This is a spin off form my attempt at a FRG AAR which was a bit of a failure for various reasons. When you can invade the USSR in 48 with 58 Bundeswehr divisions and you have one of the best navies in the game courtesy of the USA which also nukes the USSR for you 4 times something is wrong. This time around I have chosen the DDR to try out.
Time to build the 4th Reich. To play as the FRG or DDR you have to defeat Nazi Germany and either manually create the state or redraw the borders with the German surrender event. Compared to an American created FRG the DR has alot better sliders for war, but the tech teams are average and I have inherited the USSR doctrines. I don't have a decent tech team for armor, and mostly level 4-5 teams in various areas. Unlike the FRG you don't really inherit some of the best teams of the fallen 3rd Reich. You do get Heinkel but you have no teams with fields in rockets, nukes and weak naval tech teams and pathetic naval doctrine tech teams. Thats a naval team researching new tanks. Yep my teams are that bad. I'm tempted to turn tech team takeover on and go and capture Skoda but this will make things interesting.
Unlike the FRG game I didn't go to far over the top in terms of equipment the DDR would inherit from the USSR. I gave them X4 armored divisions, X6 CAS, and around 8 TAC bombers and a couple of mech divisions and 1 HQ. In 43 I set up a large X3 serial run of factories due for completion in 46. The peoples navy inherited from the Soviets are 12 destroyers and 10 transports. This DDR also a naval port in Villa sometingorother on the NW coast of Africa. My naval doctirnes stink and I'm behind on encryption as well. The massive starting army including units the AI has built over the last 2 years.
I wanted the DDR to have a small army I can build around in the future. Nothing to exciting but it will do. Finally I'll write a few words on the state of the world.
Germany was crushed by the Soviets in early 43 after a Soviet DoW in mid 41. Germany didn't want to launch Barbarossa. The remaining Axis powers were crushed by mid 43, Bulgaria switched sides. Italy, Republican Spain and Portugal were liberated from the mess. I couldn't liberate Yugoslavia so I created Croatia and and gave them Yugoslavia's provinces. The redrawing the border event also fired and created Romania, Luxembourg, Denmark and maybe some others. Vichy France was invaded and I allowed them to live in return for a treaty and some land in North Africa I couldn't get to. Since France, Holland and Belgium were in the Allies I couldn't give them the land back and I didn't want it as the USSR. I created Flanders and divided France up between Flanders, Italy, and Republican Spain. On May1 I released all the remaining puppets in Europe, DoW the Japanese to help the Allies out and the celebrate May1 returned the DDR to self rule. Flanders also rules the Dutch lands as well.
Some self imposed rules.
1. No alliances with major powers (USA/England/USSR/Japan)
2. No invading the USSR while they are busy in Asia.
I'm alot weaker than the FRG game I tried and I don't have an American suger daddy. I'm also very low on resources and have to import 100+ metal and 50+rare materials from the USA and USSR. The total armed forces of the DDR
13 arm/mech/mot
23 Infantry
4 Garrison
13 destroyers (41 models w/ firecontrol)
10 transports
11 TAC
6 CAS
Most of it is 41/43 vintage. I have alot of IC though so lets see what happens in the postwar world. Woder if Israel, India/Pakistan etc will form.

Time to build the 4th Reich. To play as the FRG or DDR you have to defeat Nazi Germany and either manually create the state or redraw the borders with the German surrender event. Compared to an American created FRG the DR has alot better sliders for war, but the tech teams are average and I have inherited the USSR doctrines. I don't have a decent tech team for armor, and mostly level 4-5 teams in various areas. Unlike the FRG you don't really inherit some of the best teams of the fallen 3rd Reich. You do get Heinkel but you have no teams with fields in rockets, nukes and weak naval tech teams and pathetic naval doctrine tech teams. Thats a naval team researching new tanks. Yep my teams are that bad. I'm tempted to turn tech team takeover on and go and capture Skoda but this will make things interesting.

Unlike the FRG game I didn't go to far over the top in terms of equipment the DDR would inherit from the USSR. I gave them X4 armored divisions, X6 CAS, and around 8 TAC bombers and a couple of mech divisions and 1 HQ. In 43 I set up a large X3 serial run of factories due for completion in 46. The peoples navy inherited from the Soviets are 12 destroyers and 10 transports. This DDR also a naval port in Villa sometingorother on the NW coast of Africa. My naval doctirnes stink and I'm behind on encryption as well. The massive starting army including units the AI has built over the last 2 years.

I wanted the DDR to have a small army I can build around in the future. Nothing to exciting but it will do. Finally I'll write a few words on the state of the world.

Germany was crushed by the Soviets in early 43 after a Soviet DoW in mid 41. Germany didn't want to launch Barbarossa. The remaining Axis powers were crushed by mid 43, Bulgaria switched sides. Italy, Republican Spain and Portugal were liberated from the mess. I couldn't liberate Yugoslavia so I created Croatia and and gave them Yugoslavia's provinces. The redrawing the border event also fired and created Romania, Luxembourg, Denmark and maybe some others. Vichy France was invaded and I allowed them to live in return for a treaty and some land in North Africa I couldn't get to. Since France, Holland and Belgium were in the Allies I couldn't give them the land back and I didn't want it as the USSR. I created Flanders and divided France up between Flanders, Italy, and Republican Spain. On May1 I released all the remaining puppets in Europe, DoW the Japanese to help the Allies out and the celebrate May1 returned the DDR to self rule. Flanders also rules the Dutch lands as well.
Some self imposed rules.
1. No alliances with major powers (USA/England/USSR/Japan)
2. No invading the USSR while they are busy in Asia.
I'm alot weaker than the FRG game I tried and I don't have an American suger daddy. I'm also very low on resources and have to import 100+ metal and 50+rare materials from the USA and USSR. The total armed forces of the DDR
13 arm/mech/mot
23 Infantry
4 Garrison
13 destroyers (41 models w/ firecontrol)
10 transports
11 TAC
6 CAS
Most of it is 41/43 vintage. I have alot of IC though so lets see what happens in the postwar world. Woder if Israel, India/Pakistan etc will form.
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