Some of my trains have a stop time in the station of around 2:30 minutes. It's a very busy train station and the trains always get over capacity. What causes that long stop time? Or is it normal?
Gday... this started happening to me last week too. I dont think it was there after the Economic 2.0 patch, but maybe only after I loaded Bye Bye Homeless mod (to save my city...). Do you have that loaded?Some of my trains have a stop time in the station of around 2:30 minutes. It's a very busy train station and the trains always get over capacity. What causes that long stop time? Or is it normal?
No, I'm not using that mod.Gday... this started happening to me last week too. I dont think it was there after the Economic 2.0 patch, but maybe only after I loaded Bye Bye Homeless mod (to save my city...). Do you have that loaded?
Not really. There is no other traffic blocking that route. I now also experienced that with subway stations (even only 1 train riding that route, so no possibility that others are blocking).Maybe the train is waiting for the tracks to clear?
Yes, the stations are crowded and trains always get full. However, they are full within 5 - 10 seconds, and then remain in the station for another 2 minutes or more...Are there a lot of people waiting in the stops? I have the impression that boarding times are long when a lot of people is boarding, and given how much cims like public transport, stops full of passengers are quite common.
It is causing very strange behaviour though. A metro train enters the station at 13:08 and leaves at 13:27, 19 minutes later. This is not normal and causes a jam of trains and just happened to me. It is no exception. All public transport lines have the same problem.I would say this is working as intended. If you think about it, the train company knows how many tickets were sold for each train, which accounts for the 5-10 seconds to determine it's full. But it takes the actual citizens more time to enter and exit the train.
You realize time flows a lot faster in CS2 than in real life, right?It is causing very strange behaviour though. A metro train enters the station at 13:08 and leaves at 13:27, 19 minutes later.
Yes, and still it takes just 9 minutes for the train to reach the next station, which is at 700m. So it’s a lot of time even for CS2 scale.You realize time flows a lot faster in CS2 than in real life, right?
I don't think you're meant to interpret time that literally. It's more like in The Sims where a second equalled one minute, so it'd take a sim several 'minutes' to pee standing up, for example, or several 'minutes' to get across the front lawn to the school bus. Complain about long loading times all you want, that's fine, but expecting things to line up with how long things take in real time is a bit ridiculous, I think.Yes, and still it takes just 9 minutes for the train to reach the next station, which is at 700m. So it’s a lot of time even for CS2 scale.
I’m not expecting the time to be like irl. But how much time it takes something in game relative to other things in game it’s important. As I said those long boarding times are causing traffic backups in transit lines. And that’s a problem, because CIMs try to reach destinations and after staying several hours waiting in the station they desist. It is a bottleneck for traffic.I don't think you're meant to interpret time that literally. It's more like in The Sims where a second equalled one minute, so it'd take a sim several 'minutes' to pee standing up, for example, or several 'minutes' to get across the front lawn to the school bus. Complain about long loading times all you want, that's fine, but expecting things to line up with how long things take in real time is a bit ridiculous, I think.