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Adrian Gaming

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Mar 6, 2013
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I am assuming by the diversity of races, species, and societies in Stellaris that there will be a vary scale and range of political government forms available to players and AIs correct?

As much as it might sound strange, the left-right wing spectrum probably applies to human and extraterrestrial life in much of the same way.

It would be nice to see various government types not limited to totalitarian states, single and multi-party democracies, corporate economic confederations, trade confederations, and other governments of this type.

A far-left socialist alien society would be interesting to see (central planning, militarization, expansionism, state anti-clericalism) where it would also be interesting to see their opponent be a human society with competitive elections, a professional voluntary standing army and space fleet, and free enterprise to trade, colonize, and explore.

Each government system should have far-spanning effects on gameplay (maybe dictatorships and kingdoms don't have great stability but are despotic, giving players total control, while democracies are largely stable and powerful but you must concede to public opinion or turn the democracy into an authoritarian state).

What do you guys think? I think governments on the scale of EUIV and CK2 is just too shallow for a game like Stellaris: government forms like Victoria II (or even more deep than that) would flesh out the game much more).
 
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I am assuming by the diversity of races, species, and societies in Stellaris that there will be a vary scale and range of political government forms available to players and AIs correct?

As much as it might sound strange, the left-right wing spectrum probably applies to human and extraterrestrial life in much of the same way.

It would be nice to see various government types not limited to totalitarian states, single and multi-party democracies, corporate economic confederations, trade confederations, and other governments of this type.

A far-left socialist alien society would be interesting to see (central planning, militarization, expansionism, state anti-clericalism) where it would also be interesting to see their opponent be a human society with competitive elections, a professional voluntary standing army and space fleet, and free enterprise to trade, colonize, and explore.

Each government system should have far-spanning effects on gameplay (maybe dictatorships and kingdoms don't have great stability but are despotic, giving players total control, while democracies are largely stable and powerful but you must concede to public opinion or turn the democracy into an authoritarian state).

What do you guys think? I think governments on the scale of EUIV and CK2 is just too shallow for a game like Stellaris: government forms like Victoria II (or even more deep than that) would flesh out the game much more).
I hope they have futuristic forms of government. Hive mind government via biological interface. Or failed technological singularity remnants.
 
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Personally, I was hoping we'd see something like this for religion mechanics. Something like "State Religion" , "Open Religion" or "No Religion." But I don't know if we'll see anything like that because they said religion is much more abstracted than it is in other Paradox titles.

Still, it'd be nice to see different religious laws that had minor effects on gameplay. For example, "State Religion" might give CBs on planets who follow other religions, whereas "Open Religion" might make it easier to manage multiple races in your empire. Not sure what "No Religion" would do. Perhaps decrease happiness but increase the rate at which you aquire new technology?
 
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Personally, I was hoping we'd see something like this for religion mechanics. Something like "State Religion" , "Open Religion" or "No Religion." But I don't know if we'll see anything like that because they said religion is much more abstracted than it is in other Paradox titles.

Still, it'd be nice to see different religious laws that had minor effects on gameplay. For example, "State Religion" might give CBs on planets who follow other religions, whereas "Open Religion" might make it easier to manage multiple races in your empire. Not sure what "No Religion" would do. Perhaps decrease happiness but increase the rate at which you aquire new technology?
I believe it was stated there would be no religion at all
 
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I believe it was stated there would be no religion at all
Just the "characteristic" of being religious, but no individual religion for POPs or species etc.

So species like the Covenant from Halo will be religious zealots that battle other races in the name of Holy War, but other than that religion probably won't be all that important.
 
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Add a few more, like imperial, feudalism, swarm, nomadic, and trade republics, and you have a really great aspect of the game to explore.
EDIT:There are two threads on this. I think you should ask a mod to combine the two.
 
Add a few more, like imperial, feudalism, swarm, nomadic, and trade republics, and you have a really great aspect of the game to explore.
EDIT:There are two threads on this. I think you should ask a mod to combine the two.
Lol yeah, the forum is being weird. Will do so. And I replied to the other one too, you should see what I wrote there too =D
 
Lol yeah, the forum is being weird. Will do so. And I replied to the other one too, you should see what I wrote there too =D
Yeah, I'll just reply to it in this thread.
I imagine most of these will exist in the game. Imperial, centralized governments and feudal, tribal conglomerations of systems consisting of caste systems of men/aliens.

Swarms like Tyranids may exist, Nomadic species may exist that float on derelict ships as traders and spies, trade republics are probably large corporate conglomerations or private military companies operating for the goal of money.

So many different ideas. Wish they would flesh these out. We shall see I suppose.
What I'm hoping for is a mix of Vicky, Hoi, and CK mechanics, taking the best governments from each one and then mixing them. Though I wonder how a communist nomadic alien would work?
 
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Guys, we must spread the Revolution of the Proletariat to SPACE!

On series note, I hope there is more customisation for governments rather than victoria's "One size fits all" approach. So we can have syndicalist communes or centralist bureaucratic technocracies ect.
 
Just the "characteristic" of being religious, but no individual religion for POPs or species etc.

So species like the Covenant from Halo will be religious zealots that battle other races in the name of Holy War, but other than that religion probably won't be all that important.

Yeah, other than defining their existence and motivation for doing stuff it won't be important :p
 
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So species like the Covenant from Halo will be religious zealots that battle other races in the name of Holy War, but other than that religion probably won't be all that important.
Yeah, pretty much. We already know there is a "religious" class of scientists. And "religious" is one the traits you can pick for your species. So yeah.... no religion mechanics, but religion is still present in a abstracted way. Basically, it's mentioned in the pop-ups for random events and that's about it.
 
Yeah, pretty much. We already know there is a "religious" class of scientists. And "religious" is one the traits you can pick for your species. So yeah.... no religion mechanics, but religion is still present in a abstracted way. Basically, it's mentioned in the pop-ups for random events and that's about it.
I am a bit saddened by no culture or religion in the game, but I think Paradox did so out of practicality because of the randomness of the species and races: calculating POPs with such items would be ridiculously taxing on the Clausewitz engine for a game of such scale.