The ability to colonize above existing nations, wouldn't that be something to consider in I:R?
Found Colony
The best way to ensure lasting loyalty in a region will always be to send those we trust to rule it for us.
Let us send a number of trusted [COUNTRY.GetAdjective] men and women to build a new life deep in foreign territory.
Collapse
Potential requirements
Allow
- Does not have the modifier Colonial Ventures
- The target culture does not have the modifier Colonial Occupation
- Owns a territory that:
Effects
- Select the territory with the highest difference between its
population capacity and
current population that:
- The selected territory gets the modifier Colony until the end of the game, giving:
- The selected territory's province loses
20 loyalty
- The selected territory gets the event [ROOT.GetProvince.GetName] - A [ROOT.GetProvince.GetOwner.GetPrimaryCulture.GetName] Colony
- The target culture gets the modifier Colonial Occupation until the end of the game, giving:
- Get the modifier Colonial Ventures for 3years, giving:
Migratory tribes can already do that - so the mechanic is already there in IR; it is just named differently and used differntly. Even CK3 has ported it over from IR for Northern Lords. Nice to see Vic3 getting it too (or again - don't know about Vic2), but nothing new for IRThe ability to colonize above existing nations, wouldn't that be something to consider in I:R?
The ability to colonize above existing nations, wouldn't that be something to consider in I:R?