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Rimland

Corporal
60 Badges
Aug 8, 2009
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Hey guys,

I´ve just noticed a problem with my game. Apparently the "wakeleader" event command doesn´t work properly and dormant leaders remain inactive - I´ve tried it with Nat. China and Rep. Spain:
For China, Chennault and Kryukin are supposed to activate after the "Pitman Act" and "Operation Zet" events respectively, but they don´t! In fact, their activation doesn´t even show in the event effects when they pop up. The same goes for Spain and Batov/Lukacs after the Soviet Intervention event...

Any idea where the problem might be? Frankly I´ve never noticed this before, but the truth is I never really played China or Spain much, so I don´t know whether this is a common issue or just a problem on my part.... (I´m using Arma 1.2 with some custom modifications of ministers/leaders/events/gfx)

Could someone help please?


EDIT: Aaah, I´ve just noticed that this issue was fixed in the 1.3Beta2 patch´s code changes. My bad :) So, to modify my question: if i want to implement this particular fix (along with the other code changes of course), I just need to copy/paste the patch´s "HoI2.exe" file, right? (Reason why I´m asking such a seemingly stupid question is that I don´t want to use all of the patch files as I´ve done so many custom changes in my event/minister/leader/doctrine files that I´ll have to nitpick so that it doesn´t mess these up...)
 
Last edited:
Aaah, I´ve just noticed that this issue was fixed in the 1.3Beta2 patch´s code changes. My bad :) So, to modify my question: if i want to implement this particular fix (along with the other code changes of course), I just need to copy/paste the patch´s "HoI2.exe" file, right?

It's been long time since we released that patch and I don't remember much details, but I don't think that a simple copy of the EXE from patch 1.3 to your 1.2 game will do the trick as the EXE relies on some changes to config files to work properly.
 
It's been long time since we released that patch and I don't remember much details, but I don't think that a simple copy of the EXE from patch 1.3 to your 1.2 game will do the trick as the EXE relies on some changes to config files to work properly.

Cheers, will do. Haven´t gotten to it yet, but I´ll probably patch it in a regular fashion and then copy my custom files where applicable.