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This is WAD (Working As Designed) I believe, because otherwise it would make things too easy, AI can't reason who did it like human can even if undiscovered, AI does not assassinate otherwise than in retaliation and AI can't pause to kill Spymaster first and loads of others afterwards. Therefore it is better that AI always retaliates whether or not you are discovered. I presume it is easier to code too.

Remember that the big bads of assassination (badboy increase and prestige/piety reductions) don't happen when you are undiscovered, so it's worth it to not get caught.
 
Byakhiam said:
AI does not assassinate otherwise than in retaliation

This isn't true from what occurred early on in my most recent game. I started in 1066 as King of Norway. A year or so later I got a message that my new born heir had been assassinated. I certainly had not made any assassination attempts on anyone so why would someone have assassinated an infant?
 
Byakhiam said:
Are you sure it wasn't death by poor health?

I'm rather sure. I received a message that a successful assassination had taken place against the infant. It took me by surprise as that was the first time I had ever had any one assassinated.
 
Might be caused by Schizofrenia though
 
Grosshaus said:
That's the way the developers want it, propably because of gamebalance as humen are much smarter assassins than the AI.

oh yeah, especially when my king is a mad, excommunicated, leper !! :D

perhaps an intrigue reduction for diseased rulers has its setback - it's much easier for the enemy to retaliate and as such take out the "diseased" king,
 
Anyone agree the current 'assassination on demand' system is sort of buggered? I wonder if an event-based system (an opportunity has arisen to assassinate such-and-such a character, etc) might not work better.
 
It would be very hard to get assassination event to target a victim that is actually beneficial to assassinate.
 
I think the public beta patchs may have changed the way it works. I was playing and made 2 assassinations. one was not discovered and none of my family or court members were killed. The second i was discovered and a few days later my son was killed(and it said it was an assassination by the duchy of bourgone who were my second victim).
 
Earl Uhtred said:
Anyone agree the current 'assassination on demand' system is sort of buggered? I wonder if an event-based system (an opportunity has arisen to assassinate such-and-such a character, etc) might not work better.

It won't change as it would mean taking away a feature within the interface and manual. A huge no-no.
 
Grosshaus said:
It won't change as it would mean taking away a feature within the interface and manual. A huge no-no.

OK, so. I only ever play SP and observe some personal bye-laws regarding assassination (strictly limited to one per decade, etc). We'll have to wait for CK2 for a sane system I suppose.
 
Markusw7 said:
I think the public beta patchs may have changed the way it works. I was playing and made 2 assassinations. one was not discovered and none of my family or court members were killed. The second i was discovered and a few days later my son was killed(and it said it was an assassination by the duchy of bourgone who were my second victim).

I rather bet your first victim did not have money to retaliate...