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Obviously your dwarves are too set in their ways. I suggest you swap all military positions around; make melee dwarves into marksdwarves and so on. Perhaps purge the squad leaders altogether. Bonus points for declaring traps "undwarfish and counter-fortressionary" and removing them... *wink wink*
 
Nah. If I resign someone else can try and do that. I'm sure you're more than capable of running the fortress into the ground by now ;-)
 
Is the Emu perhaps willing to take the fort for another spin? Otherwise it looks to be headed for the fate of most DF forts that avoid disaster - after a while away, the fort just becomes too complicated with too many dwarves, rooms, levels, items and goals to get up to speed again enough to make it enjoyable to play.
 
Is the Emu perhaps willing to take the fort for another spin? Otherwise it looks to be headed for the fate of most DF forts that avoid disaster - after a while away, the fort just becomes too complicated with too many dwarves, rooms, levels, items and goals to get up to speed again enough to make it enjoyable to play.

It's still enjoyable, I'm just kind of doing other things at the moment. :)
Anyway, this is a succession game for a reason. Anyone can pick it up. The fort is in pretty good shape, so even a complete newbie should be able to run it for a while without having everything immediately devolve into !!fun!!.
And even if it does .. that would make for a really nice change of pace here :)