Has someone a good explanation for what these two values do?
I'm fairly certain that "RefireModifier" is the actual "recoil" penalty you get for shooting an AC over consecutive rounds.
I'm less sure about "AttackRecoil". Does it do anything at all? For the MG it's set to 0, but for other weapons with multiple shots (missiles) it has a positive value, yet seems to affect nothing I can find.
Anyone have an explanation?
From stock AC/2
"RefireModifier" : 1,
"ShotsWhenFired" : 1,
"ProjectilesPerShot" : 3,
"AttackRecoil" : 1,
"Instability" : 5,
MG
"RefireModifier" : 0,
"ShotsWhenFired" : 5,
"ProjectilesPerShot" : 1,
"AttackRecoil" : 0,
"Instability" : 0,
SRM-6
"RefireModifier" : 0,
"ShotsWhenFired" : 6,
"ProjectilesPerShot" : 1,
"AttackRecoil" : 1,
"Instability" : 3,
I'm fairly certain that "RefireModifier" is the actual "recoil" penalty you get for shooting an AC over consecutive rounds.
I'm less sure about "AttackRecoil". Does it do anything at all? For the MG it's set to 0, but for other weapons with multiple shots (missiles) it has a positive value, yet seems to affect nothing I can find.
Anyone have an explanation?
From stock AC/2
"RefireModifier" : 1,
"ShotsWhenFired" : 1,
"ProjectilesPerShot" : 3,
"AttackRecoil" : 1,
"Instability" : 5,
MG
"RefireModifier" : 0,
"ShotsWhenFired" : 5,
"ProjectilesPerShot" : 1,
"AttackRecoil" : 0,
"Instability" : 0,
SRM-6
"RefireModifier" : 0,
"ShotsWhenFired" : 6,
"ProjectilesPerShot" : 1,
"AttackRecoil" : 1,
"Instability" : 3,