What I Did This Summer
by RELee
=========================================================Welcome to my first AAR since 2003. Back in those days I was a Paradox noob, eager to play the games and make my mark on the forums. It was an EU1 slideshow about a game I started as Sweden. I tried to be literate and a grand story teller in those days. Alas, despite the endeavors of my one fan to continue the story to the end, I allowed it to lapse. So I will warn you all right up front, this AAR is neither literature nor do I intend to play out an entire game. This is a short nuts and bolts, how I tend to start a game type of article. Most of my experience lies in Victoria 1, of course, and so my game play will reflect that fact. To be honest with you all, I've been so busy looking for bugs and spelling errors, I haven't really tried to play the game until just recently.
We'll begin by taking stock of our situation as the USA. I know that most of you believe I sit around with a corn cob pipe wearing a confederate uniform. Well, while that may be true, I'm going to play the USA regardless.

I typically start out by choosing my first research project. I still flip through all the different screens and try to get an overall picture of my starting situation and often chew my thumb deciding on an intial set of goals, with flexibility in mind should circumstances force me away from my plans. I'll spare you the dithering and point out that I've decided on the Medicine technology to start. The USA starts off in good shape as regards technology, so you're not as pressured to pick the "right" tech right off the bat. Medicine has a nice initial effect, and several inventions that will fire off in somewhat random fashion later. Inventions that help reduce army attrition, increases pop growth, opens up new areas for colonization (life rating), and adds a bit of extra prestige just as a bit of icing. Not a bad place to start.

Here we have a screen shot of our budget screen at game start. I show this just as a reference, because once the game is allowed to start these numbers will all change, so I will let the game progress about a week before I look to make any slider changes here.

I notice that we already have a decision with pre-conditions met. I move my gloved cursor over the green check in the Politics Tab to see the tooltip shown in the screen shot. Seems we have the House Gag Rule ready to enact. This decision simulates a rule to prevent any congressional bills being introduced that would start a debate on slavery, a measure to help reduce tensions across the nation. This decision lowers consciousness in pops by 1. If you look one tab over at the Population tab, you see a head with a bright, white brain showing inside in the lower right corner of the Population tab. This is your nation's current consciousness. The USA is at 2.60. The decision costs nothing to enact. I'll wait a bit for now, however.

Still in the Population Tab, look one line up to the little checkbox and hover your mouse there to get the tooltip shown in this screen shot. We have 2 National Focus points that we can invest at the moment.
National Focus is a new concept introduced in Victoria II. It allows you to directly influence areas that used to be a manual click-fest in the original Victoria. Before we make a decision regarding our NF investment, let's look around a bit more.

I've noticed that under the Production Tab our little worker icon is lit up like a Christmas tree. This indicates that we have POPs out of work. I take a quick gander by moving my cursor over the numbers to get a detailed tooltip. We have a few unemployed workers at start, but nothing to get heart burn over. Let's move our mouse down to the lower right of the map and select another map display mode. I noticed that we have already researched the initial level of Railroad. Let's see how well our infrastructure is progressing.

Oh my! We do have a ways to go in getting Experimental Railroads distributed across just the areas we currently control. I believe I can already see where I would like to place my National Focus points to start. I think I would like to help my capitalists concentrate on building up my railroads across the USA. Before we make those decisions, let's take a quick gander through the Production Tab information.



These three screen shots show our current factories that are already built, our internal production which is broken down by product or goods as well as which type of POP is producing the good. The amount of information within this screen is somewhat staggering. It shows what basic goods that a manufactured product requires. It shows if artisans or factories are producing the good (often both). Tootips break down virtually everything you need to know about your country's economic status. I've placed my mouse cursor over the Fabric icon for you to see. Finally, the Projects tab shows which projects your capitalists, who have the money to invest, are working towards. Once the required money and goods are gathered, these capitalists will begin building. In this case they are working towards buidling railroads in Massachusetts, Pennsylvania, and New York. Well, perhaps we don't need to invest our National Focus points on railroad building after all.
I'll think about this some more before making my final decision and starting this game rolling.