would it be possible to get a pdf of the list of units in the game supplying cost, health, movement, attack type/strength, and inheirent perks (such as Rogue's poison use)
Is this what your looking for?
Is there gonna be a printable tech tree for Elves?
The bank says 75% but I thought it was 50%, all banks were changed to that in one of the recent patches.Elves Units/City Development Tree provisionally added. Let me know if anything needs changing and Ill make them tomorrow! Hopefully its all good!
Thx again. Ive changed these and added a other few corrections for the original 3 races. They are now all available in the updated & polished versions.The bank says 75% but I thought it was 50%, all banks were changed to that in one of the recent patches.
These will be very helpful, especially for the Elves. Seeing it laid out graphically makes it easier to assimilate the information.
Another patch change to note- Harbors for all the races now add +50% Gold income as opposed to +2 gold. I think that change was made in 1.2 and the Elves continued it. I didn't see the Sky Gillion on the chart- isn't it the top tier Flying Ship for the Elves? I don't recall what building unlocks it offhand unfortunately, and I can't check the game at the moment. I think it's the School of Alchemy.
Also, I was confused why the Taishar Firsts are listed on their building as opposed to the Training Grounds- they can only be trained once that structure is built I believe.
Regarding the Undead, the Bat Fort also adds some gold income in addition to -1 Food upkeep. Again, can't check for precise numbers at the moment.
Looking at the new cool elf chart, I see only one type of flying forteress (accademy of flight), I seem to recall from my last game that I got an upgradred version. Etienne