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Did I mension we have alot of players with the NA version in our games too... Could it be that I almost always host the games? I don´t think my games have crashed a single time due to the chat bug...and we chat alot... The no1 reason by far for crashes are lagging players (almost always modem players)...
 
Originally posted by taz
The no1 reason by far for crashes are lagging players (almost always modem players)...

Well, the supported minimum speed is 512kb/s.
 
"6) Although given that VNet will be rewritten this might not be a big deal. However - with 1.04 you cannot join a game through VNet. You need to note the IP address of the game, use the internet connect option and connect directly. None of us have been able to connect to a game from the VNet lobby directly. A minor problem but a pretty major killer to those not in the know. "


So VNet is one of those "You Can't get There from Here" for NA ver?

Guess I wasn't "in the know"


<sigh>



:confused:
 
Originally posted by taz
Did I mension we have alot of players with the NA version in our games too... Could it be that I almost always host the games? I don´t think my games have crashed a single time due to the chat bug...and we chat alot... The no1 reason by far for crashes are lagging players (almost always modem players)...

Might it be that they can't put two and two together, and just don't remember/think it's important to say that "yup, it crashed just as soon as I tried to chat."
 
I have to report also my impressions:

1.04 goes fairly smooth and fast than 1.02, but the infamous chat CTD is still there.
I've tried alternatively both with the TAB key and SHIFT-F12.
Everything seems to go ok, until a sudden, fast CTD when pressing either the TAB or the F12 keys.

Nevertheless, these have been rare CTD, far less frequent than with 1.02
The strange thing about it is the sudden, totally unexpected nature of these chat CTDs
In 1.02, for example, if I was hosting, I was starting to get a pair of latency messages from a player, then he banished...He got a chat CTD
Now, in 1.04, there are no previous latency messages: a player just disappears, then he reports to have had a sudden chat CTD

I've had myself 2 of these CCTD: one while hosting, and another as client

Everyone was using DSL connections and NA 1.04 version
 
Originally posted by taz
Did I mension we have alot of players with the NA version in our games too... Could it be that I almost always host the games? I don´t think my games have crashed a single time due to the chat bug...and we chat alot... The no1 reason by far for crashes are lagging players (almost always modem players)...

This seems to be what Johan is experiencing. There's got to be some variable here we're missing, unless as was mentioned the crashes your clients are getting are actually chat induced and they didn't notice. We rarely have non-chat related crashes, at least not which could be easily linked to lagging players.

Usually what happens when a client crashes (for any reason) is the host will receive a "latency" message. This will happen 3 times and after that you'll get the message the player has left the game (actually 3 messages). If this is what you're experiencing, you may be seeing the bug we're talking about.

Taz, why don't you try running your next game with a NA version as host and see what happens? Make sure to have the players watch for the CTD upon chatting.

Also - Johan, since we're all on the same patch level now - If you want someone to test this with, I can be available with just a little advance notice.

Waffen
 
Yeah I have gotten the latency msg before as well but i thought they were just that. Didn´t know they had something to do with the chat bug. I also recognize the pattern of the 3 latecy msg´s then the player drops out.
I suspect this bug could be related to slow connections since I always get the latency msg from player that have slow connections ( less than 1Mbit often the same players that have the NA version). Think that is why I never get it on my games since we almost always are swedish player with atleast 2.5Mbit or more, and uses a 10Mbit host.
 
I have the NA version and I too have experienced what I guess is the "chat" crash....as far as I remember and have deduced it seems to mostly happen when a lot of stuff is happening and the connection was strained....I was playing using a slow 512modem speed 1min = 1month and only 2 players
 
Originally posted by Fate
Try to reproduce the crash with a NA DSL / Cable host and a NA 56k joiner. I'm guessing it's some sort of sync problem because after a minute or so after pausing the game you can talk freely.

Yes, this is what I've said before - The chat bug will rarely if ever bite while you're paused and all players have caught up.

I hadn't thought about checking widely different connection speeds, but that's a good point. I remember someone posted earlier that the game is more stable when the person with the slowest connection hosts (despite the obvious disadvantages this has). I've never tried this, but it's true the clients with the slower connections tend to crash more frequently - And that crashes are more common in games with more going on (later scenarios).

By the way the 3 latency messages before drop only means the client crashed - Not necessarily that they crashed due to the chat bug. In our case, MOST of the time the chat bug was the culprit, but not always. Even in 1.04 there are periodic "random" crashes.

Waffen
 
...

Originally posted by Johan


Well, the supported minimum speed is 512kb/s.

Well this is in direct conflict with what is on the box and what is on page 9 of the NA manual...

It says, "Players will require a minimum 56k internet connection in order to join or host a multiplayer game."

Shouldn't the game either advertise this or be created in such a way to fit this description? I have an isdn 128k connection and to be honest I'm quite frustrated that the game does not meet its advertised minimums.

Reiryc
 
Reiryc, you have a reasonable point, but in practical terms if the game requires 512kb then no amount of redesign or optimisation is going to reduce that 10x to 56kb. I can only assume that when the manual and box were printed - always long before the game itself is finished - that it was the intention that 56k be enough.
 
REPORTS

I am always hosting the NA 1.04 version...
Tested now for a week everyday...
We are always 3-4 players in the game...
Im cable connected and i do have those LAG messages before anyone gets kicked out... (of course CDT's chat bug).
1 out of 5 swedish version can join my game,the other 4 gets messages like "no host at ip xxx.xxx.xxx.xxx" even tho im there with other players.
Also another bug i found...
Starting scenario "Age of Exploration"
Im Russia (at that time Moscowy) along with 2 other players...
when the special event happens (for me to change to Russia Kingdom)
well it crashes every single time...but if i choose not to change to russia and stay moscowy we can continu???? retried 4-5 times... i mean its tested...
Also no GAME INFO this is pretty unuseful if you want to join throu IP!!!
 
Re: REPORTS

Originally posted by GUARDIAN ALEX

1 out of 5 swedish version can join my game,the other 4 gets messages like "no host at ip xxx.xxx.xxx.xxx" even tho im there with other players.
Also another bug i found...

You can't blame this one on Paradox. You probably have some kind of firewall from your cable company, or the people trying to join you probably have some kind of firewall problems. Because this game uses Microsoft DirectPlay, and not UDP, you're pretty much going to be in a living hell.
 
Hmmmmm FIREWALL huh?? okay ill have to test it...thx but why thw first one can make it anyway (1/5 swedish) and all NA too?
no nm i guess theres no answer for this....
 
Perfect.. almost

The multiplayer works fine..

Except a so called Chat Crashbug.

We were playing 3, only had 3 crashes... 2 due the chat crash, the other is still unknown. Denmark was annexing, and then it crashed.

btw. i can not join thru Vnet, have to join an IP game!