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Kind_AU

Recruit
Sep 8, 2017
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I updated today to v2.7 and while playing the game I am now stuck on the quest to craft Miracle Concoctions. First of all the recipe does not show and secondly even though I know the recipe I can not place the magic mushroom in the crafter.

The Barbarian's skill Rampage also seems to no longer work.

On a side note, thank you guys for an awesome game and I hope to get as quick and friendly of a response as I've seen others get.
 
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2. Musical intruments are... where?

Folks on reddit etc are confused where to buy those. I am as well.

3. Old bugs lists:

Unless something was silently fixed, all bugs (except 4.) from Problems/bugs v2.5b81 are here as well.

Same from bugs/exploits from 3. in here: Considerations for raising skill caps and other NG issues.

4. Missing items post battle.

This is an old bug but I always forget to report it. Whenever you receive multiple items in battle (2x eyepatch for example) only 1 will be added to inventory/stash. Others are never awarded.
 
I updated today to v2.7 and while playing the game I am now stuck on the quest to craft Miracle Concoctions. First of all the recipe does not show and secondly even though I know the recipe I can not place the magic mushroom in the crafter.

The Barbarian's skill Rampage also seems to no longer work.

On a side note, thank you guys for an awesome game and I hope to get as quick and friendly of a response as I've seen others get.

Well - we can give you the speedy response, you'll have to be the judge of the friendliness. :)
Thanks for these, added to the bug database!

/Nisshagen
 
By 2.7 do you guys mean 2.5b86? Or is there a newer version on Steam/elsewhere? I play on Android.

I just updated to 2.5b86 and lost all of my unlocked recipes other than the default starting ones. I suppose it's not the end of the world since I can look them up, but it's a PITA.

Even finding new ones doesn't show them, as I just obtained the finger painting on the face recipe (I assume war paint) from searching Expandria Castle after the update, but it's nowhere in my recipes.
 
After The Last Update of Knights of Pen and Paper 2 all of my previously unlocked recipes either by myself or gotten through chests are gone. Since this Update new recipes from chests are not added.
 
After The Last Update of Knights of Pen and Paper 2 all of my previously unlocked recipes either by myself or gotten through chests are gone. Since this Update new recipes from chests are not added.
The recipes still work, they are just not added until you actually craft them. While troublesome (and downright game-stopping) for new players, old players and those that bother to find the recipe lists online will be able to craft almost everything without hassle:

http://knightsofpenandpaper2.wikia.com/wiki/Crafting_Recipes

The only showstopper are the Miracle concoctions that physically cannot be crafted because mushrooms cannot be dragged into the crafting slot, however you /still/ can load them if you use a Ring of spelling Recipe - then simply replace the other two components and you can make the concoctions.

Another issue entirely is the fact that magic mushrooms no longer drop at all. If you ate your 5 pieces that were awarded in the Tower of Brass quests, then you'll trully be stuck with only options to delete/restart or wait for a fix.
 
Things I've noticed:

- Barbarian rampage passive does not seem to be working. I've critted a number of times and nothing happens. The wolf icon doesn't pop up and do extra damage at all.

- the Thiefs backstab passive doesn't activate. I would attack at the beginning of combat with barrage of knives and the attack is equal to what BoK says and not BoK + BS.
 
The following bugs i found so far, or are they game mechanics(?):

1. Order of attack of my team does not follow initiative.If this is random/game mechanic, then why have initiative at all?

2. The maledictions that are supposed to be applied when you get a critical hit are not all applied (for sudden death). It just applies 5, when you can apply 6 malediction, stun/weakness from weapon, confusion from pocket watch, wound from skill (ninja), poison from fang, rage from snot, fire from rock. If this is a game mechanic of just being able to apply 5 malediction with each crit, then it makes sudden death build lame, because ninja can only affect one enemy with shadow chain, while if you build ninja to smoke bomb every enemy, it makes him more viable as a team player. With the sacrifices of having less hp/mp with the use of the specific items for the sudden build, 25+ lvl enemies can even just one hit the ninja. It also seems to go with my gripe #5 on this list which is... (read #5)

3. Recipes that are supposed to be updated when you get a clue from investigating, does not happen. Lost all my recipes prior to the update. When will you address/update again?

4. When you press the icon when you want to sell/buy something, sometimes you get to see your stash. have to quit the game, then come back so as to see the real store.

5. Enemies are attacking those with 1% threat. Especially Ninja. The game Trolling or just Nerf to Sudden Death Build? It also attacks my Mage which has 1% threat too, but at least Mage can weather the attack, but with Ninja, just one attack kills him mostly. What is the point of having Threat then?

These are just the things i have encountered so far, for i have not yet gotten Knight and Barbarian. Please fix the bugs. I really like the game and would hate to just quit it out of the frustrating/exasperating bugs/quirks/game mechanic(?)
 
Before griping, i have to make it clear that i find the game really nice albeit it's failings/quirks/bugs/nerfs(?). I can go from really loving it to deep sighing annoyed/exasperated.

Here are my gripes:

1. Malediction keeps getting resisted even when the skill is maxed.

2. Ninja gets attacked, next turn you use Vanish, then Ninja gets attacked again. That is at 1% threat!!!! (WTF!, right?)

3. Weakness from Smite keeps getting resisted when the turn of the enemy starts when you have Ninja built as Sudden Death. I don't know if it is just my luck, but this seems to happen A LOT! (i use stun on my weapon - a club with 5% crit stun which makes me need that Weakness from Smite to stay put on that mob!) The same happens if you use Druid/Ninja combo, Druid's Grappling Vine's Stun gets resisted if you use a hatchet to apply Weakness.

4. Three Strikes of Ninja's Shadow Chain keeps applying the same 5 malediction, even when you crit 3 times in a row with that skill. What are the odds of THAT?! It seldom applies the 6th needed malediction to have sudden death (this is with the weapon rack clutch in game room). Which brings me to the Paladin's Smite skill (see gripe #1 and gripe #3).

5. When you attack with a skill and it says - "SUPER EFFECTIVE", then the monster resists the malediction that is being added by that skill. WUT?!

6. Back to Ninja! When in the RAREST of instances you finally got that "SUDDEN DEATH" satisfaction applied to an enemy, the next turn, your ninja never crits even once even at 66% crit chance. Another.... WUT?!

7. Why even put in Sudden Death, when all the damn odds are so against it? These nerfed odds would just restrict the player to just use the same tested builds over and over and it would not encourage them to use other builds and team combos. Which in turn would make the said player quit out of boredom, because of always using the same 5 tested (no deaths! / maximum effectiveness) character build team. Sudden death build for Ninja is already penalized with the chance of getting one-hit'd by the enemy, why nerf the odds of applying the malediction that would result in SUDDEN DEATH? I started experimenting with Sudden Death Ninja build because i got tired of just doing the same skill on the enemy every time and winning. There is the element of danger with Sudden Death build, but the chance to really deal SUDDEN DEATH, is too low in my experience. I have used it in Daily Dungeons two days in a row now and the result is so dismal.

8. Back to my Initiative gripe! I built the team expecting that initiative would at least guide the sequence of my team's attack pattern, but it seems everything is random :(
My Thief is at 10 initiative and my Ninja is at 12 initiative, but Thief always gets to start first. OR even my Paladin which has just 5 initiative gets to attack first (this is when you are not using Ninja As Sudden Death machine!) Why is initiative there? even enemy monsters get to start/attack first even with the +2 initiative from game room. Is the order of when the enemies/heroes random? again... Why is there INITIATIVE?

9. I always pick weapon in the dungeon whenever prompted to choose among food/weapon/gold/book. I know i got something else other than an UNENCHANTED AXE before the update, but now it just constantly give me THE AXE - ALL THE TIME/EVERY DAMNED TIME!

These are just some of the Annoyance I can enumerate at the moment, stay tuned for more!!!

<3
SJ
 
Hi! It's me again!

a continuation of my gripes...

10. After using Camping, the next few rooms (3-4 rooms) are all trap rooms! Why?

11. On Threat - My Paladin, which is my main tank, which has 38% of the Threat, just seldom gets attacked, usually Cheerleader Thief gets attacked first with 39% threat, then he shields up, so it should be that Paladin gets the wrath of the mobs, but wait, no, he does not. Mage(2%) / Ninja(12%) / Cleric(9%) gets attacked. I don't even know why Mage is at 2% threat, because he's not wearing anything with threat, so his threat is just at 1. Ninja with +20 on Vanish, his threat would be just 1 or even in the negatives. So, why is it that the mobs keeps on ignoring Paladin as if they'd get some disease if they touch him? Is this some random chance thing or threat not working as intended or threat working sometimes and sometimes not?

until next time...
 
This is listed as fixed in 2.8 released today. Are you sure it's not fixed?
https://play.google.com/store/apps/details?id=com.paradoxplaza.kopp2&hl=en

I can confirm it's not working as it should.

I just double checked it again and it seems it works only here and there. Almost like it's chance to happen is based on the crit chance. Ie. 30% chance to crit, if you crit it's a 30% chance to give you the second hit.

In essence, it's still doesn't work like it should.
 
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The only showstopper are the Miracle concoctions that physically cannot be crafted because mushrooms cannot be dragged into the crafting slot, however you /still/ can load them if you use a Ring of spelling Recipe - then simply replace the other two components and you can make the concoctions.

Another issue entirely is the fact that magic mushrooms no longer drop at all. If you ate your 5 pieces that were awarded in the Tower of Brass quests, then you'll trully be stuck with only options to delete/restart or wait for a fix.
These issues should be fixed in the next patch, the fix did not make the cut for the patch a few days ago, sorry.
 
Hi!

In my last post i have not yet updated to 2.8, but now that i have updated, rampage does work now, but there is a fly in the ointment once again.
It seems something is wrong with when or the question is - if you'd ever get any crit at all? At 50+% crit chance, it seems to me that criticals so
rarely happen, if at all. At 50% it is supposed to be 1 in every 2 or a coin toss, but i could go through lots of rooms in a dungeon level without
seeing that ramhead from Rampage, because critical hit does NOT happen. Just wondering if it is just sucky luck on my part or is there
something wrong with how crit procs in the game. I'm at the point of just editing the barbarian back to cleric when i get out of this daily dungeon.

Again, please also fix how the mobs target the player's heroes, it seems to be always after my wizard and ninja whose threat is 1 (1%).

Thanks for the update.

SJ