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Gnug215

Sergeant
Dec 16, 2012
74
0
Hi all,

So the suggestions sticky thread is going well. A bit too well, so it's filled with all kinds of suggestions now. But there are a few repeat offenders, and I'm wondering what suggestions people prioritize the most.

So here is a list of some suggestions (if you please, I'm not twisting your arm. :) ) to vote for ONE suggstion, the one that they like the most.

(The suggestions are listed in generalized form - If you have other suggestions you'd like to see on this list, maybe mention them in addition to adding a vote to the list, but let's try to keep it simple and short. If you have entirely different suggestions, then maybe you could start your own thread.)
(Also, I hope this thread isn't out of order somehow.)


Here goes:

1: Improved diplomacy.
- Mostly just making sure the AI is less of a screw-up with the diplomacy. It's too easy to get peace from the AI when you need it, and the AIs always seem to be at war with other AIs, making the game too easy as a whole.


2: Improved difficulty.
- While the above suggestion with improved diplomacy might help a bit, I'm mostly talking about adding one or two more difficulties. I don't think it's realistic that Ino-Co can simply improve the AI with some quick programming, so the improvements in difficulty would have to be achieved through giving the AI more advantages on higher difficulties, such as higher unit power and/or lower unit cost.
Additionally, a few added game options could alleviate this, such as the ability to set AI teams pre-game, an option that would not allow for you to ally AIs, or the like.

3: Campaign.
- This one speaks for itself, I hope.


4: Moddability.
- Even if it's just map-making or something simple. If Ino-Co are not willing/able to implement this, it would be nice to get a final word from them on it. (Reading the forum, I get the notion that no final word has been given, but I could be wrong.)


5: More races/units.
- This one also speaks for itself.



That's it for now. I'm afraid I haven't played any multiplayer yet (would love to, though), so this list sadly has no considerations in that direction.

My vote would have to go for number 2. :)
 
Being able to mod the game would be great but I don’t have much hope for that. Even if the game isn’t moddable there are a lot of options when you start a new game. I guess that’s why I’ve played it almost every day since May. My biggest problem with the game right now is the increasing amount of spells. I would like some sort of tech three for the spells so I can decide what type of spells I want to research.
 
hello, imho you guys are asking for the impossible, modding wasnt part of the design so it would be super expensive to do now for little profit to Inco; regarding spicing up the AI it is always very hard to do; especially in a brooad 4x game, the easy solution is to allow it to cheat and/or giving it better odds but I dont think this is what peeps have in mind. Warlocks in now on its "mature" stage so more race/buildings/features is probably what we are going to get (finger crossed), the rest looks to me more a candidate for a warlocks II.
Etienne
 
Improved difficulty is a must if I am goint to continue playing the game. I love this quirky game but I lose all interest in a game when I beat it - and I have now :(.

Using house rules has helped but as the OP has suggested allowing the AI to team up against you would be a great option to have as all too often the AI wastes itself fighting another AI rather than the 'real threat'.... YOU.
 
6. Extinct volcano spell: This inexpensive turns the nearest volcano into mountain, the next turn the lava tiles around said volcano cool down (it returns into whatever it was before, with the exception of a water tile which has been "raised" by now into something appropriate for the location).

7. Maintainable terramorphs: Each costs a high initial amount and a small per turn stipend and automatically terramorphs one appropriate tile per turn that it is maintained for. Allow you to cast the same spell multiple time to increase that to multiple tiles per turn terramorphed.

8. Ability to disable volcanos.

of the original five options, #3 is my favorite (but it is way less important than 6, 7, and 8)
 
Ok, so we haven't had any new posts for a couple of days now, so I think it's time to tally the votes.

We got a couple of second and third choices, and I decided to try and put those in, although it will look a bit weird.

Here goes:

The winner is... well, sort of a tie, I guess. (I told you guys to only vote for one! :) )

Suggestion 2 got five first priority votes and two third priority votes. Looks like a winner, right?

Well, suggestion 5 got four first priority votes, but three second priority votes, and one third priority.

So if you were to give points to the three priorities, say, three points for 1st, two points for 2nd and 1 point for 3rd, then suggestion 5 actually beats out 2 by one point.

Additionally, my vote was for suggestion 2, so if we take that one away suggestion 5 is in a comfortable lead.


So I declare suggestion 5, "More races/units" to be the winning suggestion for what Ino-Co should put out next! :)


Consequently, suggestion 2 is in second place.

At third place we have suggestion 4, the modding thing, even though a few expressed doubts as to whether that would be possible at all. Maybe I shouldn't have put that suggestion on the list. Maybe I should have put "fix imbalances" instead?

Just behind suggestion 4 is suggestion 1, improved diplomacy. I suppose those who play multiplayer the most wouldn't prioritize this one.

In last place is suggestion 3, a campaign. (Come to think of it, Civ doesn't really have one of those either, so perhaps this one isn't quite so easily doable?)


Well, thanks for everyone that participated! :)