just played a bit of fallen enchantress there. Stardock may talk a lot to their players but I'd rather stick with InoCo.
Better being ignored than taken for a ride.
Better being ignored than taken for a ride.
just played a bit of fallen enchantress there. Stardock may talk a lot to their players but I'd rather stick with InoCo.
Better being ignored than taken for a ride.
I can't give my you my final opinion because I haven't played enough yet but that was a really bad first impression. I remember when I played the demo for warlock I was so amazed at the game.really the game that bad? I was hoping to try out the demo this weekend and then if any good buy it.
And people are complaining Warlock MP is slow... xDElemental: Fallen Enchantress...
Honestly, it doesn't feel like its improved on War of Magic.
Very slow paced, can get into trouble right from the start with a bad random spawn...
That said, you can also get insanely lucky with quests and end up ridiculously ahead.
Namely, I just had a game where by 30 turns, I had a bow unit and a really quick moving, high initiative sovereign because I got lucky on 2 quests (1 gave me the bow unit, the other gave my sovereign a pony, giving him +3 movement and +2 initiative).
The game seems to be built on the expectation of 1000 turn games and such...
If I was a dev I'd be interested in these thingsThis thread has kinda turned into another example of why developers should not bother with forums and focus on their game. The community took a thread complaining about the developers interaction with their forums into a topic discussing their competitor's game.
If Das likes it that's good enough for me, I need a strategy fix before the DLC drops anyways.I picked it up and its quite enjoyable. I'm not fond of the visual look and the pacing get bog down at times but its certainly a solid game akin to Heroes of Might and Magic meets Civilizations. Esp recommend for people who like RPG...lots of story telling opportunities, char development and whatnot.
Da123 is doing a Lets play on Fallen Enchanter : hhttp://www.youtube.com/user/Das24680?feature=watchhttp://
I guess I've played so much than I have less patience for complexity in games. Fallen enchantress looks like a big entangled mess to me. The UI is bad enough, it is unintuitive and hard to navigate. Warlock is not perfect either in that regard of course but I guess I prefer Warlock because of its simplicity. It stays simple but still offers a lot of depth, a vast array of choices. It is easy to learn, hard to master. To that day I still don't like the terrain modifier to the economy, I think it is just more frustrating when your pigs are in a desert tile or whatever...Give a go at the demo anyway, I'd like to hear your opinion.
Sorry I forgot to make it clear.Demo not available, I've been on the Stardock forums and haven't heard a peep about a demo.
Warlock: Hard to master? I think Warlocks greatest weakness atm is the easy to master thing.
Generalisation of the differences would be:
Warlock: Easy, simple
Fallen enchantress: Hard, complex
I like both games actually, but prefer FE a bit more due to it's complex (= more features added to the game) nature and better AI and harder difficulty. Also what I like about FE is customisable units. You can equip heroes and units with multiple different pieces of armor and weapons (and they show up in unit textures too). Also the wilderness is much more alive: There a tons of monsters, quests and treasures around the map. But no random spawns, alas.
I like Warlock's way of doing things more, but FE is pretty good so far. Your comparison is right on - if Warlock is the 4X version of Fantasy General, FE is the 4X version of HOMM. Depends on what style of game you prefer.I picked it up and its quite enjoyable. I'm not fond of the visual look and the pacing get bog down at times but its certainly a solid game akin to Heroes of Might and Magic meets Civilizations. Esp recommend for people who like RPG...lots of story telling opportunities, char development and whatnot.
This stuff is definitely bugging me though. If you're one of the people who complained about luck in Warlock, Fallen Enchantress will drive you insane.Elemental: Fallen Enchantress...
Honestly, it doesn't feel like its improved on War of Magic.
Very slow paced, can get into trouble right from the start with a bad random spawn...
That said, you can also get insanely lucky with quests and end up ridiculously ahead.
Namely, I just had a game where by 30 turns, I had a bow unit and a really quick moving, high initiative sovereign because I got lucky on 2 quests (1 gave me the bow unit, the other gave my sovereign a pony, giving him +3 movement and +2 initiative).
The game seems to be built on the expectation of 1000 turn games and such...
I don't know, I've beaten the game on challenging with a few different races (I put in a a crazy marathon today) and the AI doesn't seem better at all. It puts up a decent fight early on, but once you get to turn 150-200 it just falls apart. It has no clue how to play the endgame.I like both games actually, but prefer FE a bit more due to it's complex (= more features added to the game) nature and better AI and harder difficulty.
That's interesting, to me FE is way more in line with HOMM or King's Bounty than any 4X. It definitely looks like 4X at first, but I think building up stacks of doom and knowing how to fight through the neutrals efficiently is way more important than any kind of tactics or strategy. Even the tech tree feels like min-maxing in an rpg.I disagree with the "bland" thing. But it's something tied to our taste. Each faction really plays differently but they don't "look" different (visually speaking). You can create the faction tailored to your needs/way of play.
Enemies aren't bland at all and the background is a fresh change from the usual medieval-fantastic setup.
Warlock is a wargame, not a 4X. Fallen Enchantress is, in my opinion, a real successor to Master of magic like Age of Wonders was. I don't say FE is like AoW, but they both have the MoM spirit (and they aren't MoM).