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jdrou, we actually tried that, unfortunately overwriting the default install with the new patch didn't change the (RGOV) checksum. This lead me to conclude that there are files not affected by the 1.08 patch or the beta patch that produce a different checksum in the 6 in 1 version after the beta patch is applied.

The problem was resolved by uninstalling the v1.08 6 in 1 edition and installing an old v1.00, patching to 1.08, and then installing the beta patch. So, clearly the issue is with the 6 in 1 version, as the issue was resolved by installing a separately sold version of the game.

Obviously these are only speculative conclusions as there could be other factors at work here I am not aware of, but the fact that the issue was solved by installing another version of the game makes me fairly certain that the 6 in 1 version is involved in the issue.
 
If you have both the standalone 1.00+1.08 and the 6-in-1 then you should be able to compare the files. Most likely just looking at datestamps would be enough; the code doesn't rely on the date but unless they were trying to hide it the modified file would have a different datestamp.
 
Well I am glad you got yours sorted anyway.
 
I have asked for more clarification from tGoTaRnR.
 
Okay here is the word from on high.

The files that are used for the checksum are:

( "db\\province.csv" );
( "db\\tax_stab.csv" );
( "db\\goods.csv" );
( "db\\land.csv" );
( "db\\naval.csv" );
( "db\\trade.csv" );
( "db\\infra.csv" );
( "db\\country.csv" );
( "db\\religion.csv" );
( "db\\events.txt" );
( "map\\adj-defs.csv" );

Are the files that are checked to generate the checksum.
 
Castellon said:
Okay here is the word from on high.

The files that are used for the checksum are:
All those files are updated in patch 1.08 (except adj-defs.csv of course) so if the difference is really the 6-in-one pack then applying 1.08 before the beta should work. Maybe the problem is that some files aren't extracting properly when the beta is applied. The fact that fraese and Oerdin got the SAME wrong checksum is interesting.
 
So if some one sends those files can the other version then be patched correctly?
 
If it was some difference between the 6-in-1 and the original then applying 1.08 should have worked but fraese said it didn't so I suspect it was something else.
 
Thanks for that Castellon, that's very good to know. I will see if Oerdin can confirm that replacing these files fixes the problem.
 
Great keep me updated please.
 
chegitz guevara said:
This, I expect, is the problem.
That file didn't exist until the Apr 12 beta so if the beta was correctly applied then the checksum should be correct.
 
Well if someone could test these variuos theories then we would know.
 
I don't know what to say then, Sorry!

One of those files must be differerent in someway, or there is some mysterious cause no one knows about.
 
Perhaps one side has edited the adj-defs.csv to fix the Karelia movement bug and the other one hasn't?

Not sure if that would change the checksum as the file ends up the same size.
 
AndrewT said:
Perhaps one side has edited the adj-defs.csv to fix the Karelia movement bug and the other one hasn't?

Not sure if that would change the checksum as the file ends up the same size.
Swapping the Karelia values gives a checksum of VPCW. I suspect the problem is something like the beta didn't unzip completely over the 6-in-1 EU2, maybe because of read-only files.
 
I think we would have heard more people complaining by now if the 6-1 version in general could not be patched properly to play MP.
 
I´ve just received my copy of six-pack. Installed EU2, then the latest beta patch and it gives the correct checksum..
I assured that files marked as "read only"(there are many) were overwritten properly with new ones from the beta patch.
 
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