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ngppgn

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AGoT - Pirates and Merchants Note: this is a pre-alpha version and so it is featyre incomplete!
version 0.0.1 released!
Download: https://www.mediafire.com/?3a3c3ayyf5166t3


Hello you all! For the next week I have started working anew in rewriting my old little submod to give pirates more flavour (momstly non-cannonical, but -silly- fun nonetheless!) to make them stand on pair with the ironborn. I will with future updates be implementing a complete economic overhaul of the economy, adapting both part of the building chains of Lux Invicta and the economic overhaul that is Magnate Lords, conveniently adapted to the setting -of course with due permission of the authors-, along with some touches of my own.

Key features implemented as of 0.0.1

-Pirates has now acces the the "reaving" event-chain, which has been relocalised. For now, the events for finger dances and saltwives are still in, but will be repaced/deleted for the next version.
-pirates have totally diferent demesne laws. Now you have to work hard to earn prestige enough to become a respected leader among your comrades!
-integrated the "AGOT Retinue" submod by Amorties

Goals for subsequent updates

-Rework the pirate version of the reaving to make it more unique
-Implement unique nicknames for pirates (suggestions are welcome!)
-Integrate Magnate Lords economic system, with a distribution of resources adequate to the setting
-Integrate and adapt part of the Lux invita buildings.
-Adapt the "moot" ironborn successon for piratic realms (since it was inspired in real life pirates no less!)
-Create a creatable titular empire for steptones pirates and another for basilisk islands corsairs (name suggestions are welcome)
-if all the previous are achieve try to implement a system in which pirates are represented as patricians (with the palaces representing "havens" or "dens", and the trade posts representing areas of influence, with smuggling rings and the like instead of the standard trade post buildings).
-Implement a trait and a decision so that maimed pirates can use a golden hook instead of the missin arm (I warned you it was going to be silly :p)
-implement a system for inter-provincial trade (and maybe event the ability for pirates to steal resources!)

I hope you like it. If you please, any suggestion, idea or feedback is welcome.
 
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So, update time! I will in a few minutes updating the first post and posting a download link.

@Gunburned: thanks! I hope you like it. For the moment I am only copypasting and tweaking, but I hope to make this way more immersive with succesive updates.

SO, I NEED SOME HELP

There isn't much cannon information about the economy of Westeros, let alone Essos, so, if anyone have any idea of what resource should be where, let me know. Below I post the planned list of raw material, crafted goods, and my notes for distribution so far. Let me know if you have any suggestion/correction/idea.

Here is the list of raw materials that will be distributed on the map as province modifiers (credits and thanks to Apg for lettinh me adapt his wonderful Magnate Lords mod)

iron deposits>forged iron
marble deposits>marble statuary
tin deposits>tin wares
sulphur>blackpowder
coal beds
salt beds
silver deposits>silver wares
-silver production (from minting)
gold deposits>gold wares
>gold production
copper deposits>forged copper
precious stone deposits>jewellery
sulphur deposits
pearl resource>jewellery
amber>jewellery
chalk deposits
lead deposits>forged lead
stone deposits>masoned stone
cinnabar deposits>mercury
timber forest>lumber>furniture>fine furniture
grain fields>bread>pastry production
>beer
sugarcane fields>sugar production
cotton fields>cotton production
nut groves
fruit groves>dried fruit
>cider
exotic fruit groves
olive groves>olive oil
mud flats>glassware
clay>ceramic
peat bogs>tars
grape vineyards>wine
herb meadows>medicine production
mushroom meadows
vegetable fields>vegetable oil
rice paddy
saffon fields>saffron dye
flax fields>rope
>linen>paper
spice crop
sheep herd>parchment
>lamb meat
>wool>carpet>rug>tapestry>woolen cloth
cattle herds>parchment
>leather
>cheese
>cattle meat
swine herds>swine leather
>swine sausage
>swine meat
goat herds>parchment
>cheese
horse herds
gaming grounds>fur
bee hives>honey>wax
fishing grounds>curdd fish
fowl flocks>poultry meat
mustard fields
lavander meadow>cosmetic
slave trade
ebony resource
ivory resource
caviar resource
rose thickets>cosmetic
naphta

steel (iron + coal)>steelworks

And here are my notes of how to distribute them:
DORNE

Comercial port in planky town
Caravans Sunspear<->Prince's Pass

grapes, fruits exotic fruits, olives, horses, some marble and salt

REACH

Fruits, grapes, wood, several crops.

STORMLANDS

wood and game, some croms in the fertile shore off the kingswood

IRON ISLES

Iron, lead, tin

RIVERLANDS

Crops, fish, grapes

WESTERLANDS

Fish in Lannisport and Fair isle, some farming in the plains,
Gold mines: casterly rock, golden tooth, castamere, nunn's depp, Pendric Hills

VALE
Wheat corn barley pumpkins, other cultives. Probably also diveres ores.

North
Wool, hides, timber, silver near white harbour

TYROSH
(dyes, armorsmiths, fruits, pear brandy, torture device)

MYR
Glass, lace, crossbows, gowns

LYS
Alchemy, pleasure houses

Pentos
cheese

Qohor
Wood (ebony), blacksmithing

norvos
wood game crops

LORATH AND NORTH ESSOS
wool, iron, coal, ivory, dye, obsidian

FAR EAST
silk, and spices

vOLANTIS
grapes, slavves,

Ibben
fush, furs, iron

YI-TI
wines, farmwares, woods, spices, precious gems

ASHAI
Exotic goods, specially amber and obsidian

Beyond that I think I'll have to rely in A)random distribution or B) broad stereotipical assimilation of regions in Planetos with regions in our world:
Dorne = Mediterranean Spain
Stormlands = Germany
Reach = France
Westerlands = Hungary/carpathian region (mostly for the orography and the existence of mineral resources there, with gold amongst them)
North = England, or more probably Scotland
Beyond the Wall = Scandinavia?
Ibben = Island (GRRM is know to have compared them once, if not for their eonomy but their geography, but well, we have don't much else to use...)
Qarth = Carthaginian counterpart? Syria/north africa?
Slaver Bay = mesopotamia (if only for the zigurats thing)
Braavos = obviously north italy
The dothraki sea = the Tarim Basin
Iron islands = probably Man and the Isles?

About the rest of the Free cities, the Vale and Riverlands and the rest of the free cities and far essos in general I don't know much, probably som exotics goods.

(also, sulphur>blackpoweder a way off lore, but can easily be replaced by alchemical reagents>wildfire)
 
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