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Seigest

Recruit
12 Badges
Nov 25, 2019
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  • Magicka
  • Cities: Skylines
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  • Prison Architect
  • Cities: Skylines - Campus
  • Prison Architect: Psych Ward
Deliveries room is becoming clogged with staff meals (about 48 stacks of 3). my staff canteens are well stocked already. More keep coming in and I get charged for it every time.

staff (109 total):
- 40 guards
- 20 workers
- 4 Armed Guards
- 6 dogs
- 10 cooks
- 6 orderlies
- 3 docs
- 3 gardeners
- 9 janitors
- 5 farmers
- 1 warden
- 1 chief
- 1 Forman
- 1 phycologist
- 2 psychiatrist
- 1 accountant

ver: the_glasshouse_1.03 pc steam (mar 23 2021) | r5590 B:67
Mods: none
Expansions: - Cleared for transfer
- Psych Ward: wardens edition
- Going Green

other details:
staring new prison after selling previous,
large map, female prisoners, no mutators, gen. forest, gen building, CI inmates, Dynamic Reps, transfers, staff needs, weather and temp, gangs, escape attempts, The ecologist,

attempts to fix:
- deleting all of the meals resulted in most of them being rebought in the form of 6 stacks of 40 (over $2000) this clears up the deliveries, at least temporarily
 

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Adding multiple staffrooms or canteens creates other issues, cause the AI gets confused or something. My guards who are in Pissed Off status due to food will hoof it to a staffroom on the other end of the prison, instead of walking into the attached staffroom to their security room(fully accessible by staff) that has a serving table full of staff meals, multiple sofas and tables to sit and eat at. And by the time they make their way to the other staffroom they were headed to, their break is over and they stay pissed off. Its aggravating. I was forced to use a centralized staffroom as a result and the staff meals thing is so annoying. I don't know why they keep coming when the staff serving tables are full and there are 25+ boxes of them in deliveries. I have less than 30 staff members! And also, they keep coming 1 at a time on their own trucks and clog up the street because of it. It is very frustrating.
 
This bug seems to have been going on for a long time. (4+ years?)

I do know the latest update actually fixed a very similar nearly six-year-old bug where seeds would always be delivered one bag at a time in trucks and clog the queue.

I'm unsure if the "excessive" amount of food being delivered is actually a bug in of itself, (I dunno how the game calculates how many staff meals you need. Is it total number of staff period? How many staff are hungry? How much space you have to put the food on?) but them coming in trucks like 1 stack at a time doesn't seem intended.