It's crazy, in general I don't have major problems with the stability of the game, but the bugs at the core of the game are a nightmare. I feel like the whole simulation is badly done, the proportions of the game are poorly calculated. I currently have almost 900 deaths per month in a town of 50,000, 4 extended crematoriums, one large extended cemetery and one small cemetery that is full.... Something is not right here...
If we assume that cims get 100 old (or 100 days/month) than an average death rate of 1% should happen, if the city is mature. That would mean for a city of 50 000 that there would be about 500 per month (or day). Such a death rate would not be constant of course. Your death rate is about double that amount. If your city has been that amount of cims for quite some time now, I would not be very concerned, but if not (and better always) have a look if there is something (some pollution) making your cims ill and after that let them die.
A crematorium ingame has a capacity of 100 per month (=day). I just read that in one of the biggest in Europe there can be 160 per day. So the capacity seems at first glance to be realistic, probably even very high. But as (for the lifespan of a cim) one day is equal to 1 year, there must be 365 crematoriums working ingame for 1 in real life.
I think, this lifespan of only days instead of years makes huge problems in deathcare. If has no effect on schools, workplaces or even healthcare. I am just wondering why CO choose to give the cims such a short life. Perhaps making them live up to 1200 days instead?
At the moment we have the problem that the number of deaths happening in one day ingame equals that of 1 year in real life. If one year of live of a cim would be equal to 12 months (or 12 days) the problem of deaths would be much smaller, because insteat of 365 times of real life it would only be 12 times of real life.
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