First off I'd like to express my surprise at this award actually happening, naturally my first thought on seeing this was; "1st of April, this'll be a particularly um-amusing April Fool's day joke." But it wasn't, which was nice.
As for the AAR itself, well as Llywelyn has said considered and detailed politics, scheming and planning are what I'm aiming for and what, apparently, I've achieved so far. I like to know why something happened, especially if it's alternative history which, lets face it, almost everything here is to some degree. For instance I don't see many Vicki AARs that end up with a historical WW1 happening do you?
So I try to explain why people do things and make (a)historic choices not optimal gameplay choices. For instance in the war with Italy troops have been left in the Home Islands, India and garrisoning the Suez, not because I don't need more troops in North and East Africa, but because no British government would strip those places bare.
I never expected this to be to everyone's taste; the post's have got longer and more daunting as I've gone along and as it's taken me over a year to get this AAR through less than three months of game the pace is not especially quick. On the plus side I seem to have found a great audience for large naval battles and the details of naval strategy and tactics.
Anyway enough waffle, thanks for the recognition, the award and the extra readers and I'm looking for my successor as I type.