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Jan 31, 2025
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My city has suddenly had a huge increase in need for heares, and despite placing cremetoriums and graveyards everywhere, the popups just keep coming. Nearly every-other house is waiting for a hearse, and no matter what I do nothing seems to change.

Any thoughts?
Screenshot 2025-01-30 165035.png
 
you can try this mod, then remove it after-someone else had the same issue and resolved it this way
This mod hasn't been updated in a while. So I wouldn't recommend using it more than once to clear the issue just in case, but I use it full time because I'm a dirty cheater and haven't had issues with it (that I can tell anyway)
 
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Is this the first time you loaded your city after the last patch and do you use the Realistic Trips mod? If yes, try to disable the mod and reload your city.
 
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I had this problem of massive deaths, with +36,000 deaths per month.
topic here
The only solution I found was to build a lot of morgues !! , so that they could handle all the deaths, and then delete them afterwards.
I only encountered this problem once
 
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I suspect you are looking at the new normal in deathrate.

Larry, Moe and Curly of Colossal Order Quality Control and Testing department decided to substantially increase city deathrates. The patch notes incorrectly state you will have a lower deathrate.

Look at the Healthcare and Deathcare Info View in game. The pointers for Crematorium and Cemetery Availability need to be well into the green area in order to handle the waves of death a city of large size will encounter every 5-10 seconds no matter what simulation speed you are playing.
 
I suspect you are looking at the new normal in deathrate.

Larry, Moe and Curly of Colossal Order Quality Control and Testing department decided to substantially increase city deathrates.
How can a death rate substantially rise? This is impossible. The death rate can rise temporarily if something fundamental changes, e.g. the game code, overall health, life expectancy... but it will go back to a stable level.
What we see now is the temporary effect of a lowered life expectancy. This will return to normal after the currently alive generation has died, at the latest after 120 in-game days.
 
How can a death rate substantially rise? This is impossible. The death rate can rise temporarily if something fundamental changes, e.g. the game code, overall health, life expectancy... but it will go back to a stable level.
What we see now is the temporary effect of a lowered life expectancy. This will return to normal after the currently alive generation has died, at the latest after 120 in-game days.
I have once thought just as you. But now I have played more that one year and still have massive death rates. Even so, my population has not decreased, so I am not sure what is going on
 
How can a death rate substantially rise? This is impossible. The death rate can rise temporarily if something fundamental changes, e.g. the game code, overall health, life expectancy... but it will go back to a stable level.
What we see now is the temporary effect of a lowered life expectancy. This will return to normal after the currently alive generation has died, at the latest after 120 in-game days.

The game code did change (with the patch). The code change makes it possible.

Death rate is substantially rising post patch.

It's now approximately a year (game time) since the patch was applied to this city.

My charts are showing that the death rate is now doubled or tripled in the two cities I'm looking at. One city, charted below, is experiencing an out of control deathrate increase. These cities are 424K and 470K populations.

According to the patch notes what should have happened:
  1. Existing seniors ages should have been recalculated to younger seniors or adults
  2. "new death probability calculations take effect," (from patch notes - no details were given, but I believe it means more adults and teens may die)
  3. Cities loaded post patch would experience a sudden drop in seniors and a rise in adults.
seniors.png



The patch affected the city I'm looking at in March 2003 (game time).

Unlike the other larger city I'm also looking at there was an immediate explosion in seniors for unknown reasons in this city.

The death rate post patch has exploded in both the cities I'm looking at.

death rate.png


In the city the patch took effect around March 2003.
 

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Sure, that's night. The people now die earlier (no 120+ agers) and thus you have a relatively higher death rate. It takes a cim's lifespan to normalize. Although there will be more deaths due to a higher population in general.
 
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As long as the population is the same as before the patch, the death rate should now be higher than before. The life span was reduced, so there are more dying each day (I assume as before with variations in the amount due to randomness). So if the amount of hearses was just enough for the city before the change, there just will not be enough after the change.

And if the deaths are random, it can be that the hearses would be enough on average, nonetheless there will be days were there are more than average number dying, so the hearses might not be able to get to all. But then there would be also days were the hearses are enough, and than it looks like the death wave is going away.
 
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Because the seniors were made younger at the moment of the update. So the dying (even so it is higher than before on average) is not so high that there cannot enough cims moving in (and be born) to be a replacement.

Partly. There should have been zero population change at the patch. Only the citizen ages changed.

But population will increase as households move out or die and new households move in. Theoretically, you could have a household of 1 citizen move out of your city and a household of 3 or more move in to that same apartment.

And as buildings level they can have more households.
 
I just lost 300.000 people in my city in one night. Thats 25% of my total population. 80% of my Seniors died.

I guess a rebalance was in order, I am not sure if Mods played a role on this.
 
How can a death rate substantially rise? This is impossible. The death rate can rise temporarily if something fundamental changes, e.g. the game code, overall health, life expectancy... but it will go back to a stable level.
What we see now is the temporary effect of a lowered life expectancy. This will return to normal after the currently alive generation has died, at the latest after 120 in-game days.
Consider the extreme cases and you see that the rate can rise substantially when the average lifespan decreases.

Say, cims life 100 years and you have 100000 cims in the city. Then you expect around 100000/100a = 1000 deaths per year.
If cims live just 50 years, the same city would have a death reate of 100000/50a = 2000 deaths per year.
 
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Consider the extreme cases and you see that the rate can rise substantially when the average lifespan decreases.

Say, cims life 100 years and you have 100000 cims in the city. Then you expect around 100000/100a = 1000 deaths per year.
If cims live just 50 years, the same city would have a death reate of 100000/50a = 2000 deaths per year.
I'm embarrassed now, how could I have missed that? I like extreme examples myself: Cims only live for one day -> 100,000 die every day. Cims live indefinitely -> nobody dies. How stupid of me, sorry. :eek:
 
I just lost 300.000 people in my city in one night. Thats 25% of my total population. 80% of my Seniors died.

I guess a rebalance was in order, I am not sure if Mods played a role on this.

That's crazy! I'm sorry.

Neither of the cities that I've been investigating experienced a population loss. Both cities have increased in population since the patch was applied to it. Haven't zoned a single thing. In the city above population is increasing from building leveling alone and new larger households moving in.

What's bothering me is that the city above has now passed 4,300 deaths/month whereas the larger city maxed out at less than 2,500 deaths/month and has dropped back down to 1,700/month. Both cities had about the same healthcare coverage and same level of health of its citizens.

It's a shame for who designed the city as they spent a lot of time and attention to detail recreating an old world city, but I'd abandon it at this point.
 
I'm embarrassed now, how could I have missed that? I like extreme examples myself: Cims only live for one day -> 100,000 die every day. Cims live indefinitely -> nobody dies. How stupid of me, sorry. :eek:

You were just presenting a viewpoint/opinion. Nothing to feel embarrassed or stupid about.

You may have misconstrued my post in being hateful of the game. I have thousands of hours in CS:1 and passing 700 in CS:2.