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I play on normal and i get defeated also. I have never seen AI Russia win, so theres already a problem. Russia needs assistance beyond the AOD bug.
 
I went through the event files and set all events to GDE 1.2 for the SOV's.
Then I edited the 33 Scenario files to set SOV GDE to 1.2

All events restricting the SOV manpower to 460 were edited out of the events files, and I gave the SOV 10K of all resources and 5K manpower.

And last I set all events that raised SOV dissent to drop dissent.

And last I set the SOV research to 1.6 (160%)

The end result playing as GER was I steamrollered the SOV to BP in 6 months.

I switched and played as the SOV, and was annihilated by the GER in 41.

The results are not that unrealistic. The SOV army did get pretty much destroyed out in the first 4 months.

What is wrong with the game is allowing the GER army to march 1,600 miles to Sverdlovsk, AND 1,000 to Baku AND the 800 miles to Moscow all in the same 6 month time frame.

In reality, the GER army was not able to reach the 800 miles to Moscow without the ESE dropping to 25%. And that was a single deep thrust to reach one objective.
Double that distance to Stalingrad, and the ESE would have been to low to allow the GER army to move forward. And the BP requirements is Leningrad, Moscow, Stalingrad, Baku and Sverdlovsk.

GER should be able to force a BP, but not in the first year.
 
I've always been against these war changing events. It makes the game very restricted, which is odd considering that it is, at heart, a sandbox game (Though to a lesser extent to the likes of EU or Vicky). Although I understand the need to make the balance between Russia and Germany somewhat more realistic, there should be no decisive events, i.e. those that dramtically change the moral/DE of either party. The fact that the counterattack is forced by events, and the fact that both German victory and defeat are forced by event (preperation and the patriotic war) proves that there is major need for rebalance in operation Baberossa.
 
I played some ww2 boardgames in my life and usually this problem is easy handled. Every nation that u attack without declarinf war got a supprise effect on any combat results the first weeks and halved every so often until the suprise is gone and units got no minuses. Ofcource in game terms a mobilization should limit the suprise effect but will decrese production even if war not come. This make many game stearing events to be void.
 
Quite obviously none of the designers cared to play Russia before release. It is a challenge to win the finnish winter war. It is impossible to stop Germany. I played on the lowest difficulty level, with Arm 9 and Inf 6 with SPRA, while Germany had Inf 3 and 4 and hardly any Arm (Arm suck anyway, this is not AoD). I had most USSR land doctrines researched and a decent number of divisions.

I think I will play Italy in my next game and go for Russia in 1940 :p
 
Quite obviously none of the designers cared to play Russia before release. It is a challenge to win the finnish winter war. It is impossible to stop Germany. ...

Well, If you read some other posts in this forum, you'll find other players that says exactly the opposite ... It is impossible as Germany to defeat SU :)
I think that you may play a few more games. Iron Cross is almost a new game, with a new tech tree and a revised battle system, sometimes the way people used to prepare battles in HOI2 simply doesn't work for Iron cross. You just need to experience yourself a few defeats before you win, like in almost every single war game :)
 
I decided to play the S.U. from the 36 start, I.C. over ARM, normal settings but with all tech teams at start and it plays great. The ARM version is fine. You still have a hard time defending and most combats only take a day but you have to counter attack. I didn't have any tanks in the front lines. G.D.E. was up to 0.8 at begin of war and then in Sept., I think, it went to 1.3 and it stopped the German advance in their tracks. 6 div. against 3 and I still won. Now it is going to far, Germ. can't win a battle. So I went into save game and switched G.D.E. for the S.U. to 1.0 and the Germ. to 0.9. I'm playing at that setting and it seems to be working fine. Germ. can win a battle if it has 2 to 1 odds and it can't break through over a river at those odds. We are in winter and combat has slowed up, very nice. We will see how it works in Summer. If you want to play the S.U. play the ARM version.
 
Well, If you read some other posts in this forum, you'll find other players that says exactly the opposite ... It is impossible as Germany to defeat SU :)

Actually all the people I read saying that, were referring its impossible as Germany to defeat Soviets without waiting for the barbarossa event and its effects. If you attack sooner, or don't accept the event and attack later, you'll be at a great disadvantage. On the other hand, if you use the Barbarossa event, goodbye Soviets.
Either way, the events are overly relevant and the problem remains. Both sides should have a solid chance at winning without being dependant on the events and fixed dates.
 
Well, If you read some other posts in this forum, you'll find other players that says exactly the opposite ... It is impossible as Germany to defeat SU :)

There are no threads that are called "USSR pwns Germany" or "Warning!!! Dont play Germany" lol
 
Correct me if I am wrong but Aod + IC seems to have balance issues.
My advice would be to play Arm + IC which is running perfectly fine.

Yes your right,me and my Neighbor playing with both Versions,I play with Arma 1.2 and he with AOD.

I need from Summer 1941 until Summer 1943 to get the bitter Peace Event playing as Germany and my Neighbor overruns the Sov. in under 6 Months.

There must be balance Problems with AOD,all my Games i played with Armageddon 1.2 were awesome.
In my first 2 Games the Americans crushed me with 2 big Invasions on Operation Barbarossa i was nearly to despair on the Americans,they are really strong.

Im playing without Cheats for the AI,dont want to know how strong the AI is with.
Iron Cross with Arma 1.2 makes so much Fun.
 
Yes your right,me and my Neighbor playing with both Versions,I play with Arma 1.2 and he with AOD.

I need from Summer 1941 until Summer 1943 to get the bitter Peace Event playing as Germany and my Neighbor overruns the Sov. in under 6 Months.

There must be balance Problems with AOD,all my Games i played with Armageddon 1.2 were awesome.
In my first 2 Games the Americans crushed me with 2 big Invasions on Operation Barbarossa i was nearly to despair on the Americans,they are really strong.

Im playing without Cheats for the AI,dont want to know how strong the AI is with.
Iron Cross with Arma 1.2 makes so much Fun.



I played AoD with IC2.0, Germany is invincible......
I played as Turkey and watched how the war would be.
Germany capture All the Africa and defeated Russia in short time...(it is crazy)
Finally, Germany declared war with me and I got crushed in only 1~2 months (German's org didn't drop a point, (Turkey inf) 6 divs cannot beat (Germany inf) 1 div)
 
In my next Game i play Russia,i want to see how it is with Arma 1.2 .
But first i will make an Hands off Game to see how good or bad Soviet Union is against German AI.
I will report the Result.
 
i want to see how it is with Arma 1.2

It works quiet good on Arma. You should prepare for Defense in Depth - Always have divisions even 3 provinces away from your front - your GDE will be awfull till july at least.
If you manage to hold on till then, you can push them back in 1942.
HOT TIP:
Wipe out Finland as quick as you can to spare troops off this front.
HOTTER TIP: Blitz attack Romania and Bulgaria to make them switch sides.
You won't be able too keep them, but this delays Axis powers a lot - and they won't get much oil from ploesti and all these divisions.
 
"I've always been against these war changing events. It makes the game very restricted"

Devs should consider more scenario option like in Mod33...historic scenario or "your own" one.
 
It works quiet good on Arma. You should prepare for Defense in Depth - Always have divisions even 3 provinces away from your front - your GDE will be awfull till july at least.
If you manage to hold on till then, you can push them back in 1942.
HOT TIP:
Wipe out Finland as quick as you can to spare troops off this front.
HOTTER TIP: Blitz attack Romania and Bulgaria to make them switch sides.
You won't be able too keep them, but this delays Axis powers a lot - and they won't get much oil from ploesti and all these divisions.

That sounds very good,so i can play direct without a Test Game. :)
 
Arma is reasonable, and AOD is just impossible.