Short summary of your issue
Desync during multiplayer
Game Version
1.0.3
What OS are you playing on?
Windows
Do you have mods enabled?
No
Have you tried verifying your game files?
Yes
How much "pain" is this causing you?
8
Please explain the issue you experienced in the most condensed way possible
While playing multiplayer we (a group of 5-7 people) experience constant desyncs. All of us have good internet connection, most of us have sufficient PC specs (those who don't had lowered their settings to get stable 60 FPS), game host has the best specs and internet among us. We tried changing the host, alas it didn't help. Despite all of that, different players crash and eventually we have to rehost the game, because hotjoin always leads to a crash later on. Crash can happen at any time, but we never played more than 10 years in a row without rehost.
Please explain how to reproduce the issue
Load the save attached.
Start the multiplayer game with Germany, Great Britain, France, Russia, Austria-Hungary and USA.
Play about a month.
Is there anything else you think could help us identify/replicate the issue?
In the save file attached, we crash in a month. In the logs files attached there are two errors that we get constantly:
Error: country_rank trigger [ Wrong scope for trigger: country_definition, expected country ]
Script location: file: common/dynamic_country_names/00_dynamic_country_names.txt line: 868
and
Error: Invalid right side during comparison 'c'
Script location: file: common/character_templates/historical_commanders_americas.txt line: 170
error_2.log and multiplayer_1.log are the logs that we got when we first crashed, error_1.log and multiplayer_1.log are the logs that we got after our last attempt to enjoy this game.
I have attached a save game
Yes
Upload Attachment
File(s) attached
Desync during multiplayer
Game Version
1.0.3
What OS are you playing on?
Windows
Do you have mods enabled?
No
Have you tried verifying your game files?
Yes
How much "pain" is this causing you?
8
Please explain the issue you experienced in the most condensed way possible
While playing multiplayer we (a group of 5-7 people) experience constant desyncs. All of us have good internet connection, most of us have sufficient PC specs (those who don't had lowered their settings to get stable 60 FPS), game host has the best specs and internet among us. We tried changing the host, alas it didn't help. Despite all of that, different players crash and eventually we have to rehost the game, because hotjoin always leads to a crash later on. Crash can happen at any time, but we never played more than 10 years in a row without rehost.
Please explain how to reproduce the issue
Load the save attached.
Start the multiplayer game with Germany, Great Britain, France, Russia, Austria-Hungary and USA.
Play about a month.
Is there anything else you think could help us identify/replicate the issue?
In the save file attached, we crash in a month. In the logs files attached there are two errors that we get constantly:
Error: country_rank trigger [ Wrong scope for trigger: country_definition, expected country ]
Script location: file: common/dynamic_country_names/00_dynamic_country_names.txt line: 868
and
Error: Invalid right side during comparison 'c'
Script location: file: common/character_templates/historical_commanders_americas.txt line: 170
error_2.log and multiplayer_1.log are the logs that we got when we first crashed, error_1.log and multiplayer_1.log are the logs that we got after our last attempt to enjoy this game.
I have attached a save game
Yes
Upload Attachment
File(s) attached
Attachments
- 3
Upvote
0