Curious. Most curious.
I gave some thought to a tabletop-boardgame version of Majesty a few years back, so I'm actually quite interested by the idea of a 4X game set in Ardania, but the details of the execution seems to be very up in the air. How would the concepts of indirect control or individual-character-personality be implemented here? Perhaps the heroes wander the map in a semi-random fashion, and have to be enticed to join your 'faction' by offering appropriate base facilities or cash incentives? Will the design owe anything to Paradox' own line of historical strategy titles, with a complex web of feudal relations or economic detail?
Or can we expect a spinoff in the vein of Defenders of Ardania? (Because really, nothing says 'Majesty' like legions of dispensable cannon-fodder.)
*sighs*
I gave some thought to a tabletop-boardgame version of Majesty a few years back, so I'm actually quite interested by the idea of a 4X game set in Ardania, but the details of the execution seems to be very up in the air. How would the concepts of indirect control or individual-character-personality be implemented here? Perhaps the heroes wander the map in a semi-random fashion, and have to be enticed to join your 'faction' by offering appropriate base facilities or cash incentives? Will the design owe anything to Paradox' own line of historical strategy titles, with a complex web of feudal relations or economic detail?
Or can we expect a spinoff in the vein of Defenders of Ardania? (Because really, nothing says 'Majesty' like legions of dispensable cannon-fodder.)
*sighs*
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