is what it does : https://imgur.com/a/9xc1W
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