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pimparel said:
And to tell the truth, in my opnion, the tech isn't that powerfull, cause the Player/AI is still restricted by $$$. ;) The RR tech are much more powerfull than Freedom of Trade.

I don't know if this has been mentioned before... but in my first games with VIP 0.11 I noticed that the AI in all Great and Mid Powers built as many RR as they could so to get it a little more historical I added the RR-levels as inventions instead so now I don't end up with seeing Prussia having Integral RR in 1860:D I don't know if anyone else has been bothered by this but I think this helped so the RR techs aren't as powerful as before...
 
Theodotus1 said:
I don't remember Napoleon relying on canned goods (but I could be wrong about that). Nor have my studies of the American Civil War turned up any great dissertations on canning methods. Barrels were routinely used before cans, and were sufficient for long-distance transport and the provision of highly-evolved armies and navies.
-Fuzzy Memory Warning:
I remember hearing somewhere that Nappy tried to rely on canned goods, and offered a prize for a better method to be developed, but it was not available until 1822.
 
Napoleon did try to rely on canned goods. Louis Pasteur won the prize. Shame on you if you don't know who old good Pasteur is. We can thank Napoleon for canned food.

...at least I think so.
 
Nerfix said:
Napoleon did try to rely on canned goods. Louis Pasteur won the prize. Shame on you if you don't know who old good Pasteur is. We can thank Napoleon for canned food.

...at least I think so.
See what happens when we chemistry majors become musicians. Besides, the Pasteur I remember is Pasteur the crystalographer, painstakingly separating crystals of tartaric acid on the basis of optical activity. And since Pasteur was born in 1822, the date must have been later.
 
Dammit, I knew something was wrong in that... :eek:o

Maybe I shouldn't post stuff in almost coma-like state of exhaustion? :rofl:

But anyway, Napoleon did try realy on canned good. I'm pretty sure about that! :eek:
 
Yah, but which Napoleon are we talking about here?
I don't remember anything about Napoleon the First ever having seriously attempted to industrialise food production during the First Empire.
However, Napoleon III, who was contemporous with Louis Pasteur and his pasteurization process, did encourage the invention and refinement of canned foods and preserved oils and butters for his troops.
 
Napolean the First made extensive use of soups and other foods put into wine bottles to feed his troops. This is why he is seen as the father of canned food. When early in his career he was presented with theis technology he was convinced. When shown how this protected the food from spoilage and encourage those involved to ramp up production.
 
Theodotus1 said:
Because of this link between canned food and the military in the game, canned food technology needs to be seen as separate from canning, per se. So it should be attached to a basic technology, not a level 2 tech. And basic chemistry therefore makes the most sense.
Perhaps the technology could be changed to 'food preservation' but have an attached invention called 'canning' which would give a bonus to canned good factories?
 
private initiative

Is it possible to modify the 'private initiative' event to model a real market economy: Like frequeny of firing the event depending on savings of the population (middle class and upper class) literacy rate and political system/ideology. Factories built by the event shouldn't be random but somehow dependend on available ressources and worldmarket demand.
e.g. with the conditions in the UK private initiative should fire very often, on the other hand the price for state built factories should be much higher.
Russia or China would be just the opposite, nearly no private initiative.
I think this model would move Victoria away from the planned economyit is now.
 
Hen said:
Is it possible to modify the 'private initiative' event to model a real market economy: Like frequeny of firing the event depending on savings of the population (middle class and upper class) literacy rate and political system/ideology. Factories built by the event shouldn't be random but somehow dependend on available ressources and worldmarket demand.
e.g. with the conditions in the UK private initiative should fire very often, on the other hand the price for state built factories should be much higher.
Russia or China would be just the opposite, nearly no private initiative.
I think this model would move Victoria away from the planned economyit is now.

Interesting idea but from what commands exist to trigger events, there is no trigger based on "accumulated income" of that sort. Especially as income for pops is on a province-by-province basis, rather than cumulative for the whole nation. And there are no triggers for specific supply of specific resources or if a demande for a good is at a certain level. I think that part of the reason for this is that such events would have to check for the right conditions every day for them to be effective, which if there were a lot of these events, would put a LOT of potential drag on the speed at which the game runs. If you set a certain offset to the event, like checking to see the conditions are met once every, say 10 days (choose whatever length of time you want) the chances of it firing are going to be very low if the trigger is made too specific due to all the varying factors in determining demand for a good and the preset conditions when populations have reached $100 in reserve income - low and medium buy lux goods, upper buy state bonds. And that is hardcoded in the game engine.

In the end your ideas are interesting, but it would likely require a very different game than what Victoria is in term of design as it currently stands.