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unmerged(25087)

Recruit
Jan 26, 2004
7
0
I'm playing in v english 1.02;

My problem is when I promote a lobourer or farmer into craftsmen, they turn back to being labourer or farmer when I unpause the game. They are still listed as working in the factory in factory detail and population screens but they are ignored in factory list and factory efficiency. Am I missing something or is it a bug?

Another isssue is when I converted the whole population of one state into craftsmen and clerks, half of the population disappeared. I know pops merge but is it normal? I mean there's nothing wrong in converting all pops into craftsmen and clerks, right?
 
Upvote 0
I am facing a similar problem....

I began playing the GP with France...and thought...well let´s just assign the unassigned craftsman as labourers to a Iron working place....but then all of a sudden they merge....and then you think ok...no problem...as long as they are producing more still....but no!!! they even produce less!!! cause when I assign one extra labourer....(there where allready three) they merge too...and then there are only 2 work forces left...instead of 4!!!!!

And other question.....when workforces merge...can we un-merge them????
 
Arjenvs said:
I am facing a similar problem....

I began playing the GP with France...and thought...well let´s just assign the unassigned craftsman as labourers to a Iron working place....but then all of a sudden they merge....and then you think ok...no problem...as long as they are producing more still....but no!!! they even produce less!!! cause when I assign one extra labourer....(there where allready three) they merge too...and then there are only 2 work forces left...instead of 4!!!!!

And other question.....when workforces merge...can we un-merge them????

Merging is known to be crazy and will hopefully be fixed in patch 1.03. The wierdness mostly originates in the fact that two small POPs will produce more then a large POP of the same size, as Paradox didn't want to penalize minors (*cough* Sweden *cough* ;) ) to much...
 
I found something against that merging....but it is not handy...... just when you assign a workforce to a farm...(with pauze on) then the amount of workforces increase....and then first you save...surrender...and load the game again...it looks like..the game then saves the right workforces and they will not merge again...until you assign a new workforce.....

in my catogory this is not cheating....and I think I will use it...only when I reorganise my productions from time to time....and then everything in one pauze....and one save>surrender>load....


Other problem that occurs now....is that the production fluctuates....very strange...ond day 6,04 Iron...next day 3, 02...next 6, 11, then 3, 04.....every day it halfs and the next day it doubles....

It is logical that the production fluctuates...by increasing or decreasing population...but this is too much..I think.......

it also occurs in factories....but there it is the problem that one day there are not enough resources...next day there are enough....that is logical...and fixable within the game....