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New version up; further changes to provinces in the HRE to balance it out more while also managing to reduce the number of holdings to 497. Swabia and Bavaria are now dejure duchies (formed from teck/burgau and oberbayern/niederbayern respectively, though all of the above are still titular), since they remained as holdings the Emperor gave out and not just as tribal holdings that instantly disintegrated (both of them broke up at one point but that's better represented through the aforementioned titular titles then making them dejure split up). Duke of Pomeralia is finally working. Scots culture added to Lothian and Fife.
 
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For some reason the latest update (using latest HIP also) brakes most of the unit sprites and the game uses the generic Vanilla ones for Byzantines,Turks,Pechenegs etc are the ones I have already checked.
My guess is that History's folder probably causes an issue and provinces folder more specifically.

Could you please take a look Walter ?

Cheers
 
For some reason the latest update (using latest HIP also) brakes most of the unit sprites and the game uses the generic Vanilla ones for Byzantines,Turks,Pechenegs etc are the ones I have already checked.
My guess is that History's folder probably causes an issue and provinces folder more specifically.

Could you please take a look Walter ?

Cheers
I don't think Walter is looking at his own error.log with -debug -debugscripts enabled as Steam launch parameters. Sounds like out-of-province barony issues due to incomplete removal of certain titles. It affects more than just unit sprites negatively, but that's one tell-tale sign of the corruption.
 
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I don't think Walter is looking at his own error.log with -debug -debugscripts enabled as Steam launch parameters. Sounds like out-of-province barony issues due to incomplete removal of certain titles. It affects more than just unit sprites negatively, but that's one tell-tale sign of the corruption.

Thanks for the clarification Ziji.
Cheers
 
For some reason the latest update (using latest HIP also) brakes most of the unit sprites and the game uses the generic Vanilla ones for Byzantines,Turks,Pechenegs etc are the ones I have already checked.
My guess is that History's folder probably causes an issue and provinces folder more specifically.

Could you please take a look Walter ?

Cheers

I'll look into it.
 
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I don't think Walter is looking at his own error.log with -debug -debugscripts enabled as Steam launch parameters. Sounds like out-of-province barony issues due to incomplete removal of certain titles. It affects more than just unit sprites negatively, but that's one tell-tale sign of the corruption.

Can you explain what exactly that is? I enabled logging and looked through the error files, and although I found a couple minor errors that I corrected I'm having trouble finding any errors from my mod; and yes, I'm noticing the graphics problems too.
 
Also if anyone with windows could run the validator on my mod to try to pinpoint what file is causing problems, that would be helpful. I can't since I have a mac.
 
I don't think Walter is looking at his own error.log with -debug -debugscripts enabled as Steam launch parameters. Sounds like out-of-province barony issues due to incomplete removal of certain titles. It affects more than just unit sprites negatively, but that's one tell-tale sign of the corruption.

Well I tried a test version based on a reversion of my mod from December 17 - before I changed any holdings - and the bug is still there. I should add in addition to the aforementioned screw up with unit GFX, it's occasionally causing a black box held by "nocharacter" to appear in the my council tab. I'm truly baffled at what's causing it since it doesn't appear to be related to province holdings - or indeed any recents changes since it's been present for some time without being noticed.

On the flip side, I've run games under that version for at least 200 years without any noticeable effects, so the bug appears to only be graphical, without any effect on gameplay.
 
EDIT: There appears to be a grammatical error in one of the province files.

I found one of the errors in Dunvegan, which was slightly misspelled, but there appears to be another one in the HRE provinces that I'm having trouble finding (largely because it's a lot of files that I edited and it's not an obvious place to look since I didn't have to type anything other then #, unlike in the British Isles). So yeah, if someone could run it through the validator, that'd be great.
 
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Also if anyone with windows could run the validator on my mod to try to pinpoint what file is causing problems, that would be helpful. I can't since I have a mac.

Ι'll be away for the Holidays. But if no one else could check it, I could give it a try if you like when I'm back.
 
Just a quick bug report, in the 867 start date, the duchy of Pomerania is de jure part of Poland, while the duchy of Pomeralia is de jure part of Wendland, which makes pomeralia split from the rest of Wendland.
 
Ok, I found the error and a corrected version is up.
 
Just a quick bug report, in the 867 start date, the duchy of Pomerania is de jure part of Poland, while the duchy of Pomeralia is de jure part of Wendland, which makes pomeralia split from the rest of Wendland.

Thanks, I just fixed it for the newest version.
 
The Rum event might be bugged - I haven't seen it fire in the game I have running despite the Seljuks winning, though I'm not sure what the conditions are for it to trigger, so I can't say for certain. That's not a huge problem though if it doesn't work, I can make a workaround.
 
The Rum event might be bugged - I haven't seen it fire in the game I have running despite the Seljuks winning, though I'm not sure what the conditions are for it to trigger, so I can't say for certain. That's not a huge problem though if it doesn't work, I can make a workaround.

Any progress related to this issue ?
Cheers
 
Any progress related to this issue ?
Cheers

I haven't even gotten the chance to look into it. The game works fine apart from this though, so don't let it stop you from playing.

TBH I'm thinking that not having Rum form by event might make more sense. The circumstances of the Turkish conquest of Anatolia were more due to them falling into civil war after Manzikert then Manzikert itself, so it might be better to just let it happen organically then instantly giving them control over central Anatolia.
 
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I haven't even gotten the chance to look into it. The game works fine apart from this though, so don't let it stop you from playing.

TBH I'm thinking that not having Rum form by event might make more sense. The circumstances of the Turkish conquest of Anatolia were more due to them falling into civil war after Manzikert then Manzikert itself, so it might be better to just let it happen organically then instantly giving them control over central Anatolia.

Sure. Ι think you have a valid point there.
Any ideas about your next changes ?
 
Sure. Ι think you have a valid point there.
Any ideas about your next changes ?

Well I reworked it so the Seljuks are now at war for Armenia and Anatolia, thus bypassing the Rum event entirely (it was IMO kinda unnecessary and hamfisted anyway). I also added it so that the Seljuks start at war with the Fatimids for Syria and Jerusalem since otherwise they never conquer it like they did just 10 years after the game start. I'm considering removing the empire title from the Seljuks and just making them a Kingdom so that they breakup more easily, but I'm not sure, I'm leaning towards just keeping it as it is. I need to test it more to see if the new changes make them too powerful as an empire.
 
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New version up; Seljuks now are at war for Armenia and Syria. Celtic Catholicism added as a new religion in Ireland and Wales. England, Wales, or Scotland can now request (for 700 piety) Papal sanction for an invasion of Ireland by decision, before 1300, provided the Kingdom of Ireland is not held by a Catholic king.