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egroegdraw

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Aug 6, 2010
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I would like at least some basic interaction with military allies during times of war. I realize that forces often acted with cross purposes during this time frame but something basic like "take/hold this province" would be nice. Disloyal characters might still ignore such an order but the possibility for coordinated campgains among loyal allies would be swell.
 
Agreed, didn't they do that in the HoI3 expansion? I didn't get that yet.
 
I never felt a need for this in CK, but if it's in I'll probably use it ...
During a Crusade, I think that system could work, but it should be the Pope or Papal Controller gets to set the objective as per CK1, but through the engine rather than an event. During the crusade, if someone of higher piety than the Pope comes along they could add an objective that would be considered a secondary objective. If there is already a papal and secondary, then the non-papal one is booted if another person calls for a target. The cost itself is based on how far away from the target it is. As soon as either objective is successful, the Crusade is called off as a success; the Pope or papal controller can also rescind his request and effectively canceling the Crusade.

The reason for papal/secondary is that hopefully the AI will try for the papal one if it thinks it can take that one and if not, it will go after the secondary one. Thus their is always one that is seen as more important.
 
Probably even more important than coordinating which provinces to attack or defend is some way to consult with allies before entering conflicts. It would be nice if to have some kind of war council (abstracted type thing) where I could discuss plans with allies. Alliances are almost worthless in the current game. Allies are perfectly willing to declare on incredibly weak suboordinates but never show when I need them. I'm envisioning something where I could, for example, go to the King of Norway and say "Hey I'm thinking about driving the Normans back out of Brittania, can you help?". He can either commit to helping for a specific amount of soldiers or finances or, for example, say "I'm probably just going to hang around here in Norway and revoke a few titles of non family members and see if can get some realm duress going on" or "I think I'll just launch some suicide attacks against the Seljuks, thank you very much". The converse would also be true (and probably more beneficial) "Sorry Clydog, but I don't think the time is right to take our pathetic excuse for an army into Saracen dominated Iberia". We definitely need this sort of system in place for relations with vassals.
 
During a Crusade, I think that system could work, but it should be the Pope or Papal Controller gets to set the objective as per CK1, but through the engine rather than an event. During the crusade, if someone of higher piety than the Pope comes along they could add an objective that would be considered a secondary objective. If there is already a papal and secondary, then the non-papal one is booted if another person calls for a target. The cost itself is based on how far away from the target it is. As soon as either objective is successful, the Crusade is called off as a success; the Pope or papal controller can also rescind his request and effectively canceling the Crusade.

The reason for papal/secondary is that hopefully the AI will try for the papal one if it thinks it can take that one and if not, it will go after the secondary one. Thus their is always one that is seen as more important.

I totally agree with the idea of the Papal controller having more input in regards to the objective of the crusade. I guess after Jerusalem, the objective should be more reliant on the controller.
 
I guess after Jerusalem, the objective should be more reliant on the controller.
There were also the Northern Crusades and Iberia mechanism called for having Crusades there. In game, there was a crusade if Rome was taken by heathens.
 
Yes this should certainly be implemented. Alliances are nothing more than defensive pacts in most games. They should be formed with certain goals in mind like Goal 1: limit the influence of king X. Goal 2: annex these lands et cetera.
 
I knew about Rome, and certain locations in Iberia but I have never seen a Northern crusade called for. What MOD or version is that in?
They rarely ever fired because you could only have 1 crusade at a time and the southern ones took priority. There was also one for Constantinople.
 
Sorry to hijack but my idea fits the topic and I didn't feel like having to make a new thread and clutter the forums. It is sorta about coordinating with allies.

Call to Arms are something I feel need revising. Even in EU3 the aren't very good. If I, as Castille, go to war with a weak Zaragoza, I don't want to ask France to help and steal my thunder in this war. On the other hand if France is having a hard time, I don't want it getting involved in an external war in which the AI goes after Zaragoza rather than focus internally. Obviously as humans we know that would be bad but can the AI handle that.

Likewise, I dislike when I get random a call to arms from France to help with a war against the County of Ile de France when they clearly can win (doesn't take a psychic to see that) but I have to accept CtA to keep the alliance even if it continues to give me negative stability events.

Now the rejection of a CtA should end an alliance, that I liked form EU3 and disliked in CK. But there needs to be some sort of calculation based on relative size to determine if a CtA is necessary. So if within range XXX the AI will send out CtAs. Also if a country loses some odd number of provinces then the AI will recognize it is losing (warscore works too) then the AI will send out a CtA.

This gets rid of the human controlled CtA that the AI cannot utilize and could easily be abused.

Also an alliance CB should be allowed. Then that optumistic ally could still screw you over or help you out of the kindness of his heart.