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Ughhhh....

Found Colony​

The best way to ensure lasting loyalty in a region will always be to send those we trust to rule it for us.
Let us send a number of trusted [COUNTRY.GetAdjective] men and women to build a new life deep in foreign territory.



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Potential requirements
  • The target culture is not the primary culture
  • The target culture does not have Citizens citizen or Pop noble.png noble civic rights
Allow
  • Does not have the modifier Colonial Ventures
  • The target culture does not have the modifier Colonial Occupation
  • Owns a territory that:
    • Has the target culture as the dominant culture
    • Neighbours more than one other territory that has the target culture as the dominant culture
    • Is not in the same province as the Country capital.png capital

Effects
  • Select the territory with the highest difference between its Population capacity population capacity and Population.pngcurrent population that:
    • Has the target culture as the dominant culture
    • Neighbours more than one other territory that has the target culture as the dominant culture
    • Is not in the same province as the Country capital.png capital
  • The selected territory gets the modifier Colony until the end of the game, giving:
    • Migration attraction +2 Migration Attraction
    • Pop assimilation.png +10% Pop Assimilation Speed
  • The selected territory's province loses Province loyalty 20 loyalty
  • The selected territory gets the event [ROOT.GetProvince.GetName] - A [ROOT.GetProvince.GetOwner.GetPrimaryCulture.GetName] Colony
  • The target culture gets the modifier Colonial Occupation until the end of the game, giving:
    • Global cultural integration speed modifier.png -15% Cultural Integration Speed
    • Pop happy.png -6% Culture Happiness
  • Get the modifier Colonial Ventures for 3years, giving:
    • National tax -5% National Tax
 
The ability to colonize above existing nations, wouldn't that be something to consider in I:R?
Migratory tribes can already do that - so the mechanic is already there in IR; it is just named differently and used differntly. Even CK3 has ported it over from IR for Northern Lords. Nice to see Vic3 getting it too (or again - don't know about Vic2), but nothing new for IR :)
 
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The ability to colonize above existing nations, wouldn't that be something to consider in I:R?

There was very little external colonization in I:R's timeframe. Most, if not all of it happened internal. Adding in EUIV/Vicky type of colonization was a mistake originally, and adding the version of VickyIII would just adding a different wrong mechanic.

Instead, the type of colonization we get from missions should have been made an actual mechanic, which is fitting for the time period, though with some tweaks here and there to make it fit even better.

That is, if I:R ever gets revived.
 
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Yeah external colonisation only happened before the time periods with both greeks and Phoenician settlers and even then it was a gradual one where those where first just temporal trade interface with the locals, before seeing settlers migration later on (for various reasons). If there where still those colonisation (I think those where over by then) and you would like to portray them the correct mechanics (if directly ported from PDS other games) would be closer to ==> charter company (EU4), high migrant attraction from overcrowd cities (I:R), and found trade city (EU4 : merchant republic mechanic + I:R : event colony diplo-like relation ==> kinda like : Bi-Quart-Hadasht from the event).
 
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