Varyar said:
Well, the problem isn't really that the "crusader era" lasts for a very long time, the problem is that there is only one way to counter that damn piety loss and that is crusading. Being any of the larger kingdoms you'll basicly have to plan for crusades immediately, and continue to carry them out just to avoid getting negative piety.
Something must be put in the game to counter the piety loss besides the church donations(which is capped at 1%).
This probably isn't the right forum, but to continue what's already here on the theory it's gonna get moved anyway...
I'm beginning to think that Crusading is too easy already (FYI - hard/aggressive as Duke of Bavaria).
Capturing one lousy province and giving some dumb bastard a Bishopric nets around 250 piety. With donations at +0.7 I net under -1.0/mo, which means I need to make one Bishipric every 20 years. If your piety loss is much larger, then you're big enough to take more, and even make a move on Jerusalem. Plus, once the buildings completion bonus bug is gone (Templar Building = +20, which sets you up for nearly 2 years) it's going to make Crusading totally optional for all but the biggest Kingdoms, or Crusader-status Kings.
IMHO Crusading needs to be altered:
1 - Crusades far shorter (e.g. 10 years on, 10 years off).
2 - Non-Crusading penalty much higher (e.g. >5x the current piety penalty).
3 - Some recognition that you're trying (e.g. mobilized >50% of demesne province regiments and at war with heathen knocks off half the penalty)(yes, it's exploitable, but not easily, and it treats the player playing properly, properly, which is important, too).
4 - Higher rewards for taking non-holy land provinces. Right now it's negligible. Jerusalem is the prize, sure, but other places need rescuing as well, especially with a big boost to the penalty.
OT - More complex rules, and some existing rules, can be handled by "advisor" pop-ups. Make the Diocesan Bishop tell the player when he's not getting credit for Crusading, and why. Heck, gives him a reason to exist.