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telepatheticgps

Recruit
3 Badges
Sep 25, 2024
2
24
  • Europa Universalis IV
  • Cities: Skylines
  • Crusader Kings III

Information​

I have verifed my game files (Steam only)​

Yes

I have disabled all mods​

Yes

I am running the latest game update​

Yes

Required​

Summary​

Veils and headwear getting stuck on female characters with no way to remove them

Description​

On both the player and other (so far only female) characters, sometimes, veils will spawn with no way to remove them. Sometimes, they are the veils that appear under crowns, so they don't show up in the barbershop headwear options, sometimes, they're listed as the given headwear, butchanging to no headwear does not remove them. Picking a different hat or veil just makes them glitch through each other. Sometimes children will be born with these veils perma-attached from birth. In one game while travelling through the continent, my player character randomly spawned an impossible to remove hat. This happens on both landed and adventurer characters.

Steps to reproduce​

This appeared in both the games I started up, both starting as an adventurer custom female. It doesn't seem to be triggered by any specific action.

Game Version​

1.13.0.1

Platform​

Windows

Additional Information​

Affected Feature​

  • Gameplay
  • Interface

Save Game​

View attachment autosave_exit.ck3

Other Attachments​



 
  • 14Like
  • 4
Reactions:
Check out unofficial patch.
Also load that mod first in the list.


1000015117.png
 
  • 1Like
Reactions:
So you want the veil being removed while not being removed ? Quite strange

I want to be able to use them the way we could prior to the update that broke them. And that is, we could take them on and off, and use them under circlets and crowns with certain hair without clipping. That was the whole point of putting them under "facecoverings", wasn't it?

I just want it to go back to the way it was, not remove them altogether or only fix them for certain headcoverings.
 
I want to be able to use them the way we could prior to the update that broke them. And that is, we could take them on and off, and use them under circlets and crowns with certain hair without clipping. That was the whole point of putting them under "facecoverings", wasn't it?

I just want it to go back to the way it was, not remove them altogether or only fix them for certain headcoverings.

That is exactly what my mod is doing.
 
I downloaded the new unofficial patch and it fixed the issue! But I still think this should be addressed by the devs. We shouldn't have to rely upon mods to fix bugs, but that is in fact what is happening.
 
  • 2Like
Reactions:
Here's a proper fix for the veils - the issue is PDX removed them from the 00_custom_special.txt file, preventing them from being selected/modified in the barber shop.

in game/gfx/portrait_modifiers/00_custom_special.txt add the following lines:
Code:
## Veils ##
    add_accessory_modifiers = {
        gene = additive_headgear
        template = fp4_western_era2_veils
    }

    add_accessory_modifiers = {
        gene = additive_headgear
        template = fp4_western_era2_veils
    }

    add_accessory_modifiers = {
        gene = additive_headgear
        template = western_veils
    }

    add_accessory_modifiers = {
        gene = additive_headgear
        template = ep2_western_era1_veils
    }

    add_accessory_modifiers = {
        gene = additive_headgear
        template = ep2_western_era2_veils
    }

    add_accessory_modifiers = {
        gene = additive_headgear
        template = ep2_western_era3_veils
    }
 
  • 1
  • 1Like
Reactions:
Here's a proper fix for the veils - the issue is PDX removed them from the 00_custom_special.txt file, preventing them from being selected/modified in the barber shop.

in game/gfx/portrait_modifiers/00_custom_special.txt add the following lines:
Code:
## Veils ##
    add_accessory_modifiers = {
        gene = additive_headgear
        template = fp4_western_era2_veils
    }

    add_accessory_modifiers = {
        gene = additive_headgear
        template = fp4_western_era2_veils
    }

    add_accessory_modifiers = {
        gene = additive_headgear
        template = western_veils
    }

    add_accessory_modifiers = {
        gene = additive_headgear
        template = ep2_western_era1_veils
    }

    add_accessory_modifiers = {
        gene = additive_headgear
        template = ep2_western_era2_veils
    }

    add_accessory_modifiers = {
        gene = additive_headgear
        template = ep2_western_era3_veils
    }
Worked perfectly for me. Thank you!
 
  • 1Like
Reactions:
Here's a proper fix for the veils - the issue is PDX removed them from the 00_custom_special.txt file, preventing them from being selected/modified in the barber shop.

in game/gfx/portrait_modifiers/00_custom_special.txt add the following lines:
Code:
## Veils ##
    add_accessory_modifiers = {
        gene = additive_headgear
        template = fp4_western_era2_veils
    }

    add_accessory_modifiers = {
        gene = additive_headgear
        template = fp4_western_era2_veils
    }

    add_accessory_modifiers = {
        gene = additive_headgear
        template = western_veils
    }

    add_accessory_modifiers = {
        gene = additive_headgear
        template = ep2_western_era1_veils
    }

    add_accessory_modifiers = {
        gene = additive_headgear
        template = ep2_western_era2_veils
    }

    add_accessory_modifiers = {
        gene = additive_headgear
        template = ep2_western_era3_veils
    }
Will this wreck the game files? (I'm doing an achievement run)
 
This bug is still there and its really annoying me. There was a mod that fixed the issue but I cant find it anymore, I actually need this to be fixed! Do they read these forums?
 
I can't believe PDX hasnt fixed this yet???

I understand it's not a top priority bug but, they broke it a while back and it looks like such a simple fix. It's not like it would take 100s of hours of QA!!!

PDX cant you get your S^%&$ together!