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Spend 200 food to get 100 new POPs.
No mana involved :rolleyes:
 
Spend 200 food to get 100 new POPs.
No mana involved :rolleyes:

Use 150 Industry Points to immediately construct a steel factory and a few hundred magical workers to staff it.

Spend 100 Political Points to instantly win elections for your chosen party, Stellaris style. Realistic POP voting patterns and conditions be damned.

:(
 
Maybe they can save the magic points for "easy" game modes? I think that mechanic is used because it simplifies things and makes a game more accessible to the casual gamer (a coveted demographic).
 
Spend 100 Political Points to instantly win elections for your chosen party, Stellaris style. Realistic POP voting patterns and conditions be damned.

You can only spend the 200 influence (which is almost never a good move, btw, at least for oligarchy) in Stellaris to ensure the election of your chosen candidate if you are an oligarchy or dictatorship. So that actually does make sense. In democratic authority you can only spend influence to promote the chances of a certain candidate.


Maybe they can save the magic points for "easy" game modes? I think that mechanic is used because it simplifies things and makes a game more accessible to the casual gamer (a coveted demographic).

I guess monarch points are mostly easy enough to use. Using (not to mention generating) them efficiently is something you can spend hundreds of hours becoming proficient in and then still be impressed by how some more experienced player is able to do it. Easy to learn, very hard to master - sounds like it's just good game design to me. There is always a certain crowd on these forums who object any kind of usability improvements to Paradox games. I wonder why that is.

The 'mana' hatred is strong in this thread, whether it makes sense or not be damned!
 
Vicky2 already had officer mana, 3 will expand upon this radical innovation and give us reform mana for enacting political reforms!
True, but it came directly from the amount of officers you had. It was not great, but it did make some sense.
It could be improved a lot. Good generals generally had experience in fighting wars ~10-30 years ago.
Examples:
  • Erwin Rommel (WWI experience for WWII)
  • Stonewall Jackson (Mexican-America War experience for US Civil War)
  • Karl von Bulow (Austro-Prussian and Franco-Prussian wars experience for WWI)
  • Herbert Kitchener (Mahdist and 2nd Boer wars experience for WWI)
Another source of good generals is military education.

Just an idea:
Let's say that all officers ingame received military education. And having more officers leads to having more and better generals. (V2 style)
Experience would fade over time from regiments as soldiers retire.
Experience that has been lost would increase the number and quality of generals to simulate combat veterans taking command.
 
Mana or not, the game will be simplified in some way. Puke, scream, pull your hear now so you don't have to do it later. Another thing I expect will change is that the game will become more PC, you can't have a game go mainstream with African nations being called uncivilized, there would be an outrage.
 
Mana or not, the game will be simplified in some way. Puke, scream, pull your hear now so you don't have to do it later. Another thing I expect will change is that the game will become more PC, you can't have a game go mainstream with African nations being called uncivilized, there would be an outrage.
You're being dramatic. That's just a consequence of the archaic westernization system. We will probs get sth like Institutions
 
Mana or not, the game will be simplified in some way. Puke, scream, pull your hear now so you don't have to do it later. Another thing I expect will change is that the game will become more PC, you can't have a game go mainstream with African nations being called uncivilized, there would be an outrage.
The cost of mass marketing...
 
Mana or not, the game will be simplified in some way. Puke, scream, pull your hear now so you don't have to do it later. Another thing I expect will change is that the game will become more PC, you can't have a game go mainstream with African nations being called uncivilized, there would be an outrage.

Lol I remember back in 2010 when I was saying that mercantilism will come around big time and westerners were disbelieving me, look at it now.

Also, you could sell a major game calling blacks uncivilized without antifa and SJW turning against you. Vicky3 will surely have Africa be just as advanced as Europe, same as now EUIV has equalized the gap as developers and modders "felt bad" about history.
 
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Maybe they can save the magic points for "easy" game modes? I think that mechanic is used because it simplifies things and makes a game more accessible to the casual gamer (a coveted demographic).

No its used cause generally giving the player agency is better then rng...but as with every general rule it has its exceptions....sometimes it is good to just set the enviroment up and let the player deal with it without the posibility to influence the setup in the first place....but its a delicate act pds not always naileded but most suggestions in this forum wouldnt do so either...
 
They will announce Victoria Inmortal for your Phone, and will be plagued with microtransactions. You will buy it?
 
No its used cause generally giving the player agency is better then rng...but as with every general rule it has its exceptions....sometimes it is good to just set the enviroment up and let the player deal with it without the posibility to influence the setup in the first place....but its a delicate act pds not always naileded but most suggestions in this forum wouldnt do so either...

A bit belated, but this is why mana can't work with Vicky. The Vicky series is all about things that you as a player should have no means to directly control. You job in Vicky is to make policy decisions that encourage the things you want to happen with anything that lets you have direct control of something having major tradeoffs. That's what makes it the only Paradox game aside from CK2 where peace can be fun. Because there is no sequence of optimized button clicks to achieve a specific thing.
 
More like emotional whiplash confirmed... I can't remember the last time I got so excited so quickly, only to have it completely destroyed; all in, like, five seconds.
 
A bit belated, but this is why mana can't work with Vicky. The Vicky series is all about things that you as a player should have no means to directly control. You job in Vicky is to make policy decisions that encourage the things you want to happen with anything that lets you have direct control of something having major tradeoffs. That's what makes it the only Paradox game aside from CK2 where peace can be fun. Because there is no sequence of optimized button clicks to achieve a specific thing.
You are right in a broad abstract way, but how that is to translate in gameplay is another matter. but i agree that the main design goal for a vicky 3 should be, to obtain a feeling of being a politican setting the stage for economics and politics to unfold. But in the end player want agency and if your control is to inderect it isnt fun. Old pds games and even old versions of the newest generation showed that...

My main point is, that all the wannabes who think they found a solution of pds failures most often are wrong. either their solution is to simple or its too complex, but most often it lacks experience. Its totaly fair to criticise the mana system, and think about better solutions. But to damn mana and call it lazy design or whatnot while thinking you have found the solution is in most cases arrogant
 
"Spend 100 political mana to promote XYZ ideology in the province."

"Spend 550 sword mana to instantly raise a conscript regiment."

"Use 250 economy mana to boost production of steel by 50% for 5 years."

If new Paradox games are anything to go by, this is what awaits you.

How is that any different than Colonial Mana? Or Diplo Manna?