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Battlecry

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Feb 22, 2007
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I heard some folks reporting that the "war =" effect was broken, and that we therefore couldn't start wars by event...well it's not now, I just wrote up this little event to test it, and it works:

Code:
country_event = {
	id = 987999

	trigger = {
		tag = ROM
	}

	mean_time_to_happen = {
		months = 1
	}

	title = "Test1"
	desc = "test1"

	option = {
		name = "WAR"
		CAR = { war = THIS }	
	}
}

So for any of you who want all the Gauls to declare war on Rome when they come knocking (TheLand?) or something like that...we're able now.
 
battlecry said:
So for any of you who want all the Gauls to declare war on Rome when they come knocking (TheLand?) or something like that...we're able now.

Useful for a whole range of events :)

Now, is there a way to disable the existing 'declaration of war' mechanism? ;)
 
There might exist a workaround. Fire event that starts war, then fire another that enforces peace and voilla - you have 5 years of truce :D Might have to add few other things as well (reduce bb, increase relations etc.)
 
Oh, we can set peace by event now? We couldn't in EU3, unless they finally changed that ^_^ ...

It would honestly help a lot, having your courts and governors sign a peace on your behalf - with understandably bleak consequences if you go back on their word :) .

EDIT: Fixed original sentence; "peace by event" makes sense. "Peace by advice" is patently nonsensical >_< .
 
Last edited:
While we're on war triggers, does anyone know if 'war_with = THIS' works correctly? Last time I tried it, 'war_with = TAG' worked fine, but you had to hard code the tag, and 'war_with = THIS' didn't work at all.
 
Keraunos said:
There might exist a workaround. Fire event that starts war, then fire another that enforces peace and voilla - you have 5 years of truce :D Might have to add few other things as well (reduce bb, increase relations etc.)

There's no effect to stop a war.