Spend 200 food to get 100 new POPs.
No mana involved![]()
Spend 100 Political Points to instantly win elections for your chosen party, Stellaris style. Realistic POP voting patterns and conditions be damned.
Maybe they can save the magic points for "easy" game modes? I think that mechanic is used because it simplifies things and makes a game more accessible to the casual gamer (a coveted demographic).
True, but it came directly from the amount of officers you had. It was not great, but it did make some sense.Vicky2 already had officer mana, 3 will expand upon this radical innovation and give us reform mana for enacting political reforms!
You're being dramatic. That's just a consequence of the archaic westernization system. We will probs get sth like InstitutionsMana or not, the game will be simplified in some way. Puke, scream, pull your hear now so you don't have to do it later. Another thing I expect will change is that the game will become more PC, you can't have a game go mainstream with African nations being called uncivilized, there would be an outrage.
The cost of mass marketing...Mana or not, the game will be simplified in some way. Puke, scream, pull your hear now so you don't have to do it later. Another thing I expect will change is that the game will become more PC, you can't have a game go mainstream with African nations being called uncivilized, there would be an outrage.
Mana or not, the game will be simplified in some way. Puke, scream, pull your hear now so you don't have to do it later. Another thing I expect will change is that the game will become more PC, you can't have a game go mainstream with African nations being called uncivilized, there would be an outrage.
Maybe they can save the magic points for "easy" game modes? I think that mechanic is used because it simplifies things and makes a game more accessible to the casual gamer (a coveted demographic).
Institutions frighten me now, even thought I liked the idea. Then again if implemented correctly it would be fine I guess.You're being dramatic. That's just a consequence of the archaic westernization system. We will probs get sth like Institutions
This is the only thing that this sale could ever mean. V3 is coming ever closer to us.
No its used cause generally giving the player agency is better then rng...but as with every general rule it has its exceptions....sometimes it is good to just set the enviroment up and let the player deal with it without the posibility to influence the setup in the first place....but its a delicate act pds not always naileded but most suggestions in this forum wouldnt do so either...
You are right in a broad abstract way, but how that is to translate in gameplay is another matter. but i agree that the main design goal for a vicky 3 should be, to obtain a feeling of being a politican setting the stage for economics and politics to unfold. But in the end player want agency and if your control is to inderect it isnt fun. Old pds games and even old versions of the newest generation showed that...A bit belated, but this is why mana can't work with Vicky. The Vicky series is all about things that you as a player should have no means to directly control. You job in Vicky is to make policy decisions that encourage the things you want to happen with anything that lets you have direct control of something having major tradeoffs. That's what makes it the only Paradox game aside from CK2 where peace can be fun. Because there is no sequence of optimized button clicks to achieve a specific thing.
"Spend 100 political mana to promote XYZ ideology in the province."
"Spend 550 sword mana to instantly raise a conscript regiment."
"Use 250 economy mana to boost production of steel by 50% for 5 years."
If new Paradox games are anything to go by, this is what awaits you.