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General_Grant said:
I used everything available on the Western front and went trough Belgium. The Eastern Front was neglected until I captured Paris and I got those usefull reservists.

The Battle for Paris was very bloody and lasted for weeks but even with France getting 'Miracle on the Marne' or something I continued the attacks until I won. Of course with all the units involved there a defeat would have meant that the war was almost lost.

After that I pushed farther and exploited France's lack of defense in Normandy to seize it all, then when they realized their mistake and sended their troops over there it did nothnig but helped me into my offensive in Champagne/Burgundy.


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I also think the French peace treaty should remove many of France's land units, because they should get military limitations to prevent a backstab.


What can I do now if I want to continue my game without Russia and France jumping in again?

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Also Italy seems to join the Allies twice:

The Central Powers Victory event chain hasn't received much work, as first I wanted to create a better historical event chain. But a disarmament event(s) should be added as well as checking parties to make them all pacifist or anti-military, just as has been done with Germany.

To continue, I would suggest removing the war (or just the tags of FRA and RUS) from the save file. As for Italy, it can actually join twice, but I'll add some sleepevent commands to those entry events to prevent it from firing twice (one is with France knocked out, but the other when France is still in the war)

Prinz Wilhelm said:
I can't find a flag for Revolutionary Mexico (COL).

Revolutionary Mexico uses the flag of COL as I couldn't find a historical flag for them.
 
Wannabe Tatar said:
Revolutionary Mexico uses the flag of COL as I couldn't find a historical flag for them.

What about this one? This was the one they adopted when they won, right?
 
Prinz Wilhelm said:
What about this one? This was the one they adopted when they won, right?

The Mexican Civil War has received minimal attention and is far from completed. And I'm not so sure the Revolutionaries actually won the war. After the defeat of Huerta, Zapata and several others continued to fight Carranza.

All the historical Mexican flags are extremely similar, with only the eagle changing.
 
Also, in the Wotn file for SAF_SouthAfrica you gave SAF 50 leadership but since they don't have enough officers they only have 20 in game. I also suggest changing it to 60 since they have three leaders that they should have commanding their THREE armies in 1914. The army is also too small, in real life it was more like 40,000 men and not 10,000.
 
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Prinz Wilhelm said:
Also, in the Wotn file for SAF_SouthAfrica you gave SAF 50 leadership but since they don't have enough officers they only have 20 in game. I also suggest changing it to 60 since they have three leaders that they should have commanding their THREE armies in 1914. The army is also too small, in real life it was more like 40,000 men and not 10,000.

South Africa starts with 2 divisions and can mobilize another 4. The problem with those numbers is that they can easily be applied to smaller nations, but if you apply them to Russia or Germany, they both would need to have over 1,000 divisions.

Regarding leaders, I'm currently thinking of the idea to reduce the amount of leadership points you need to get a leader. SAF is not the only one who has that problem, as almost all nations are plagued by lacking officers to recruit.
 
Wannabe Tatar said:
The Mexican Civil War has received minimal attention and is far from completed. And I'm not so sure the Revolutionaries actually won the war. After the defeat of Huerta, Zapata and several others continued to fight Carranza.

All the historical Mexican flags are extremely similar, with only the eagle changing.

IIRC mod 1914 for HoI2 use a white flag with the eagle CoA in the middle for Revolutionary Mexico. Same could be done here.
 
Wannabe Tatar said:
Regarding leaders, I'm currently thinking of the idea to reduce the amount of leadership points you need to get a leader. SAF is not the only one who has that problem, as almost all nations are plagued by lacking officers to recruit.

Good idea! Supported by me!
 
Just a small update, since a week or what I've returned to modding again. What has been done so far:
  • All shields have a new template
  • Fixed several wrong flags
  • Added several events for a brutal German/French victory
  • Added a "Peace without Honour" event
  • Several start up changes
  • Reduced the cost to promote generals/admirals
  • And some more

What I plan to do for the next release is to do some pop work (finally and much needed), more events and some work on OOBs. There is also a plan for a 1919 scenario in the works, and if included in the next version it'll be very basic.

Of course this takes a lot of work, so any help (with either information, bugs or actual coding) is greatly appreciated.
 
Awesome! :cool:
 
Hello, I have been using this mod for a while now, and I am extremely pleased with it. I understand it is still being worked on, but I wonder if there are any plans to extend it to HOI. It would seem pointless, IMO, to have all these post WWI events with no WWII. Thank you.
 
Fire_Unionist said:
Hello, I have been using this mod for a while now, and I am extremely pleased with it. I understand it is still being worked on, but I wonder if there are any plans to extend it to HOI. It would seem pointless, IMO, to have all these post WWI events with no WWII. Thank you.
Given the right post-war series of events, there could be a Second Great War before 1935, altough obviously there aren't any events for it, except for what the AI and the player(s) does.
 
LordInsane said:
Given the right post-war series of events, there could be a Second Great War before 1935, altough obviously there aren't any events for it, except for what the AI and the player(s) does.
I understand, but I was talking about a continuation into HoI in the future, if it's even possible.
 
Fire_Unionist said:
I understand, but I was talking about a continuation into HoI in the future, if it's even possible.
Well... that's more the matter for a HoI2 mod, isn't it? And that ground have already been covered by some other mods (Kaisereich, A Die is Cast...), so...
Hm. I wonder how compatible WotN is with conversion to HoI2...
 
Wannabe Tatar said:
The Central Powers Victory event chain hasn't received much work, as first I wanted to create a better historical event chain. But a disarmament event(s) should be added as well as checking parties to make them all pacifist or anti-military, just as has been done with Germany.

To continue, I would suggest removing the war (or just the tags of FRA and RUS) from the save file. As for Italy, it can actually join twice, but I'll add some sleepevent commands to those entry events to prevent it from firing twice (one is with France knocked out, but the other when France is still in the war)



Revolutionary Mexico uses the flag of COL as I couldn't find a historical flag for them.


the end of the war sequence seems to need some work... Central powers defeat Russia (no surprise), Serbia, Belgium and France sues for a status quo peace after making separate peace with Spain(came in as CP.. so did Greece for a nano second then it declared war on Germany so I think that event needs a lookin' at), after Spain had conquered Portugal. As a result of this status quo peace Germany and the CP get the Versailles treaty!

So.. returning to the status quo ante after defeating Russia et al has the CP lose the war totally when such a thing would have been effectively a CP victory. Not cool.
 
LordInsane said:
Well... that's more the matter for a HoI2 mod, isn't it? And that ground have already been covered by some other mods (Kaisereich, A Die is Cast...), so...
Hm. I wonder how compatible WotN is with conversion to HoI2...

You'll need to alter some conversion files, though. Soviet Union in game will not transfer as Soviet Union in HOI2. I'll do some work on the basic conversion files, so at least all nations will get converted properly. But a slight problem I encounter was, and I'm not sure if this is a moddable thing for the converter, but no matter how you end up as Germany, you'll always get Hitler in charge.

There will be future event sequences for a "WWII", most likely when either reactionaries or fascists take over Germany. Perhaps even a slight change to do the same for France. Future events will continue to 1936 (or perhaps much later till 1939) after that you'll have to convert.

bobtdwarf said:
the end of the war sequence seems to need some work... Central powers defeat Russia (no surprise), Serbia, Belgium and France sues for a status quo peace after making separate peace with Spain(came in as CP.. so did Greece for a nano second then it declared war on Germany so I think that event needs a lookin' at), after Spain had conquered Portugal. As a result of this status quo peace Germany and the CP get the Versailles treaty!

So.. returning to the status quo ante after defeating Russia et al has the CP lose the war totally when such a thing would have been effectively a CP victory. Not cool.

1. How did Spain join the CP? It has the same neutrality rate as Switzerland does, so it should be impossible to get them involved.

2. Greece entered on the CP side or not? As it's impossible for Greece to enter the CPs and then switch side by event. One of the requirements is that Greece isn't at war.

3. I assume this return to status quo was an ai action, rather then event driven? In this case, it might be that the Versailles Treaty misses the war trigger. Will check on that.
 
I found an Osprey book (before my harddrive crashed) with several different Revolutionary Mexican flags. One was a black with a Jolly Roger and the other was Mary, Jesus mother and some obscure text.
 
Wannabe Tatar said:
You'll need to alter some conversion files, though. Soviet Union in game will not transfer as Soviet Union in HOI2. I'll do some work on the basic conversion files, so at least all nations will get converted properly. But a slight problem I encounter was, and I'm not sure if this is a moddable thing for the converter, but no matter how you end up as Germany, you'll always get Hitler in charge.

There will be future event sequences for a "WWII", most likely when either reactionaries or fascists take over Germany. Perhaps even a slight change to do the same for France. Future events will continue to 1936 (or perhaps much later till 1939) after that you'll have to convert.
Does that mean you'll actually be working on HoI itslf or just on the convertion? The reason I ask is that HoI conversions aren't exciting at all without anything manually added to them. I realise that this is propably not high-priority.
 
Wannabe Tatar said:
You'll need to alter some conversion files, though. Soviet Union in game will not transfer as Soviet Union in HOI2. I'll do some work on the basic conversion files, so at least all nations will get converted properly. But a slight problem I encounter was, and I'm not sure if this is a moddable thing for the converter, but no matter how you end up as Germany, you'll always get Hitler in charge.

There will be future event sequences for a "WWII", most likely when either reactionaries or fascists take over Germany. Perhaps even a slight change to do the same for France. Future events will continue to 1936 (or perhaps much later till 1939) after that you'll have to convert.



1. How did Spain join the CP? It has the same neutrality rate as Switzerland does, so it should be impossible to get them involved.

2. Greece entered on the CP side or not? As it's impossible for Greece to enter the CPs and then switch side by event. One of the requirements is that Greece isn't at war.

3. I assume this return to status quo was an ai action, rather then event driven? In this case, it might be that the Versailles Treaty misses the war trigger. Will check on that.

EDIT: Alright I went over the save game and I don't know about 1&2 the really important one is 3. AI did make peace. Which I was hoping to see how it turned out so I could convert the game over to HOI2 and watch the rest of things unfold.
 
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bobtdwarf said:
EDIT: Alright I went over the save game and I don't know about 1&2 the really important one is 3. AI did make peace. Which I was hoping to see how it turned out so I could convert the game over to HOI2 and watch the rest of things unfold.

I've made a seperate AI event of the Versailles Treaty for the Treaty events to fire if all nations are indeed AI controlled. This is does indeed force an historical treaty upon the AI nations. I've planned to add an AI event for a CP victory for the next release. The problem only lays within the won_war trigger. A status quo peace will see Germany as the loser, only if Germany has gained any province it will be seen as the winner of the war.
 
Fire_Unionist said:
Does that mean you'll actually be working on HoI itslf or just on the convertion? The reason I ask is that HoI conversions aren't exciting at all without anything manually added to them. I realise that this is propably not high-priority.

I'll work on the files of the converters that can be changed. BTW, we are talking about the included converter? As there is, IIRC, an user made converter somewhere on the HOI forums. At this point it won't be too much hassle to include tags to the converter to at least have a workable conversion (ie Soviet Union gets converted as well).