I am assuming by the diversity of races, species, and societies in Stellaris that there will be a vary scale and range of political government forms available to players and AIs correct?
As much as it might sound strange, the left-right wing spectrum probably applies to human and extraterrestrial life in much of the same way.
It would be nice to see various government types not limited to totalitarian states, single and multi-party democracies, corporate economic confederations, trade confederations, and other governments of this type.
A far-left socialist alien society would be interesting to see (central planning, militarization, expansionism, state anti-clericalism) where it would also be interesting to see their opponent be a human society with competitive elections, a professional voluntary standing army and space fleet, and free enterprise to trade, colonize, and explore.
Each government system should have far-spanning effects on gameplay (maybe dictatorships and kingdoms don't have great stability but are despotic, giving players total control, while democracies are largely stable and powerful but you must concede to public opinion or turn the democracy into an authoritarian state).
What do you guys think? I think governments on the scale of EUIV and CK2 is just too shallow for a game like Stellaris: government forms like Victoria II (or even more deep than that) would flesh out the game much more).
As much as it might sound strange, the left-right wing spectrum probably applies to human and extraterrestrial life in much of the same way.
It would be nice to see various government types not limited to totalitarian states, single and multi-party democracies, corporate economic confederations, trade confederations, and other governments of this type.
A far-left socialist alien society would be interesting to see (central planning, militarization, expansionism, state anti-clericalism) where it would also be interesting to see their opponent be a human society with competitive elections, a professional voluntary standing army and space fleet, and free enterprise to trade, colonize, and explore.
Each government system should have far-spanning effects on gameplay (maybe dictatorships and kingdoms don't have great stability but are despotic, giving players total control, while democracies are largely stable and powerful but you must concede to public opinion or turn the democracy into an authoritarian state).
What do you guys think? I think governments on the scale of EUIV and CK2 is just too shallow for a game like Stellaris: government forms like Victoria II (or even more deep than that) would flesh out the game much more).
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