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I just downloaded it and started to play with Venice. The Venice city window is empty. I got a message error about the palette file for ITA.
 
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Thanks :)
 
Yeah, you're right, but it is related to Celtic languages, but not a specific Celtic language. :eek:o

But making it Navarrese makes no sense, because there has always been a Basque culture around there. And not only a language.

Basque is a language isolate. It is not related to any celtic language nor to any indo-european language. Just because a language has IE loanwords (especially Latin words in the case of Basque) does not make it IE. Navarrese is one of the Basque dialects. There are studies that show basque is not related to any celtic language, or any other language in the world.

I'd divide Celtic into two cultures: gaelic and brythonic- to keep it simple.
 
Should France gain Brythonic as accepted and be able to control Welsh or Scottish lands? As it is we can give cultures gradually to England and France instead of large bulks just because Scottish is related to Breton in a bit far fetched way..

In my mod, I have Scots, Scots-Gaelic, Irish, Welsh, Cornish (still thinking about that one) and Breton. The reason with Welsh, which is just one province, is from gameplay purposes. Instead of turning Wales into Anglosaxon, Welsh just becomes an accepted culture of England. :)
 
You Europeans generally love to over-emphasise your own little areas. Germans want more provinces and cultures in Germany, Swedes want more provinces and their own culture in Sweden, Brits want it all to be British etc. Everyone is biased when it comes to judging their own country and therefore it's my opinion that all opinions made by a person about their own country can only be taken with a grain of salt. Of course, this national knowledge is often useful but it needs to be considered carefully.

The dialectic differences in France did not hinder the governing the land. Since Charlemagne had their been a 'frankish' idea across the whole land. Are you suggesting the French should be penalised for holding Champagne, a land that had been French forever?

what?? I don't want to over-emphasise France :confused:
I didn't claim to have more provinces for France, I have no problem with it, maybe it would lack a "Trois Eveches" crossing Bar & Lorraine province but it would be impossible to represent correctly on map
I simply want to better represent that France was far to be a cultural unity
btw, I was a supporter of the cultural division of Italy & Germany in AGCEEP for the same reason

Was Gascon or Savoyard dialect of French in the 15th century? I sincerely doubt…
And this is no only about language (still it is quite an important issue), but identity as I have already pointed. All these provinces were claiming and struggling for as much more privileges for home-rule as possible, biggest of them had their own parliaments, other local institutions. Almost every European realm of Ancien Régime (except may be only England) is extremely decentralized structures, kind of multiethnic, multiregional palettes of various levels of ethnic identities and political institutions. Of course in game you cannot represent this complex system, but at last one can try I believe.

that's the point !
and the simplest way to simulate this is giving a specific culture to most of KoF provinces

like Toio says, the strict minimum is French + Occitan + Franco-Provençal, even if i do think that a secondary cultur is necessary in most northern France provinces
 
Should France gain Brythonic as accepted and be able to control Welsh or Scottish lands? As it is we can give cultures gradually to England and France instead of large bulks just because Scottish is related to Breton in a bit far fetched way..

Probably not Scottish, maybe Cornish more likely than Welsh.

Scottish gaelic is more closely related to Irish gaelic and Manx gaelic, more so related to Manx than Irish.

I just opened the mod, and looks like the new cultures aren't added in. cause I got over 9000 abort-retry-ignore errors, cause the cultures weren't recognized.

Looks like Zhanjiang is added to the map, another province for a Cantonese (Yue) to Fujianese (Min) culture transition event (if it were ever added), otherwise it'd just stay han. Though IMO, Zhanjiang should be renamed to Leizhou (or Lei-chou) and the capital name would be Zhanjiang.

If a future map for China were ever considered, cause I find the designs for China, especially Southern China to be horribly bland:

Fujian should be split into: Fuzhou, Quanzhou, Putian, Amoy (Xiamen) and Zhangzhou, or Fuzhou and Xiamen.

There's a province to the south of Fujian, dunno what it's called, but it should be divided into Meizhou and Chaoshan, reflecting two different areas, mountainous Meizhou and the coastal plains of Chaoshan.

Hainan should be split into Yazhou and Qiongzhou.

Zhejiang is tricky: I'll think about it later. So many events would take place in Zhejiang.

Shanghai should be split into Suzhou and Shanghai
Nanjing should be split into Nanjing and Piling.
If there is an Anhui province, it should be split into Wanbei and Huizhou.

In general, I have many issues with the Wade-Giles romanization system (I'm more proficient in Pinyin)
 
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I won't split Chinese provinces into such many provinces. There are just not enough IDs for this nor would the game balance be kept.

About culture errors please do read the first post.. I have rephrased myself once again hope people will understand it better now. I just PMed General_Grant for his permission to include the graphic in WATKABAOI so people will not have these problems. It is because you overwrite the cultures.txt and gain the one which matches Vanilla.
 
after all
still a error in leaders_ans.txt line 52 when load 1492

I delete this and ok

historicalmonarch = {
id = { type = 6 id = 80005 }
name = "Ludwig Alexander"
startdate = {
day = 1
month = may
year = 1862
}
deathdate = {
day = 4
month = may
year = 1936
}
rank = 0
movement = 3
fire = 4
shock = 3
siege = 1
dormant = no
}
 
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I cannot download new buildings plus in classic mode some shields do not appear , example ENG and others
 
I cannot download new buildings plus in classic mode some shields do not appear , example ENG and others

This mod is using Enhanced AFAIK.
 
Nelsonlee look:

Okay so be careful with using the new cultural buildings as pointed out you only should use the files in GFX folder.

About those 3 bugs, first here is a quick fix for that event error.

http://www.filefront.com/15001275/leaders_ans.txt

For the other two, I'd not recommend using the extra events by Chefkoch which is an option for all the scenarios, though at default at no, because they are not up to date yet so they may give error messages.

The main link has been updated and only those who downloaded 2.00 before needs this little fix or change historicalmonarch in DB\Leaders\leaders_ans.txt to historicalleader.

So that would be :

historicalmonarchleader = {
id = { type = 6 id = 80005 }
name = "Ludwig Alexander"
startdate = {
day = 1
month = may
year = 1862
}
deathdate = {
day = 4
month = may
year = 1936
}
rank = 0
movement = 3
fire = 4
shock = 3
siege = 1
dormant = no
}

Toio yes only Enhanced is supported.
 
I've installed the culture building
Some buildings in north China in 1337 still didn't appear
I must press I for a long time to enter.
Yuan-goverment shall not use the flag of the uprisinger who fight against them.
 
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I've installed the culture building
Some buildings in north China in 1337 still didn't appear
I must press I for a long time to enter.
Yuan-goverment shall not use the flag of the rebellinger who fight against them.

open the cultures.txt

replace the ASS with CHI

you will see them