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Just a small update, I've now almost completed the Warlord Era for China (including a new warlord), reworked several event chains. Slight changes to the AI files, as well as a new AI file for Britain for when France has been knocked out. New nations available will be Syria, Jordan, Turkestan (to better represent the Basmachi revolt) and India. Plus various new events.

Most of my time currently is being spent on readjusting pops. So far Italy, Scandinavia and the Lowlands have been done. I've ironed out some mistakes, like Holland 100% protestant, and all flemish pops as well. Most time actually goes into adjusting pops historical levels. For example, Belgium and Latvia were missing almost 2 million people.
 
I don't know what happened to my last post, as it seems to have just dissapeared. Just to give you an insight in what has been done so far; several new events for the Middle East, including 2 new nations added. As well as bringing the Chinese Civil War to the Northern Expedition and the addition of another Warlord. Several event sequences have been altered or completely overhauled.

Working on the POPs is an absolute nightmare, I kid you not. Some nations (or regions at the start of the scenario) lack more as 1 million people. Congress Poland currently stands at the top with lacking just short of 2,5 million people. Some of the smaller nations (like Montenegro) miss almost 50% of their population. For this reason I won't release the next version, untill all pops of Europe have been done.

Other things I hope to include are more post-war events, new revolters, changes to some existing event sequences and rework the scenario setup.

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Something weird is happening I think, as I posted this, but I couldn't even see it :confused:
 
I was wondering if you have made the western front more realistic?

Usually in the 1914 game, Britain, Canada and later the United States never puts its troops on the Western Front, The always Invade Germany from their northern coastal regions.

The BEF is already in France at the start of the game, But in Reality they didn't arrive in Belgium/France until the 18th of August when the Armies of Belgium and France were in full-retreat, With Germany controlling 95% of Belgium by the end of August and only a few miles from Paris in September 1914. You Just don't get the ferocity of the German Armies in the game at all.

There should be a option for Conscription, And an option to promote the war to the people asking for enlistment. For example in Britain Kitchener asked for the nation to provide manpower for the war, And within a month he got 1 million Brits in uniform and by the start of October 1914, 2.5m people enlisted to fight, And by the end of the war Britain had had over 5m people in their Army, Excluding Dominion and Colonial Troops.

You just don't get these numbers in the game.


I would also like to see an upgrade of the Military, The Naval part of the game, Sucks. Submarines are poor, The latter Battleships are worse than Dreadnoughts, Carriers are just not worth building as they are absolutely useless.
 
Lord_Protector said:
I was wondering if you have made the western front more realistic?

Usually in the 1914 game, Britain, Canada and later the United States never puts its troops on the Western Front, The always Invade Germany from their northern coastal regions.

The Western Front varies per game, but in general you'll see Germany push far into Belgium and northern France. Belgium usually get's completely overrun, only exception is that Ghent sometimes holds out. The German success rate in France varies. But once the Trench Warfare sets in, the front becomes near static. You'll see more British and Canadian troops in Western Europe, especially around Ghent. Even ANZAC troops are active in and around Constantinople.

The BEF is already in France at the start of the game, But in Reality they didn't arrive in Belgium/France until the 18th of August when the Armies of Belgium and France were in full-retreat, With Germany controlling 95% of Belgium by the end of August and only a few miles from Paris in September 1914. You Just don't get the ferocity of the German Armies in the game at all.

The problem here is that Britain doesn't sent any troops to allied controlled territory, so the BEF is there to make sure that the British do see some early combat against the Germans. The Germans do make the big push past Namur-Líege now. Going as far as Laon, Amiens sometimes. But, it doesn't happen every game. The advances, as well as Allied commitment, depend per game. But the Germans make a good advance into France and Belgium.

There should be a option for Conscription, And an option to promote the war to the people asking for enlistment. For example in Britain Kitchener asked for the nation to provide manpower for the war, And within a month he got 1 million Brits in uniform and by the start of October 1914, 2.5m people enlisted to fight, And by the end of the war Britain had had over 5m people in their Army, Excluding Dominion and Colonial Troops.

You just don't get these numbers in the game.

There are several mobilization events for various countries (not sure if Britain is one of those, though). There will be future events dealing with that, though. You (nor the AI) won't get any free soldiers, just some conversion of pops into soldiers. It's most likely that 2.5 million enlisted will be just several million pops will be turned into soldiers. Currently the largest AI battle I saw was 300-400,000 French against 250,000-350,000 German troops, with reinforcements joining the battle.

I would also like to see an upgrade of the Military, The Naval part of the game, Sucks. Submarines are poor, The latter Battleships are worse than Dreadnoughts, Carriers are just not worth building as they are absolutely useless.

Most aspects are hard coded into the engine itself, but it's possible to alter the stats of the various ships, which I was thinking about experimenting with. So any suggestions on that part are welcomed.
 
Hey Thanks for the reply.

You are right, We need events for not only Britain but for most Nations too. I think an option on an event would do well, For example "Promote Kitchener's Army?" with the options being Yes (Convert so many farmers/craftsmen into Soldiers) or No (leave it). Then later we could have another event for Conscription with the same yes or no. These events would fire on dates when this actually happend.

by the way, What pop files have you used for this mod?

Did you update them into a more organised collection or leave them? As I know the 1914 files are a mess.

And yes, I'm going to download the mod now, cheers!!
 
Lord_Protector said:
Hey Thanks for the reply.

You are right, We need events for not only Britain but for most Nations too. I think an option on an event would do well, For example "Promote Kitchener's Army?" with the options being Yes (Convert so many farmers/craftsmen into Soldiers) or No (leave it). Then later we could have another event for Conscription with the same yes or no. These events would fire on dates when this actually happend.

Current nations which have such events are the ones who needed it the most. For version 1.02 they are very basic, but I plan to expand them so France and Germany can only conscript national pops into the army, with an expanded one for colonial conscription, and this should also apply to Britain, with the exception of the Irish who were excluded from conscription. Possibly those events could be extended to give a manpower boost.

by the way, What pop files have you used for this mod?

Did you update them into a more organised collection or leave them? As I know the 1914 files are a mess.

And yes, I'm going to download the mod now, cheers!!

Currently the mod uses the standard 1914 files, which are a mess to put it very mildly. I'm currently in the process of putting them into a more organised system, so there will be just one file per state (or nation, depending on size) The huge amount of files is the least of my concerns, as there are a ton of mistakes inside the files. Belgium lacked 1.5m people and all Flemish pops were protestant.

If you encounter any bugs, please report them to improve this mod
 
On Techs there are a few things that can be added to the major nations.

The standard Rifle of the British Army during this period was the .303 calibre Lee-Enfield SMLE Mk III which was Bolt-action and on the Game and on your mod you haven't added Bolt-action Rifles. It wasn't only Britain but Germany and I believe France had Bolt-action Rifles.

Oil-Driven Ships in the Royal Navy had been used since 1904 and all the modern ships since that date where oil-driven. Whilst Germany still used Coal at the Battle of Jutland as they didn't have oil reserves and had to continue to use coal, Not to mention that the German Navy was not a Blue-water navy and was limited it its range, Where as the United States wasn't.

Electricity is another thing you could add as the majority of the things it allows where already in use by 1914, Such as Gun Hydraulics, Tractors etc where all in use by 1914 by most nations.

Only thing, I've seen thus far is that the Mexican Flag for the Rebels seems to be a British Colonial One, Where as Newfoundland is that dull thing that has nothing to do with Newfoundland. This is its colonial flag.
http://en.wikipedia.org/wiki/Image:Newfoundland_Red_Ensign.png
 
Lord_Protector said:
On Techs there are a few things that can be added to the major nations.

The standard Rifle of the British Army during this period was the .303 calibre Lee-Enfield SMLE Mk III which was Bolt-action and on the Game and on your mod you haven't added Bolt-action Rifles. It wasn't only Britain but Germany and I believe France had Bolt-action Rifles.

Oil-Driven Ships in the Royal Navy had been used since 1904 and all the modern ships since that date where oil-driven. Whilst Germany still used Coal at the Battle of Jutland as they didn't have oil reserves and had to continue to use coal, Not to mention that the German Navy was not a Blue-water navy and was limited it its range, Where as the United States wasn't.

Electricity is another thing you could add as the majority of the things it allows where already in use by 1914, Such as Gun Hydraulics, Tractors etc where all in use by 1914 by most nations.

Only thing, I've seen thus far is that the Mexican Flag for the Rebels seems to be a British Colonial One, Where as Newfoundland is that dull thing that has nothing to do with Newfoundland. This is its colonial flag.
http://en.wikipedia.org/wiki/Image:Newfoundland_Red_Ensign.png

All techs and inventions are going to be revised. A lot of nations don't have enough inventions or techs added. Electricity was one of those which struck me as quite odd to be missing. The only current problem I've is how to deal with the new techs added by Revolutions. Currently they can't be researched before 1919, which doesn't make much sense for some of them, especially 'Aeronautics' has to be researchable before 1919 and France, Germany and the UK should start with the tech already researched.

Mexican Flag has been solved. It used to use the one for British Columbia as it uses that tag, and I couldn't find a flag for them. So in the next version they'll have a white flag with the mexican emblem on it.Regarding Newfouland Paradox used the unofficial tricolour, but it'll be changed in the next version. Although I used the blue ensign instead of the red one.
 
When can we expect an update and have you considerd starting the campaign say in 1912 to build up the war, Instead of jumping straight into it? I know a few people disliked this campaign because it starts right at the start of the war and it doesn't have the arms race on it. I do think that having events to trigger the war would make this campaign come alive.
 
Lord_Protector said:
When can we expect an update and have you considerd starting the campaign say in 1912 to build up the war, Instead of jumping straight into it? I know a few people disliked this campaign because it starts right at the start of the war and it doesn't have the arms race on it. I do think that having events to trigger the war would make this campaign come alive.

I planned the next release for 11 November, actually.

There are plans for new scenarios, yes. I've began work on a 1919 scenario (kind of pointless to script a lot of events for Poland/Hungary/etc). Also plans exists for an earlier scenario, but the problem is that a human will build for the war and crush the enemy too quickly, and then we'll have people complaining it lasted to short. But in the future it's possible, first finish the Great War properly and the major events for the interbellum have to be finished.
 
War of the Nations version 1.03 is now available for download, through the first post of this thread, or by following my sig. See here for details and installation instructions. I hope you enjoy the mod.

This mod is dedicated to the soldiers who gave their lives during the Great War and its aftermath.
 
Hey, This is Great!!

Germany are finally steaming into Belgium with full force and the new look flags are a breath of fresh air, Makes it look so much better!

I think though what you need to look at next are the armies/navies

I've made my own British Forces for this game, Based on historical records, If you want it, Take a look over it, maybe mod a few bits of it, Then please by all means use it.

http://www.uploading.com/files/21B3LIDY/britisharmy.txt.html

Now you might see that I've added extras onto ships such as destroyers and torpedo boats, This is because I've tried to make each class of battleships/Cruisers to be as realistic as possible. It doesn't make sense that HMS Dreadnought was the same Class as HMS Iron Duke, The Flag Ship of the Grand Fleet in 1914. I have tired my best to get as historically correct regrading the Navy. It has all 22 Dreadnoughts in Service in 1914, Around 38 Pre-dreadnoughts and 44 Protective Cruisers. An add to that, There are 28 Ships under construction including 5 Air-Craft Carriers, 4 of them being greatwar_carrier's and other HMS Ark Royal being an early_carrier. Oh and I've added 78 or so submarines, Britain had 100 Subs in 1914, But deiced to cut them down a bit to put into 3 Squads.


You might think that I've made the BEF bigger than normal but the BEF at full strength was 125,000, Instead of the 68,000 on this game. I've also given 28 in the mob pool to account for the 275,000 in the Territorial Force 1914, This is more realistic than the 14.

I have also taken into Account the "British Army of India" which numbered 75,000 in 1914 and the "Indian Army" which was around 120,000 strong. Seeing as you don't have "British India" on the game, I thought that the "Indian Army" should come under direct British Control, But don't worry they are colonial troops and as you will tell not as professional as the normal army.

In anycase, It's a good base to start off.
 
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Lord_Protector said:
Hey, This is Great!!

Germany are finally steaming into Belgium with full force and the new look flags are a breath of fresh air, Makes it look so much better!

I think though what you need to look at next are the armies/navies

I've made my own British Forces for this game, Based on historical records, If you want it, Take a look over it, maybe mod a few bits of it, Then please by all means use it.

http://www.uploading.com/files/21B3LIDY/britisharmy.txt.html

Now you might see that I've added extras onto ships such as destroyers and torpedo boats, This is because I've tried to make each class of battleships/Cruisers to be as realistic as possible. It doesn't make sense that HMS Dreadnought was the same Class as HMS Iron Duke, The Flag Ship of the Grand Fleet in 1914. I have tired my best to get as historically correct regrading the Navy. It has all 22 Dreadnoughts in Service in 1914, Around 38 Pre-dreadnoughts and 44 Protective Cruisers. An add to that, There are 28 Ships under construction including 5 Air-Craft Carriers, 4 of them being greatwar_carrier's and other HMS Ark Royal being an early_carrier. Oh and I've added 78 or so submarines, Britain had 100 Subs in 1914, But deiced to cut them down a bit to put into 3 Squads.


You might think that I've made the BEF bigger than normal but the BEF at full strength was 125,000, Instead of the 68,000 on this game. I've also given 28 in the mob pool to account for the 275,000 in the Territorial Force 1914, This is more realistic than the 14.

I have also taken into Account the "British Army of India" which numbered 75,000 in 1914 and the "Indian Army" which was around 120,000 strong. Seeing as you don't have "British India" on the game, I thought that the "Indian Army" should come under direct British Control, But don't worry they are colonial troops and as you will tell not as professional as the normal army.

In anycase, It's a good base to start off.

Thank you for the compliments! And, yes, armies and navies will receive a closer look as well as industry and starting tech levels.

The composition of those forces look great! It's a complete rework or just small bits of the fleet/army? And should the 2nd Submarine Flotilla be in Helsinki (I assume it is, but never hurts to ask) Did you run test games to see how the British (and German/Turkish) AI handles the new British OOB? As long as it doesn't severely alter the course of the war (ie OE overrun in 1916) I don't see any problems with it.
 
It's a complete rework.

Yes, The British had a Submarine Fleet in the Baltic, And it was very successful in a blockade of Germany. It stopped Sweden from supplying Germany with their vast natural resources which was crucial to the War. British Submarines are not very well publicised unlike the Germans are, But British Subs were equally as Good as the Germans.

As you might of seen, I deleted the 45,000 Egyptian Army and left one single unit there, A colonial garrison. This is because the Egyptian Expeditionary Force wasn't created until 1916 and was made up of Commonwealth Armies from India, Australia and New Zealand with of course the majority being from the British Indian Army.

I played it on your old game and struggled on the western front to find enough manpower to attack German positions but this is realistic. The OE in that game take a beating from the Russians who nearly made it as far as Baghdad. And I was more fighting in Eastern Africa against the Germans, Although I did defeat the OE in a realistic time span.

I have to say that it's great that New Zealand and Australia attack the Ottomans, Their transport fleets might take a beating but they did in that game attack Istanbul.

I just didn't see anything of Canada tho?
 
Lord_Protector said:
It's a complete rework.

Yes, The British had a Submarine Fleet in the Baltic, And it was very successful in a blockade of Germany. It stopped Sweden from supplying Germany with their vast natural resources which was crucial to the War. British Submarines are not very well publicised unlike the Germans are, But British Subs were equally as Good as the Germans.

As you might of seen, I deleted the 45,000 Egyptian Army and left one single unit there, A colonial garrison. This is because the Egyptian Expeditionary Force wasn't created until 1916 and was made up of Commonwealth Armies from India, Australia and New Zealand with of course the majority being from the British Indian Army.

I played it on your old game and struggled on the western front to find enough manpower to attack German positions but this is realistic. The OE in that game take a beating from the Russians who nearly made it as far as Baghdad. And I was more fighting in Eastern Africa against the Germans, Although I did defeat the OE in a realistic time span.

I have to say that it's great that New Zealand and Australia attack the Ottomans, Their transport fleets might take a beating but they did in that game attack Istanbul.

I just didn't see anything of Canada tho?

I can make some AI changes to the Australian and the New Zealand AI to sent some troops to Egypt and the Middle East to compensate the lesser amount of British troops. An event can take care of the creation of the Egyptian Expeditionary force, just to be sure.

The Canadian (and US) AI have troubles getting to the Western Front. I've seen them in the majority of the test games, but since Newfoundland is a dominion I've seen a reduction of Canadian troops in Europe. It might be just a naval problem, though.
 
Unfortunately, countries like France and Japan keep getting a seperate peace. Even on "Furious" agression level. On "Furious" France occasianally drops out at 1917 or 1918, while Japan drops out slightly earlier. On "normal" agressive level, France drops out at 1915. Also, the results of the war can be somewhat strange. In one hands-off game, Germany defeated France (by event) then Austria collapsed, the US joined the war, UK had " peace without honor" event and left and now it's just USA vs. Central Powers (- Austria).
 
Fire_Unionist said:
Unfortunately, countries like France and Japan keep getting a seperate peace. Even on "Furious" agression level. On "Furious" France occasianally drops out at 1917 or 1918, while Japan drops out slightly earlier. On "normal" agressive level, France drops out at 1915. Also, the results of the war can be somewhat strange. In one hands-off game, Germany defeated France (by event) then Austria collapsed, the US joined the war, UK had " peace without honor" event and left and now it's just USA vs. Central Powers (- Austria).

Unfortunately Revolutions has changed something with regards to the war exhaustion (in 1.04 no one dropped out) and I've not been able to prevent this from happening, especially regarding Japan or the smaller Allies. In regards to France, they are very unpredictable. One time they collapse in 1915, the other time they'll fight till 1919. I did notice that the Eastern Front (as historically) is of great influence on the Western Front. If the Germans have great difficulties in the East, France holds out longer.

The USA should end the war as well, it might been that they just selected to continue the war or the event still has to fire. Regarding the German victory, what was the original peace treaty (it seems to me a seperate peace treaty was signed and thus allowing the AI CP victory to fire)?
 
Simon B said:
Is there any new events concerning the russian revolution/civil war that weren't include in vanilla ricky?

Yes, see this post for a map of the Russian Civil War in progress. For the next version there will be more events and possibly several new factions. There is no White Victory event as of yet, though.
 
Wannabe Tatar said:
Unfortunately Revolutions has changed something with regards to the war exhaustion (in 1.04 no one dropped out) and I've not been able to prevent this from happening, especially regarding Japan or the smaller Allies. In regards to France, they are very unpredictable. One time they collapse in 1915, the other time they'll fight till 1919. I did notice that the Eastern Front (as historically) is of great influence on the Western Front. If the Germans have great difficulties in the East, France holds out longer.

The USA should end the war as well, it might been that they just selected to continue the war or the event still has to fire. Regarding the German victory, what was the original peace treaty (it seems to me a seperate peace treaty was signed and thus allowing the AI CP victory to fire)?

Why not just prevent the french AI from sending diplomats to Germany?