Before griping, i have to make it clear that i find the game really nice albeit it's failings/quirks/bugs/nerfs(?). I can go from really loving it to deep sighing annoyed/exasperated.
Here are my gripes:
1. Malediction keeps getting resisted even when the skill is maxed.
2. Ninja gets attacked, next turn you use Vanish, then Ninja gets attacked again. That is at 1% threat!!!! (WTF!, right?)
3. Weakness from Smite keeps getting resisted when the turn of the enemy starts when you have Ninja built as Sudden Death. I don't know if it is just my luck, but this seems to happen A LOT! (i use stun on my weapon - a club with 5% crit stun which makes me need that Weakness from Smite to stay put on that mob!) The same happens if you use Druid/Ninja combo, Druid's Grappling Vine's Stun gets resisted if you use a hatchet to apply Weakness.
4. Three Strikes of Ninja's Shadow Chain keeps applying the same 5 malediction, even when you crit 3 times in a row with that skill. What are the odds of THAT?! It seldom applies the 6th needed malediction to have sudden death (this is with the weapon rack clutch in game room). Which brings me to the Paladin's Smite skill (see gripe #1 and gripe #3).
5. When you attack with a skill and it says - "SUPER EFFECTIVE", then the monster resists the malediction that is being added by that skill. WUT?!
6. Back to Ninja! When in the RAREST of instances you finally got that "SUDDEN DEATH" satisfaction applied to an enemy, the next turn, your ninja never crits even once even at 66% crit chance. Another.... WUT?!
7. Why even put in Sudden Death, when all the damn odds are so against it? These nerfed odds would just restrict the player to just use the same tested builds over and over and it would not encourage them to use other builds and team combos. Which in turn would make the said player quit out of boredom, because of always using the same 5 tested (no deaths! / maximum effectiveness) character build team. Sudden death build for Ninja is already penalized with the chance of getting one-hit'd by the enemy, why nerf the odds of applying the malediction that would result in SUDDEN DEATH? I started experimenting with Sudden Death Ninja build because i got tired of just doing the same skill on the enemy every time and winning. There is the element of danger with Sudden Death build, but the chance to really deal SUDDEN DEATH, is too low in my experience. I have used it in Daily Dungeons two days in a row now and the result is so dismal.
8. Back to my Initiative gripe! I built the team expecting that initiative would at least guide the sequence of my team's attack pattern, but it seems everything is random

My Thief is at 10 initiative and my Ninja is at 12 initiative, but Thief always gets to start first. OR even my Paladin which has just 5 initiative gets to attack first (this is when you are not using Ninja As Sudden Death machine!) Why is initiative there? even enemy monsters get to start/attack first even with the +2 initiative from game room. Is the order of when the enemies/heroes random? again... Why is there INITIATIVE?
9. I always pick weapon in the dungeon whenever prompted to choose among food/weapon/gold/book. I know i got something else other than an UNENCHANTED AXE before the update, but now it just constantly give me THE AXE - ALL THE TIME/EVERY DAMNED TIME!
These are just some of the Annoyance I can enumerate at the moment, stay tuned for more!!!
<3
SJ