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In my last 1.9.7 game Prussia jump on France with pretty much every GP. Main land almost full occupied but took some time to sit on the capital for ticking. Found France GDP cut in half during the war, and noticed most building are gone later. Can't tell AI delete building or the one million yearly expected dead really tick.
They were probably automatically destroyed because there was a lack of population since half the French population died...
 
Yes I have. I left a bug report


Its so sad there is just no word about it, its my 2nd campaign i need to stop playing (1870) as i cant declare on my neighbor bc my supply will magically drop to 0. Its beyond frustrating at this point.
 
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Its so sad there is just no word about it, its my 2nd campaign i need to stop playing (1870) as i cant declare on my neighbor bc my supply will magically drop to 0. Its beyond frustrating at this point.
It is confirmed as bug in the bug reporting section of the forum but there is no information if it will be corrected in official patch 1.9.7
 
Can additional satisfaction be added to the railways? Just like government jobs, railway employees often migrate, resulting in a sharp drop in infrastructure and reduced market access.
 
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  • Fixed a bug when the regional HQ kept investing despite a broken foreign investment pact

YES! That was most hated bug
 
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has anyone else seen the unproductivity with high througput boni on buildings when using worker reducing pms? the input goods for them get "buffed" with the throughput which makes them completely useless on those buildings...
 
Just bringing into focus the latest Bug by Generalist. Haven't found the bug report for it.

Goods bought and sold on the global market don't affect the market prices if the nation is landlocked, and has access to it through another nation.

 
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Happy Tuesday Victorians!

We have released Opt in Beta 1.9.7 in a beta accessible version today, this Opt in Beta is focused on fixing critical issues like the Regional HQ’s investing without a foreign investment pact or the crashing that can occur with state population tabs. As such, please keep any bug reports to critical or game breaking issues and label any such reports as ‘OIB 1.9.7’. If all goes well, we will not need to update the beta further.

If you want to opt in to the Beta Hotfix you can do so in Steam by following these steps:

  1. Right click the game application in Steam, select ‘Properties’
  2. In Properties select ‘Betas’
  3. Now, in the Betas section open the check box and scroll to the entry labelled ‘opt-in-beta-1.9.7’ and click it.
    1. This will now start downloading to your game, as it is a new hotfix it may take some time to load for the first time.
  4. If you want to return to the live version of the game ‘1.9.6’ as of writing, then you follow the same steps but select ‘None’ in the Beta dropdown selection.

The following changes have been made to the game compared to 1.9.6:

AI​

  • Fixed a bug where autonomous investment would not update its state target for a building type but instead construct the same building in the same state over and over
  • Fixed a bug where the AI would not construct a sufficient number of ports to fix critical convoy shortages
  • Fixed a bug which was preventing the AI from establishing new military formations in some cases
  • Fixed another issue that was preventing the AI from withdrawing from enforced treaties
  • The AI is now fine with building Railways in states that have sufficient Infrastructure, if those Railways would be profitable
  • Improved the AI's ability to prioritize spending on government buildings when its current spending is far below its desired targets

Balance​

  • The Boer States now start out guaranteed by Britain as per the Anti-Cheese Treaties of 1836
  • Gaza now starts with an army

Interface​

  • Treaties now get their own budget entry in the budget tooltip, rather than being nested under the Diplomatic Pacts entry

Bugfixes​

  • Fixed a crash that would sometimes occur when viewing a state's population tab
  • Fixed a bug when the regional HQ kept investing despite a broken foreign investment pact
  • Fixed a bug where an overlord capitulating would sometimes not enforce wargoals targeting their subjects in the same play
  • Fixed a bug where the winning revolutionary side would disband all original country companies instead of transferring them
  • Fixed a bug that would cause enforced money transfer articles to not be properly accounted for when capitulating
  • Fixed a bug that would cause money transfer articles to transfer twice the stated amount
  • Fixed a bug that would cause money transfer and goods transfer articles to not be properly frozen when the two bound countries get involved in a war on opposite sides
  • Fixed the wrong country being shown for diplomatic stance acceptance factor for existing treaties
I don't know if it's just me but since the last update I don't get the Opium Crisis event to ban Opium.
 
Fixed a bug where autonomous investment would not update its state target for a building type but instead construct the same building in the same state over and over
That explains a lot...
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