AGoT - Pirates and Merchants Note: this is a pre-alpha version and so it is featyre incomplete!
version 0.0.1 released!
Download: https://www.mediafire.com/?3a3c3ayyf5166t3
Hello you all! For the next week I have started working anew in rewriting my old little submod to give pirates more flavour (momstly non-cannonical, but -silly- fun nonetheless!) to make them stand on pair with the ironborn. I will with future updates be implementing a complete economic overhaul of the economy, adapting both part of the building chains of Lux Invicta and the economic overhaul that is Magnate Lords, conveniently adapted to the setting -of course with due permission of the authors-, along with some touches of my own.
Key features implemented as of 0.0.1
-Pirates has now acces the the "reaving" event-chain, which has been relocalised. For now, the events for finger dances and saltwives are still in, but will be repaced/deleted for the next version.
-pirates have totally diferent demesne laws. Now you have to work hard to earn prestige enough to become a respected leader among your comrades!
-integrated the "AGOT Retinue" submod by Amorties
Goals for subsequent updates
-Rework the pirate version of the reaving to make it more unique
-Implement unique nicknames for pirates (suggestions are welcome!)
-Integrate Magnate Lords economic system, with a distribution of resources adequate to the setting
-Integrate and adapt part of the Lux invita buildings.
-Adapt the "moot" ironborn successon for piratic realms (since it was inspired in real life pirates no less!)
-Create a creatable titular empire for steptones pirates and another for basilisk islands corsairs (name suggestions are welcome)
-if all the previous are achieve try to implement a system in which pirates are represented as patricians (with the palaces representing "havens" or "dens", and the trade posts representing areas of influence, with smuggling rings and the like instead of the standard trade post buildings).
-Implement a trait and a decision so that maimed pirates can use a golden hook instead of the missin arm (I warned you it was going to be silly
)
-implement a system for inter-provincial trade (and maybe event the ability for pirates to steal resources!)
I hope you like it. If you please, any suggestion, idea or feedback is welcome.
version 0.0.1 released!
Download: https://www.mediafire.com/?3a3c3ayyf5166t3
Hello you all! For the next week I have started working anew in rewriting my old little submod to give pirates more flavour (momstly non-cannonical, but -silly- fun nonetheless!) to make them stand on pair with the ironborn. I will with future updates be implementing a complete economic overhaul of the economy, adapting both part of the building chains of Lux Invicta and the economic overhaul that is Magnate Lords, conveniently adapted to the setting -of course with due permission of the authors-, along with some touches of my own.
Key features implemented as of 0.0.1
-Pirates has now acces the the "reaving" event-chain, which has been relocalised. For now, the events for finger dances and saltwives are still in, but will be repaced/deleted for the next version.
-pirates have totally diferent demesne laws. Now you have to work hard to earn prestige enough to become a respected leader among your comrades!
-integrated the "AGOT Retinue" submod by Amorties
Goals for subsequent updates
-Rework the pirate version of the reaving to make it more unique
-Implement unique nicknames for pirates (suggestions are welcome!)
-Integrate Magnate Lords economic system, with a distribution of resources adequate to the setting
-Integrate and adapt part of the Lux invita buildings.
-Adapt the "moot" ironborn successon for piratic realms (since it was inspired in real life pirates no less!)
-Create a creatable titular empire for steptones pirates and another for basilisk islands corsairs (name suggestions are welcome)
-if all the previous are achieve try to implement a system in which pirates are represented as patricians (with the palaces representing "havens" or "dens", and the trade posts representing areas of influence, with smuggling rings and the like instead of the standard trade post buildings).
-Implement a trait and a decision so that maimed pirates can use a golden hook instead of the missin arm (I warned you it was going to be silly
-implement a system for inter-provincial trade (and maybe event the ability for pirates to steal resources!)
I hope you like it. If you please, any suggestion, idea or feedback is welcome.
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