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Modjo

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Aug 1, 2012
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just played a bit of fallen enchantress there. Stardock may talk a lot to their players but I'd rather stick with InoCo.
Better being ignored than taken for a ride.
 
just played a bit of fallen enchantress there. Stardock may talk a lot to their players but I'd rather stick with InoCo.
Better being ignored than taken for a ride.

really the game that bad? I was hoping to try out the demo this weekend and then if any good buy it.
 
really the game that bad? I was hoping to try out the demo this weekend and then if any good buy it.
I can't give my you my final opinion because I haven't played enough yet but that was a really bad first impression. I remember when I played the demo for warlock I was so amazed at the game.

I guess I've played so much than I have less patience for complexity in games. Fallen enchantress looks like a big entangled mess to me. The UI is bad enough, it is unintuitive and hard to navigate. Warlock is not perfect either in that regard of course but I guess I prefer Warlock because of its simplicity. It stays simple but still offers a lot of depth, a vast array of choices. It is easy to learn, hard to master. To that day I still don't like the terrain modifier to the economy, I think it is just more frustrating when your pigs are in a desert tile or whatever...

Give a go at the demo anyway, I'd like to hear your opinion.
 
I picked it up and its quite enjoyable. I'm not fond of the visual look and the pacing get bog down at times but its certainly a solid game akin to Heroes of Might and Magic meets Civilizations. Esp recommend for people who like RPG...lots of story telling opportunities, char development and whatnot.

Da123 is doing a Lets play on Fallen Enchanter : hhttp://www.youtube.com/user/Das24680?feature=watchhttp://
 
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Elemental: Fallen Enchantress...
Honestly, it doesn't feel like its improved on War of Magic.

Very slow paced, can get into trouble right from the start with a bad random spawn...

That said, you can also get insanely lucky with quests and end up ridiculously ahead.
Namely, I just had a game where by 30 turns, I had a bow unit and a really quick moving, high initiative sovereign because I got lucky on 2 quests (1 gave me the bow unit, the other gave my sovereign a pony, giving him +3 movement and +2 initiative).

The game seems to be built on the expectation of 1000 turn games and such...
 
Elemental: Fallen Enchantress...
Honestly, it doesn't feel like its improved on War of Magic.

Very slow paced, can get into trouble right from the start with a bad random spawn...

That said, you can also get insanely lucky with quests and end up ridiculously ahead.
Namely, I just had a game where by 30 turns, I had a bow unit and a really quick moving, high initiative sovereign because I got lucky on 2 quests (1 gave me the bow unit, the other gave my sovereign a pony, giving him +3 movement and +2 initiative).

The game seems to be built on the expectation of 1000 turn games and such...
And people are complaining Warlock MP is slow... xD
 
This thread has kinda turned into another example of why developers should not bother with forums and focus on their game. The community took a thread complaining about the developers interaction with their forums into a topic discussing their competitor's game.
 
This thread has kinda turned into another example of why developers should not bother with forums and focus on their game. The community took a thread complaining about the developers interaction with their forums into a topic discussing their competitor's game.
If I was a dev I'd be interested in these things :p
Just sayin'
 
I picked it up and its quite enjoyable. I'm not fond of the visual look and the pacing get bog down at times but its certainly a solid game akin to Heroes of Might and Magic meets Civilizations. Esp recommend for people who like RPG...lots of story telling opportunities, char development and whatnot.

Da123 is doing a Lets play on Fallen Enchanter : hhttp://www.youtube.com/user/Das24680?feature=watchhttp://
If Das likes it that's good enough for me, I need a strategy fix before the DLC drops anyways.

Also for what it's worth Tom Chick absolutely hated Elemental but seems really fond of this new version.
 
I guess I've played so much than I have less patience for complexity in games. Fallen enchantress looks like a big entangled mess to me. The UI is bad enough, it is unintuitive and hard to navigate. Warlock is not perfect either in that regard of course but I guess I prefer Warlock because of its simplicity. It stays simple but still offers a lot of depth, a vast array of choices. It is easy to learn, hard to master. To that day I still don't like the terrain modifier to the economy, I think it is just more frustrating when your pigs are in a desert tile or whatever...Give a go at the demo anyway, I'd like to hear your opinion.

Demo not available, I've been on the Stardock forums and haven't heard a peep about a demo.

Warlock: Hard to master? I think Warlocks greatest weakness atm is the easy to master thing.

Generalisation of the differences would be:
Warlock: Easy, simple
Fallen enchantress: Hard, complex

I like both games actually, but prefer FE a bit more due to it's complex (= more features added to the game) nature and better AI and harder difficulty. Also what I like about FE is customisable units. You can equip heroes and units with multiple different pieces of armor and weapons (and they show up in unit textures too). Also the wilderness is much more alive: There a tons of monsters, quests and treasures around the map. But no random spawns, alas.
 
Demo not available, I've been on the Stardock forums and haven't heard a peep about a demo.

Warlock: Hard to master? I think Warlocks greatest weakness atm is the easy to master thing.

Generalisation of the differences would be:
Warlock: Easy, simple
Fallen enchantress: Hard, complex

I like both games actually, but prefer FE a bit more due to it's complex (= more features added to the game) nature and better AI and harder difficulty. Also what I like about FE is customisable units. You can equip heroes and units with multiple different pieces of armor and weapons (and they show up in unit textures too). Also the wilderness is much more alive: There a tons of monsters, quests and treasures around the map. But no random spawns, alas.
Sorry I forgot to make it clear.
I was talking about MP here. I never play Warlock in single player so I ever forgot that existed, but I agree the AI is way too weak in Warlock. I think Warlock is more attractive for multiplayer than FE though, for the reasons mentioned before.
A few game breaking bugs need to be adressed before the multiplayer can really take off, especially the units visible in fog of war. People have been crying out for a simultaneous turn mode in Warlock MP but I think it would ruin the tactical aspect of the game as it would go from pure tactics to who clicks there faster. A decent compromise would be to allow players to change production, buildings and research asynchronously but keep the tactical phase (moving, attacking, spell casting) synchronous.

Modjo
 
There isn't any multiplayer in Fallen Enchantress so if that what you want then Warlock is a better bet anyway. Personally I really enjoyed Warlock - its not too complex but there is enough going on to make it fun. Looking forward to the new DLC
 
I picked it up and its quite enjoyable. I'm not fond of the visual look and the pacing get bog down at times but its certainly a solid game akin to Heroes of Might and Magic meets Civilizations. Esp recommend for people who like RPG...lots of story telling opportunities, char development and whatnot.
I like Warlock's way of doing things more, but FE is pretty good so far. Your comparison is right on - if Warlock is the 4X version of Fantasy General, FE is the 4X version of HOMM. Depends on what style of game you prefer.

It's surprisingly not hard to pick up and play though, the learning curve seems about the same as Warlock. There's some things that aren't immediately obvious that will mess you up, like equipping your hero and city borders aggroing monsters (which are MEAN in this game), but it's really not that complex if you stay away from custom units.

Elemental: Fallen Enchantress...
Honestly, it doesn't feel like its improved on War of Magic.

Very slow paced, can get into trouble right from the start with a bad random spawn...

That said, you can also get insanely lucky with quests and end up ridiculously ahead.
Namely, I just had a game where by 30 turns, I had a bow unit and a really quick moving, high initiative sovereign because I got lucky on 2 quests (1 gave me the bow unit, the other gave my sovereign a pony, giving him +3 movement and +2 initiative).

The game seems to be built on the expectation of 1000 turn games and such...
This stuff is definitely bugging me though. If you're one of the people who complained about luck in Warlock, Fallen Enchantress will drive you insane.
 
I like both games actually, but prefer FE a bit more due to it's complex (= more features added to the game) nature and better AI and harder difficulty.
I don't know, I've beaten the game on challenging with a few different races (I put in a a crazy marathon today) and the AI doesn't seem better at all. It puts up a decent fight early on, but once you get to turn 150-200 it just falls apart. It has no clue how to play the endgame.

I ended up uninstalling it. It's not a bad game, but the thing that gets me is that every single thing Elemental tries to do I've seen in other strategy games, but better. It just feels kind of bland, like no one had fun making it.

The slow pace and gimmicky races don't do it any favors either.

...anyways, bring on some DLC!
 
I got fallen enchantress and its fun i especially like the modding tools and easily accessible data, (hint hint) though my favorite thing about the game is that it reminds me of warcraft 3, especially the scenario, but all in all i dislike the building mechanics and countless little things that could have been improved like the fact you can upgrade your own troops with better equipment instead of having to design a whole new unit, so i prefer warlock on most points, but fallen enchantress does do some things better, but not enough to be worth 40$.
 
I found the "bland" comment above interesting. Anybody else want to comment on that? I stopped buying Stardock games awhile ago because I found them too bland. Solid mechanics and generally some very good ideas... but meh.
 
I disagree with the "bland" thing. But it's something tied to our taste. Each faction really plays differently but they don't "look" different (visually speaking). You can create the faction tailored to your needs/way of play.
Enemies aren't bland at all and the background is a fresh change from the usual medieval-fantastic setup.
Warlock is a wargame, not a 4X. Fallen Enchantress is, in my opinion, a real successor to Master of magic like Age of Wonders was. I don't say FE is like AoW, but they both have the MoM spirit (and they aren't MoM).
 
I never played MoM, but I have played both Civilization (4 & 5) and HoMM, which are the two games Fallen Enchantress most closely resembles to me, and I find it far more enjoyable than either of them. I played a game or two of W:MotA, and found it enjoyable for a quick jump in and play kinda game, but E:FE I found to be far more preferable. It's pacing is a bit slower than Warlock, but to me it seemed to offer much more diversity in factions, monsters, and gameplay. I never (or haven't as of yet) found it bland. Warlock to me was far more bland in gameplay than E:FE is, and I alos really really like the graphics style of E:FE.
 
I disagree with the "bland" thing. But it's something tied to our taste. Each faction really plays differently but they don't "look" different (visually speaking). You can create the faction tailored to your needs/way of play.
Enemies aren't bland at all and the background is a fresh change from the usual medieval-fantastic setup.
Warlock is a wargame, not a 4X. Fallen Enchantress is, in my opinion, a real successor to Master of magic like Age of Wonders was. I don't say FE is like AoW, but they both have the MoM spirit (and they aren't MoM).
That's interesting, to me FE is way more in line with HOMM or King's Bounty than any 4X. It definitely looks like 4X at first, but I think building up stacks of doom and knowing how to fight through the neutrals efficiently is way more important than any kind of tactics or strategy. Even the tech tree feels like min-maxing in an rpg.

I won with the Yithril, the dwarves, the elves, and whatever the default race was, and they really didn't play as uniquely as I thought they would, I used the same playstyle and tech progression for each of them and focused on their gimmicks when it was appropriate. Maybe the other races are different, but I really didn't feel like trying a more thinking mans race since the AI was having lots of trouble with my brilliant tactics like "make lots of archers" and "build Juggernauts".

Is there a race that really emphasizes the 4X parts though? I might have to fire it up again if there is.

About the blandness - Tarquelne knows what's up. Maybe it's up to taste, but I had the same feeling when I tried galciv, and this doesn't have the devious AI to make up for it.
 
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